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Strider (1989 NES video game)

Strider (1989 NES video game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Strider (1989 NES video game) rather than just read about it. In short: Strider is a 1989 action-adventure game developed and published by Capcom for the Nintendo Entertainment System. While the development of the NES version of Strider was produced in tandem with the arcade version, the Japanese version for the Famicom was never released.

Strider (1989 NES video game) — main illustration
Strider (1989 NES video game) — illustration

Key takeaways

  • Strider (1989 NES video game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Strider (1989 NES video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Strider (1989 NES video game) from memory before moving on to harder problems.

Reference excerpt

Strider is a 1989 action-adventure game developed and published by Capcom for the Nintendo Entertainment System. While the development of the NES version of Strider was produced in tandem with the arcade version, the Japanese version for the Famicom was never released. The NES version of Strider is included in the 2006 Game Boy Advance compilation Capcom Classics Mini-Mix.

Plot Set in a dystopian future during the year 2048, the game centers around a secret organization of hi-tech ninja-like operatives known as the "Striders", who specialize in various kinds of wetworks such as smuggling, kidnapping, demolitions, and disruption. The player takes control of Hiryu, the youngest ever elite-class Strider in the organization. Hiryu is summoned by the organization's second-in-command, Vice Director Matic, to assassinate his friend Kain, who has been captured by hostile forces and has become a liability to the Striders. Instead of killing him, Hiryu decides to rescue Kain from his captors; he is successful, and also recovers a recording from Kain concerning a suspected criminal plot. With the help of his fellow Strider Sheena, Hiryu uncovers a conspiracy between a certain faction of the Strider organization and an unknown organization known simply as the "Enterprise" (headed by a man named Faceas Clay) which involves the development of a mind-control weapon codenamed "Zain". In the course of finding and destroying these Zain units, Hiryu learns that the faction of conspirators is headed by Vice Director Matic himself. Hiryu eventually tracks Matic to an orbiting space station where the two Striders face off; after a brief battle Hiryu bests Matic and kills him. Afterwards Hiryu locates and destroys the last of the Zain units, Mother Zain. In the epilogue, it is revealed that though Hiryu was asked to return to the Strider organization he instead opted to retire. The final credits show him discarding his weapon and walking away.

Gameplay

This iteration of Strider differs from the arcade version in that the player must find clues and items to progress. The game opens on the Striders' base of operations, the Blue Dragon, which transports Hiryu to various areas across the world. At the beginning of the game only Kazakh is available, but eventually the player unlocks Egypt, China, and Africa, among others, by collecting disks. These disks contain information pertinent to the plot, provided by several characters who often also grant Hiryu new abilities. New abilities unlock previously impassable areas, forcing the player to backtrack to obtain new items and disks. To return to the Blue Dragon, the player must return to the beginning of the area and jump against the uppermost left edge of the screen. All the areas in Strider feature elevator-like transport tubes which the player can enter from below (by jumping) or above (by crouching). The player will then be moved along the path of the tube until they reach the exit. Tubes may or may not allow the player to enter from both ends; it is possible for a tube to send the player back to a much earlier part of the level, or even a different level entirely, with no convenient way to return. Hiryu's main weapon is his Cypher, a plasma-generating blade with a tonfa-like handle known as the Falchion which he uses to slash enemies or stab them from below by raising it into the air. In some areas of the game, it is necessary, but difficult to leap off walls ("Triangle Jump") in order to access areas otherwise impossible to reach. Hiryu's strength level will increase after he accomplishes certain mission objectives (such as capturing enemy officers), which extends his health and energy meters, the latter of which enables him to use acquired skills. These skills include attacks, health recovery, or the ability to warp back instantly to the Blue Dragon. Another technique available is the possibility to fire a "Plasma Arrow" (a type of projectile attack) by raising his sword, known as "The Cipher", and keeping it upraised until it flashes; at that point the bolt can be shot with the attack button. The player can use passwords to keep track of their progress. Of particular note, each time the player requests a password, the game ends with a brief description of the game's progress so far (which depends on Hiryu's current level) and gives a title for Hiryu's next adventure, similar to a television series or anime.

Development The NES version of Strider was conceived as part of a three-way collaboration between Capcom and manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology and a separately developed coin-operated video game version. Unlike the arcade game, the NES version of Strider closely follows the same storyline depicted in the Strider Hiryu manga, which involves Hiryu fighting against his former Strider allies. The Family Computer (Famicom) version of Strider Hiryu was first announced while the manga version was still in serialization and was scheduled to be released in Japan following the collected edition of the Strider Hiryu manga in the fourth quarter of 1988. However, the Famicom version was delayed to a 1989 release before it was eventually canceled. The NES game was still localized for the North American market and released shortly after the arcade game in 1989. For their package art, Capcom contracted game illustrator Marc Ericksen's vision of Strider Hiryu wielding his Plasma powered Cipher against an enemy guard and his bayonet equipped AK-47, against a backdrop of Russian inspired architecture of the sort found in the gameplay. There, decorative Red Star motifs shared the stage with minaret style domes prominently suggesting the St. Basil's Cathedral in Red Square, Moscow, also employed by the illustrator for his rendition of Tengen's Tetris, in 1988. The Soviet Union, at that time 3 years from collapse, was selected only as the visual inspiration for the "Enterprise" empire by the design team staging the packaging design.

… excerpt ends here. Continue reading the full article.

Illustrations

Strider (1989 NES video game): Hiryu attacks an enemy soldier in Kazakh after exiting a one-way transport tube.
Hiryu attacks an enemy soldier in Kazakh after exiting a one-way transport tube.

Worked examples

Example 1 — a first encounter with Strider (1989 NES video game)

Start with the simplest possible case. Write down what Strider (1989 NES video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Strider (1989 NES video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Strider (1989 NES video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Strider (1989 NES video game)

In research
Strider (1989 NES video game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Strider (1989 NES video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Strider (1989 NES video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1989 video games, Action-adventure games, Capcom games, so understanding it makes those chapters shorter.
In everyday life
Look for Strider (1989 NES video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Strider (1989 NES video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Strider (1989 NES video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Strider (1989 NES video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Strider (1989 NES video game) in simple terms?

Strider is a 1989 action-adventure game developed and published by Capcom for the Nintendo Entertainment System. While the development of the NES version of Strider was produced in tandem with the arcade version, the Japanese version for the Famicom was never released.

Why does Strider (1989 NES video game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Strider (1989 NES video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Strider (1989 NES video game).

Tags

  • 1989 video games
  • Action-adventure games
  • Capcom games
  • Cyberpunk video games
  • Metroidvania games
  • Nintendo Entertainment System games
  • North America-exclusive video games
  • Platformers
  • Science fiction video games
  • Single-player video games
  • Strider Hiryu
  • Tiger Electronics handheld games

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