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Stylus (computing)

Stylus (computing) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Stylus (computing) rather than just read about it. In short: In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping.

Stylus (computing) — main illustration
Stylus (computing) — illustration

Key takeaways

  • Stylus (computing) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Stylus (computing) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Stylus (computing) from memory before moving on to harder problems.

Reference excerpt

In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as laptops, smartphones, game consoles, and graphics tablets can usually be operated with a fingertip, a stylus can provide more accurate and controllable input.

History The earliest computer-related usage for a stylus was in 1643 with Pascal's calculator. The device had rotary dials that rotated in accordance with the selected numbers; with gears, drums, and clever engineering, it was capable of addition, subtraction, multiplication and division (using 9's constant). A stylus was used to turn the dials. Later devices of this type include the Arithmometer, in the 1860s; and the Addiator, in 1920. The Addiator was a pocket mechanical adding machine that used a stylus to move tiny rigid slices of sheet-metal that were enclosed in a case. On the side of a slice of metal there were numbers that became visible to display the result. It was capable of addition, subtraction, multiplication and division. In 1967 there was a HEXADAT model, which allowed 4-function math to be applied to hexadecimal numbers for use in programming. The first use of a stylus in an electronic computing device was the Stylator, demonstrated by Tom Dimond in 1957.

Types

Capacitive Capacitive (also called passive) styluses emulate a finger by using a tip made of rubber or conductive foam; or metal such as copper. They do not need to be powered and can be used on any multi-touch surface that a finger can be used, typically capacitive screens that are common in smart phones and tablet computers. Stylus tips made of rubber or foam are often large, making it rather difficult to get precise notes or drawings. Capacitive styluses work by distorting the screen’s electrostatic field. Screens that receive input from a capacitive stylus (as well as human fingers) can't register pressure applied by the pen; tilting of the pen; and can't distinguish between a capacitive stylus, your finger, or a resting palm as input - it will register all of these touches as marks on the screen. Capacitive styluses are made of a conductive material (typically as a metal rod or barrel) to transmit electrical charge between the hand and a rubber or metal tip such as copper. Being free of any digital components, capacitive styluses can be cost effective to manufacture. DIY capacitive styluses can also be made with materials found at home. Capacitive screens are very widely used on smart phones and multi-touch surfaces, where simultaneous use of several fingers is detected. Capacitive styluses tend to work on any multi-touch surface that accepts input from a finger.

Active

Active (also called digital) styluses include digital components or circuitry inside the pen that communicates with a digitizer on the touch device. This communication allows for advanced features such as pressure sensitivity, tilt, programmable buttons, palm detection, eraser tips, memorizing settings, and writing data transmission. In order for an active stylus to function, its digital component protocol must match the digitizer technology it is interacting with. Active styluses are powered by a removable or chargeable battery, or operate passively by inductance. Active styluses use different protocols by different manufacturers in order to communicate with the digitizer of a graphic tablet or multi-touch device. The digital protocol of the pen must match the device digitizer, otherwise input from the pen will not register on the device.

Resistive A resistive stylus works by applying pressure to the screen, causing two layers (a conductive and a resistive layer) to make contact. This registers as a touch input.

Gallery

See also Active pen Digital pen Pen computing Handwriting recognition

References

External links

Annotated Bibliography of References to Pen Computing, Touchscreens, and Tablets Notes on the History of Pen-based Computing on YouTube

Illustrations

Stylus (computing): several styluses; (l to r) PalmPilot Professional, Fossil Wrist PDA, Nokia 770, Audiovox XV6600, HP Jornada 520, Sharp Zaurus 5500, Fujitsu Lifebook P-1032
several styluses; (l to r) PalmPilot Professional, Fossil Wrist PDA, Nokia 770, Audiovox XV6600, HP Jornada 520, Sharp Zaurus 5500, Fujitsu Lifebook P-1032
Stylus (computing) illustration
Stylus (computing) illustration
Stylus (computing) illustration
Stylus (computing) illustration

Worked examples

Example 1 — a first encounter with Stylus (computing)

Start with the simplest possible case. Write down what Stylus (computing) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Stylus (computing) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Stylus (computing) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Stylus (computing)

In research
Stylus (computing) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Stylus (computing) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Stylus (computing) is common in secondary-school and first-year university syllabi. It links to neighbouring topics American inventions, Computing input devices, Pointing devices, so understanding it makes those chapters shorter.
In everyday life
Look for Stylus (computing) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Stylus (computing) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Stylus (computing) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Stylus (computing) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Stylus (computing) in simple terms?

In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping.

Why does Stylus (computing) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Stylus (computing)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Stylus (computing).

Tags

  • American inventions
  • Computing input devices
  • Pointing devices
  • User interface techniques

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