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Stixel

Stixel is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Stixel rather than just read about it. In short: In computer vision, a stixel (portmanteau of "stick" and "pixel") is a superpixel representation of depth information in an image, in the form of a vertical stick that approximates the closest obstacles within a certain vertical slice of the scene. Introduced in 2009, stixels have applications in robotic navigation and advanced driver-assistance systems, where they can be used to define a representation of robotic e…

Stixel — main illustration
Stixel — illustration

Key takeaways

  • Stixel belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Stixel to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Stixel from memory before moving on to harder problems.

Reference excerpt

In computer vision, a stixel (portmanteau of "stick" and "pixel") is a superpixel representation of depth information in an image, in the form of a vertical stick that approximates the closest obstacles within a certain vertical slice of the scene. Introduced in 2009, stixels have applications in robotic navigation and advanced driver-assistance systems, where they can be used to define a representation of robotic environments and traffic scenes with a medium level of abstraction.

Definition One of the problems of scene understanding in computer vision is to determine horizontal freespace around the camera, where the agent can move, and the vertical obstacles delimiting it. An image can be paired with depth information (produced e.g. from stereo disparity, lidar, or monocular depth estimation), allowing a dense tridimensional reconstruction of the observed scene. One drawback of dense reconstruction is the large amount of data involved, since each pixel in the image is mapped to an element of a point cloud. Vision problems characterised by planar freespace delimited by mostly vertical obstacles, such as traffic scenes or robotic navigation, can benefit from a condensed representation that allows to save memory and processing time. Stixels are thin vertical rectangles representing a slice of a vertical surface belonging to the closest obstacle in the observed scene. They allow to dramatically reduce the amount of information needed to represent a scene in such problems. A stixel is characterised by three parameters: vertical coordinate of the bottom, height of the stick, and depth. Stixels have fixed width, with each stixel spanning over a certain number of image columns, allowing downsampling of the horizontal image resolution. In the original formulation, each column of the image would contain at most one stixel, and later extensions were developed to allow multiple stixels on each column, allowing to represent multiple objects at different distances.

Stixel estimation The input to stixel estimation is a dense depth map, that can be computed from stereo disparity or other means. The original approach computes an occupancy grid that can be segmented to estimate the freespace, with dynamic programming providing an efficient method to find an optimal segmentation. Alternative approaches can be used instead of occupancy grid mapping, such as manifold-based methods. The freespace boundary provides the base points of the obstacles at closest longitudinal distance, however multiple objects at different distances might appear in each column of the image. To fully define the obstacles, their height should be estimated, and this is accomplished by segmenting the depth of the object from the depth of the background. A membership function over the pixels can be defined based on the depth value, where the membership represents the confidence of a pixel belonging to the closest vertical obstacle or to the background, and a cut separating the obstacles from the background can again be computed effectively with dynamic programming. Once both the freespace and the obstacle height are known, the stixels can be estimated by fusing the information over the columns spanned by each stixel, and finally a refined depth of the stixel can be estimated via model fitting over the depth of the pixels covered by the stixel, possibly paired with confidence information (e.g. disparity confidence produced by methods such as semi-global matching).

References

Sources Badino, Hernán; Franke, Uwe; Pfeiffer, David (2009). The stixel world – A compact medium level representation of the 3D-world. Joint Pattern Recognition Symposium. Benenson, Rodrigo; Mathias, Markus; Timofte, Radu; Gool, Luc Van (2012). Fast stixel computation for fast pedestrian detection. European Conference on Computer Vision. Erbs, Friedrich; Barth, Alexander; Franke, Uwe (2011). Moving vehicle detection by optimal segmentation of the dynamic stixel world. 2011 IEEE Intelligent Vehicles Symposium (IV). Pfeiffer, David (2012). The stixel world – A Compact Medium-level Representation for Efficiently Modeling Dynamic Three-dimensional Environments (Ph.D. thesis). Humboldt University of Berlin. Saleem, Noor Haitham; Rezaei, Mahdi; Klette, Reinhard (2017). Extending the stixel world using polynomial ground manifold approximation. 2017 24th International Conference on Mechatronics and Machine Vision in Practice (M2VIP).

Illustrations

Stixel: Top: Grayscale input image with stixels superimposed to it, with colour denoting depth (from red denoting closer, to blue denoting farther). Bottom: Dense disparity map, with brighter intensity denoting higher values of disparity (lower depth), darker intensity denoting lower values of disparity (higher depth), and black denoting invalid disparity.
Top: Grayscale input image with stixels superimposed to it, with colour denoting depth (from red denoting closer, to blue denoting farther). Bottom: Dense disparity map, with brighter intensity denoting higher values of disparity (lower depth), darker intensity denoting lower values of disparity (higher depth), and black denoting invalid disparity.

Worked examples

Example 1 — a first encounter with Stixel

Start with the simplest possible case. Write down what Stixel claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Stixel before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Stixel ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Stixel

In research
Stixel appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Stixel in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Stixel is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer vision, so understanding it makes those chapters shorter.
In everyday life
Look for Stixel outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Stixel in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Stixel means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Stixel out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Stixel in simple terms?

In computer vision, a stixel (portmanteau of "stick" and "pixel") is a superpixel representation of depth information in an image, in the form of a vertical stick that approximates the closest obstacles within a certain vertical slice of the scene. Introduced in 2009, stixels have applications in r…

Why does Stixel matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Stixel?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Stixel.

Tags

  • Computer vision

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