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Stimulus–response compatibility

Stimulus–response compatibility is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Stimulus–response compatibility rather than just read about it. In short: Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.

Key takeaways

  • Stimulus–response compatibility belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Stimulus–response compatibility to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Stimulus–response compatibility from memory before moving on to harder problems.

Reference excerpt

Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body. A high level of S–R compatibility is typically associated with a shorter reaction time, whereas a low level of S-R compatibility tends to result in a longer reaction time, a phenomenon known as the Simon effect. The term "stimulus-response compatibility" was first coined by Arnold Small in a presentation in 1951.

Determinants of reaction time

Visual location S–R compatibility can be seen in the variation in the amount of time taken to respond to a visual stimulus, given the similarity of the event that prompts the action, and the action itself. For example, a visual stimulus in the left of a person's field of vision is more compatible with a response involving the left hand than with a response involving the right hand.

Evidence In 1953, Paul Fitts and C. M. Seeger ran the first experiment conclusively demonstrating that certain responses are more compatible with certain stimuli, during which subjects were alternatively instructed to press buttons on their left and right in response to lights which could appear in either the left or right corner of their field of vision. The study found that subjects took longer when the stimulus and response were incompatible. This was not in and of itself evidence for a relationship between S–R compatibility and reaction time; an alternate hypothesis posited that the delay was simply the result of the sensory information taking longer to reach neural processing centers when hemispheres are crossed. This alternate hypothesis was disproven by a follow-up trial in which Fitts and Seeger had subjects cross their arms, so that the left hand would press the right button and vice versa; the difference between reaction times of subjects in the standard and crossed-arms trials was statistically insignificant, even though the neural signal traveled a greater distance.

Refinements and improvements The reverse scenario was tested in a 1954 experiment by Richard L. Deninger and Paul Fitts, in which it was demonstrated that subjects responded more quickly when the stimulus and response were compatible. Solid evidence that S-R compatibility impacted the response planning phase was not found until 1995, when Bernhard Hommel demonstrated that modifying stimuli in ways unrelated to S-R compatibility, such as the size of the objects on the computer screen, did not increase reaction time.

Auditory location This phenomenon also applies to auditory stimuli. For example, hearing a tone in one ear prepares that side of the body to respond, and the reaction time will be longer if one is required to perform an action with the opposite side of the body as the side where the tone was heard, or vice versa.

Evidence In 2000, T. E. Roswarski and Robert Proctor conducted a variation of the original Fitts and Seeger experiment involving auditory tones in each ear instead of lights. The experiment showed that the reaction time for auditory signals is also influenced by S-R compatibility.

Motion Another determinant of S-R compatibility is the destination of a moving stimulus. For example, an object moving towards the right hand is more compatible with a right-hand response than an object moving towards the left hand, even if the object is closer to the left hand when the stimulus is perceived.

Evidence An experiment by Claire Michaels in 1988 demonstrated the role of motion in determining S–R compatibility. In this experiment, subjects were presented with a computer display with their hands extended, and a square on the screen would appear at some random location and move towards either the right or left hand. Choice reaction time was faster when subjects responded with the same hand the square was moving towards. This experiment showed that reaction time was affected more by the destination of the square than by its current location relative to the hand by showing that reaction time was even shorter when the square started in the middle of the screen than when it was close to the destination hand.

Affordance Also important to S–R compatibility is the type of stimulus; familiar objects tend to invite specific responses. As one example, if an object is perceived as more easily (or more typically) manipulable with one hand than the other, any response requiring use of the other hand will tend to have a long reaction time.

Evidence In 1998, Mike Tucker and Rob Ellis conducted an experiment at the University of Plymouth which expanded the concept of S–R compatibility to higher-order cognition. In their experiment, subjects were given two buttons, one on their left and one on their right, and shown a series of pictures of familiar objects like frying pans and teacups. For each image, they were asked to press the left button if the object in the image was upright and the right button if the object was inverted. However, the objects also varied in their rotation, such that the handles faced either left or right. The experiment revealed that seeing the handle pointing in one direction primed subjects to reach with the corresponding hand, which caused discrepancies in S-R compatibility that affected reaction time; for example, a subject seeing an inverted teapot with a handle pointing left took longer to press the button on the right than a subject who saw the same teapot pointing right.

Expectations Prior knowledge and stereotyping plays a role in S–R compatibility. If a required response is inconsistent with a person's stereotyped knowledge of a stimulus and its "typical" reactions, even if the person is aware of the necessary response in the new situation, compatibility will be low. For example, light switches in the United Kingdom are "on" when toggled down, but light switches in the United States are "on" when toggled up; a native of one country visiting the other will demonstrate low S-R compatibility when turning the lights on or off. As another example, red lights are universally associated with "stop" and green with "go", and a reversed configuration will result in a longer reaction time.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Stimulus–response compatibility

Start with the simplest possible case. Write down what Stimulus–response compatibility claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Stimulus–response compatibility before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Stimulus–response compatibility ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Stimulus–response compatibility

In research
Stimulus–response compatibility appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Stimulus–response compatibility in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Stimulus–response compatibility is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1950s neologisms, Cognitive psychology, Cognitive science, so understanding it makes those chapters shorter.
In everyday life
Look for Stimulus–response compatibility outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Stimulus–response compatibility in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Stimulus–response compatibility means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Stimulus–response compatibility out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Stimulus–response compatibility in simple terms?

Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a resp…

Why does Stimulus–response compatibility matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Stimulus–response compatibility?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Stimulus–response compatibility.

Tags

  • 1950s neologisms
  • Cognitive psychology
  • Cognitive science
  • Experimental psychology
  • Human–computer interaction

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