ArticleslgStudy

science

Subtraction game

Subtraction game is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Subtraction game rather than just read about it. In short: In combinatorial game theory, a subtraction game is an abstract strategy game whose state can be represented by a natural number or vector of numbers (for instance, the numbers of game tokens in piles of tokens, or the positions of pieces on board) and in which the allowed moves reduce these numbers. Often, the moves of the game allow any number to be reduced by subtracting a value from a specified subtraction set…

Key takeaways

  • Subtraction game belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Subtraction game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Subtraction game from memory before moving on to harder problems.

Reference excerpt

In combinatorial game theory, a subtraction game is an abstract strategy game whose state can be represented by a natural number or vector of numbers (for instance, the numbers of game tokens in piles of tokens, or the positions of pieces on board) and in which the allowed moves reduce these numbers. Often, the moves of the game allow any number to be reduced by subtracting a value from a specified subtraction set, and different subtraction games vary in their subtraction sets. These games also vary in whether the last player to move wins (the normal play convention) or loses (misère play convention). Another winning convention that has also been used is that a player who moves to a position with all numbers zero wins, but that any other position with no moves possible is a draw.

Examples Examples of notable subtraction games include the following:

Nim is a game whose state consists of multiple piles of tokens, such as coins or matchsticks, and a valid move removes any number of tokens from a single pile. Nim has a well-known optimal strategy in which the goal at each move is to reach a set of piles whose nim-sum is zero, and this strategy is central to the Sprague–Grundy theorem of optimal play in impartial games. However, when playing only with a single pile of tokens, optimal play is trivial (simply remove all the tokens in a single move). Subtract a square is a variation of nim in which only square numbers of tokens can be removed in a single move. The resulting game has a non-trivial strategy even for a single pile of tokens; the Furstenberg–Sárközy theorem implies that its winning positions have density zero among the integers. Fibonacci nim is another variation of nim in which the allowed moves depend on the previous moves to the same pile of tokens. On the first move to a pile, it is forbidden to take the whole pile, and on subsequent moves, the amount subtracted must be at most twice the previous amount removed from the same pile. Wythoff's game is played by placing a chess queen on a large chessboard and, at each step, moving it (in the normal manner of a chess queen) towards the bottom side, left side, or bottom left corner of the board. This game may be equivalently described with two piles of tokens, from which each move may remove any number of tokens from one or both piles, removing the same amount from each pile when both piles are reduced. It has an optimal strategy involving Beatty sequences and the golden ratio.

Theory Subtraction games are generally impartial games, meaning that the set of moves available in a given position does not depend on the player whose turn it is to move. For such a game, the states can be divided up into P {\displaystyle {\mathcal {P}}} -positions (positions in which the previous player, who just moved, is winning) and N {\displaystyle {\mathcal {N}}} -positions (positions in which the next player to move is winning), and an optimal game playing strategy consists of moving to a P {\displaystyle {\mathcal {P}}} -position whenever this is possible. For instance, with the normal play convention and a single pile of tokens, every number in the subtraction set is an N {\displaystyle {\mathcal {N}}} -position, because a player can win from such a number by moving to zero. For normal-play subtraction games in which there are multiple numbers, in which each move reduces only one of these numbers, and in which the reductions that are possible from a given number depend only on that number and not on the rest of the game state, the Sprague–Grundy theorem can be used to calculate a "nim value" of each number, a number representing an equivalent position in the game of nim, such that the value of the overall game state is the nim-sum of its nim-values. In this way, the optimal strategy for the overall game can be reduced to the calculation of nim-values for a simplified set of game positions, those in which there is only a single number. The nim-values are zero for P {\displaystyle {\mathcal {P}}} -positions, and nonzero for N {\displaystyle {\mathcal {N}}} -positions; according to a theorem of Tom Ferguson, the single-number positions with nim-value one are exactly the numbers obtained by adding the smallest value in the subtraction set to a P {\displaystyle {\mathcal {P}}} -position. Ferguson's result leads to an optimal strategy in multi-pile misère subtraction games, with only a small amount of change from the normal play strategy. For a subtraction game with a single pile of tokens and a fixed (but possibly infinite) subtraction set, if the subtraction set has arbitrarily large gaps between its members, then the set of P {\displaystyle {\mathcal {P}}} -positions of the game is necessarily infinite. For every subtraction game with a finite subtraction set, the nim-values are bounded and both the partition into P {\displaystyle {\mathcal {P}}} -positions and N {\displaystyle {\mathcal {N}}} -positions and the sequence of nim-values are eventually periodic. The period may be significantly larger than the maximum value x {\displaystyle x} in the subtraction set, but is at most 2 x {\displaystyle 2^{x}} . However, there exist infinite subtraction sets that produce bounded nim-values but an aperiodic sequence of these values.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Subtraction game

Start with the simplest possible case. Write down what Subtraction game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Subtraction game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Subtraction game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Subtraction game

In research
Subtraction game appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Subtraction game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Subtraction game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Combinatorial game theory, so understanding it makes those chapters shorter.
In everyday life
Look for Subtraction game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Subtraction game” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Subtraction game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Subtraction game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Subtraction game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Subtraction game in simple terms?

In combinatorial game theory, a subtraction game is an abstract strategy game whose state can be represented by a natural number or vector of numbers (for instance, the numbers of game tokens in piles of tokens, or the positions of pieces on board) and in which the allowed moves reduce these number…

Why does Subtraction game matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Subtraction game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Subtraction game.

Tags

  • Combinatorial game theory

Keep exploring