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Super Bonk

Super Bonk is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Super Bonk rather than just read about it. In short: Super Bonk (released in Europe as Super B.C. Kid and in Japan as Super Genjin (超原人)) is a 1994 platform video game developed by A.I.

Super Bonk — main illustration
Super Bonk — illustration

Key takeaways

  • Super Bonk belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Super Bonk to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Super Bonk from memory before moving on to harder problems.

Reference excerpt

Super Bonk (released in Europe as Super B.C. Kid and in Japan as Super Genjin (超原人)) is a 1994 platform video game developed by A.I. Co, Ltd. and published by Hudson Soft for the Super Nintendo Entertainment System. It is the fourth game in the Bonk series.

Gameplay

The fourth game in the regular Bonk series, its gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels to the inside of a dinosaur, a version of modern Chinatown, and the moon. Along the way, Bonk can find power-ups that can change his form into creatures, such as the shooting Bonk Crab, a dinosaur form called Big Kronk, and candies that change his size from tiny to huge. He can also travel through transportation tubes and find multiple bonus levels. Additionally, Bonk uses his head to smash his enemies, propeller seeds allow Bonk to fly, and for the first time can carry flowers on his head in his continuing battle against his arch nemesis King Drool.

Development and release

Super Bonk was released for the Super Famicom in Japan on July 22, 1994. The game was later re-released for the Wii Virtual Console in Japan on November 16, 2010, in Europe on December 10, and in North America on April 4, 2011.

Reception

Super Bonk garnered an average reception from critics, holding a rating of 71.50% based on four reviews according to review aggregator GameRankings. The Japanese publication Micom BASIC Magazine ranked the game ninth in popularity in its October 1994 issue, and it received a 22.2/30 score in a readers' poll conducted by Super Famicom Magazine. GamePro's Tommy Glide praised the clever usage of Bonk's various forms, the crisp graphics, the easy controls, and the numerous bonus rounds, but nonetheless gave Super Bonk an overall negative assessment, concluding that platformer fans in general and Bonk fans in particular would find very little new content about the game. In 1995, Total! ranked the game as number 44 on its list of the top 100 SNES games, writing: "Despite slightly awkward controls this is an amusing, well crafted and gripping platformer".

References

External links Super Bonk at The Bonk Compendium (covering all games and references to Bonk series) Super Bonk / Super Genjin at Hardcore Gaming 101

Worked examples

Example 1 — a first encounter with Super Bonk

Start with the simplest possible case. Write down what Super Bonk claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Super Bonk before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Super Bonk ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Super Bonk

In research
Super Bonk appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Super Bonk in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Super Bonk is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1994 video games, A.I Company games, Bonk (series), so understanding it makes those chapters shorter.
In everyday life
Look for Super Bonk outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Super Bonk in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Super Bonk means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Super Bonk out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Super Bonk in simple terms?

Super Bonk (released in Europe as Super B.C. Kid and in Japan as Super Genjin (超原人)) is a 1994 platform video game developed by A.I.

Why does Super Bonk matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Super Bonk?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Super Bonk.

Tags

  • 1994 video games
  • A.I Company games
  • Bonk (series)
  • Platformers
  • Prehistoric life in popular culture
  • Scrolling shooter video game stubs
  • Sequel video games
  • Single-player video games
  • Super Nintendo Entertainment System games
  • Video games about time travel
  • Video games developed in Japan
  • Video games set in New York City

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