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Strong positional game

Strong positional game is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Strong positional game rather than just read about it. In short: A strong positional game (also called Maker-Maker game) is a kind of positional game. Like most positional games, it is described by its set of positions ( X {\displaystyle X} ) and its family of winning-sets ( F {\displaystyle {\mathcal {F}}} - a family of subsets of X {\displaystyle X} ).

Key takeaways

  • Strong positional game belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Strong positional game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Strong positional game from memory before moving on to harder problems.

Reference excerpt

A strong positional game (also called Maker-Maker game) is a kind of positional game. Like most positional games, it is described by its set of positions ( X {\displaystyle X} ) and its family of winning-sets ( F {\displaystyle {\mathcal {F}}} - a family of subsets of X {\displaystyle X} ). It is played by two players, called First and Second, who alternately take previously untaken positions. In a strong positional game, the winner is the first player who holds all the elements of a winning-set. If all positions are taken and no player wins, then it is a draw. Classic Tic-tac-toe is an example of a strong positional game.

First player advantage In a strong positional game, Second cannot have a winning strategy. This can be proved by a strategy-stealing argument: if Second had a winning strategy, then First could have stolen it and win too, but this is impossible since there is only one winner. Therefore, for every strong-positional game there are only two options: either First has a winning strategy, or Second has a drawing strategy. An interesting corollary is that, if a certain game does not have draw positions, then First always has a winning strategy.

Comparison to Maker-Breaker game Every strong positional game has a variant that is a Maker-Breaker game. In that variant, only the first player ("Maker") can win by holding a winning-set. The second player ("Breaker") can win only by preventing Maker from holding a winning-set. For fixed X {\displaystyle X} and F {\displaystyle {\mathcal {F}}} , the strong-positional variant is strictly harder for the first player, since in it, he needs to both "attack" (try to get a winning-set) and "defend" (prevent the second player from getting one), while in the maker-breaker variant, the first player can focus only on "attack". Hence, every winning-strategy of First in a strong-positional game is also a winning-strategy of Maker in the corresponding maker-breaker game. The opposite is not true. For example, in the maker-breaker variant of Tic-Tac-Toe, Maker has a winning strategy, but in its strong-positional (classic) variant, Second has a drawing strategy. Similarly, the strong-positional variant is strictly easier for the second player: every winning strategy of Breaker in a maker-breaker game is also a drawing-strategy of Second in the corresponding strong-positional game, but the opposite is not true.

The extra-set paradox Suppose First has a winning strategy. Now, we add a new set to F {\displaystyle {\mathcal {F}}} . Contrary to intuition, it is possible that this new set will now destroy the winning strategy and make the game a draw. Intuitively, the reason is that First might have to spend some moves to prevent Second from owning this extra set. The extra-set paradox does not appear in Maker-Breaker games.

Examples

The clique game The clique game is an example of a strong positional game. It is parametrized by two integers, n and N. In it:

X {\displaystyle X} contains all edges of the complete graph on {1,...,N};

F {\displaystyle {\mathcal {F}}} contains all cliques of size n. According to Ramsey's theorem, there exists some number R(n,n) such that, for every N > R(n,n), in every two-coloring of the complete graph on {1,...,N}, one of the colors must contain a clique of size n. Therefore, by the above corollary, when N > R(n,n), First always has a winning strategy.

Multi-dimensional tic-tac-toe Consider the game of tic-tac-toe played in a d-dimensional cube of length n. By the Hales–Jewett theorem, when d is large enough (as a function of n), every 2-coloring of the cube-cells contains a monochromatic geometric line. Therefore, by the above corollary, First always has a winning strategy.

Open questions Besides these existential results, there are few constructive results related to strong-positional games. For example, while it is known that the first player has a winning strategy in a sufficiently large clique game, no specific winning strategy is currently known.

References

Worked examples

Example 1 — a first encounter with Strong positional game

Start with the simplest possible case. Write down what Strong positional game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Strong positional game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Strong positional game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Strong positional game

In research
Strong positional game appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Strong positional game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Strong positional game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Positional games, so understanding it makes those chapters shorter.
In everyday life
Look for Strong positional game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Strong positional game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Strong positional game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Strong positional game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Strong positional game in simple terms?

A strong positional game (also called Maker-Maker game) is a kind of positional game. Like most positional games, it is described by its set of positions ( X {\displaystyle X} ) and its family of winning-sets ( F {\displaystyle {\mathcal {F}}} - a family of subsets of X {\displaystyle X} ).

Why does Strong positional game matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Strong positional game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Strong positional game.

Tags

  • Positional games

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