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Strider (2014 video game)

Strider (2014 video game) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Strider (2014 video game) rather than just read about it. In short: Strider, known in Japan as Strider Hiryū (ストライダー飛竜, Sutoraidā Hiryū), is a 2014 hack and slash game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.

Strider (2014 video game) — main illustration
Strider (2014 video game) — illustration

Key takeaways

  • Strider (2014 video game) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Strider (2014 video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Strider (2014 video game) from memory before moving on to harder problems.

Reference excerpt

Strider, known in Japan as Strider Hiryū (ストライダー飛竜, Sutoraidā Hiryū), is a 2014 hack and slash game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. It is a reboot of the 1989 video game Strider.

Gameplay The player controls the series' main character, Strider Hiryu. The environment is freely explorable in search for weapons and items. Strider Hiryu's main weapon is his Cypher, a plasma weapon that can take several properties. Upgrades for the Cypher can be obtained by exploring Kazakh.

Plot The Strider organization sends their best assassin, Hiryu, to kill the villain, Grandmaster Meio, in the metropolis of Kazakh City. The game is a retelling of the "core Strider story" and its common theme which centers around Hiryu's battle against Grandmaster Meio. The game mixes together elements from the first arcade Strider game, the NES console game, Strider 2, his Marvel vs. Capcom fighting game appearances, and the original manga from Moto Kikaku.

Development In 2009, a Strider reboot was in development by Grin. However, due to financial difficulties that bankrupted the company, the game was cancelled. Development of the 2014 game was made possible thanks to the series' popularity especially in thanks to Capcom's surveys and forums. Strider was announced by Capcom in July 2013 during San Diego Comic-Con. Capcom found Double Helix could work well with their Osaka studio which handled the character designs and game design. Producers from the game commented they wanted to make the classic Strider games less linear and expand their length to satisfy current generation's players. Due to the character's popularity, developers want him to retain all of his abilities from the first and second Strider games but at the same time encourage the players to obtain new skills in order to progress and provide more variety. This was how the team had the idea of giving Cypher the power to change forms. Additionally, the team wanted to contrast other games that start with the character completely powered up just to remove most of his skills in the game's beginning. Kouichi Yotsui, also known as "Isuke" and original designer of the first arcade version of Strider, was not involved in the development of the 2014 game but gave his blessing by giving his prayers to Capcom USA. One of the staff's main influences is the video game Shadow Complex as producer Andrew Szymanski wanted Strider to imitate the game's balance between combat, speed and exploration. The action in the reboot is eight times faster than the original game, making this balance one of the staff's greatest challenges. Hiryu's appearances in the Marvel vs. Capcom series also influenced the character's gameplay mechanics. The game's soundtrack features multiple homages to classic Strider themes but with several modifications. The sound quality is also meant to resemble the music from the original games.

Reception

Strider received "generally favorable reviews" on all platforms except the PlayStation 3 version, which received "average" reviews, according to the review aggregation website Metacritic. Adam Beck of Hardcore Gamer said of the PlayStation 4 version, "Double Helix has done a phenomenal job in bringing the futuristic ninja into the modern day by not only upgrading the visuals while maintaining the two-dimension plane, but adding an addictive and well-constructed progression structure to keep the campaign interesting." In Japan, Famitsu gave the PS3 and PS4 versions each a score of one nine, two eights, and one nine for a total of 34 out of 40. 411Mania gave the PS3 version a score of 8.2 out of 10 and said it was "a nice update of the franchise for the modern era. It's far from a groundbreaking game, but as a $15 downloadable title, it's fun throwback to traditional action games of the 1980s and 90s." The Escapist gave the Xbox One version four stars out of five and called it "a stellar example of how to remake a classic. It sticks to the original where it should, and modernizes where the classic formula can be improved." GameZone gave the game a score of eight out of ten and said that it's "out on so many different consoles, so there's no excuse not to give it a try. At 4-6 hours of gameplay your first run, plus all the challenge modes, the $14.99 price tag is very reasonable. The game can definitely feel repetitive but you can always mix up your play style, and there's plenty of room for variety." Slant Magazine gave the PS4 version four stars out of five and said, "The less resilient player can and will die more than they have in quite some time; the good ones will be just as excited going back for more after the hundredth Game Over as they were at the first." The Digital Fix similarly gave the same console version eight out of ten and said it was "a game that will succeed on its own merits and not by comparison to the original." Digital Spy gave it a similar score of four stars out of five and said it was "admirably true to the game that Capcom released on arcades in 1989 and will delight those who still hold a candle for the original, with its unaltered core gameplay and polished production values. With these qualities on side, it's easy to overlook the game's shortcomings and deem it worthy of the Strider name." National Post likewise gave it a score of eight out of ten and called it "a great meaty throwback worth the $15 offer price." Metro, however, gave it a score of seven out of ten and said, "The mixture of old school, new school, and Metroidvania works surprisingly well – even if Strider's long-awaited reboot still feels slightly too safe." Edge gave the Xbox 360 version a similar score of seven out of ten and called it "a sensitive update for a series many thought would stay stuck in the past." The game reached #5 in the European sales charts, and #1 in the United States.

Sales As of June 30, 2023, Strider has sold 1.40 million units worldwide, becoming one of Capcom's Platinum Titles.

References

External links Official website (in Japanese) Strider at MobyGames

Worked examples

Example 1 — a first encounter with Strider (2014 video game)

Start with the simplest possible case. Write down what Strider (2014 video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Strider (2014 video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Strider (2014 video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Strider (2014 video game)

In research
Strider (2014 video game) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Strider (2014 video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Strider (2014 video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2014 video games, Action-adventure games, Capcom games, so understanding it makes those chapters shorter.
In everyday life
Look for Strider (2014 video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Strider (2014 video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Strider (2014 video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Strider (2014 video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Strider (2014 video game) in simple terms?

Strider, known in Japan as Strider Hiryū (ストライダー飛竜, Sutoraidā Hiryū), is a 2014 hack and slash game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.

Why does Strider (2014 video game) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Strider (2014 video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Strider (2014 video game).

Tags

  • 2014 video games
  • Action-adventure games
  • Capcom games
  • Cyberpunk video games
  • Double Helix Games games
  • Hack and slash games
  • Metroidvania games
  • Platformers
  • PlayStation 3 games
  • PlayStation 4 games
  • PlayStation Network games
  • Side-scrolling video games

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