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Super Columbine Massacre RPG!

Super Columbine Massacre RPG! is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Super Columbine Massacre RPG! rather than just read about it. In short: Super Columbine Massacre RPG! is a 2005 role-playing video game created by Danny Ledonne. The game recreates the 1999 Columbine High School shooting in Littleton, Colorado.

Super Columbine Massacre RPG! — main illustration
Super Columbine Massacre RPG! — illustration

Key takeaways

  • Super Columbine Massacre RPG! belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Super Columbine Massacre RPG! to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Super Columbine Massacre RPG! from memory before moving on to harder problems.

Reference excerpt

Super Columbine Massacre RPG! is a 2005 role-playing video game created by Danny Ledonne. The game recreates the 1999 Columbine High School shooting in Littleton, Colorado. Players assume the roles of gunmen Eric Harris and Dylan Klebold and act out the massacre, with flashbacks relating parts of Harris' and Klebold's past experiences. The game begins on the day of the shooting and follows Harris and Klebold after their suicide to fictional adventures in perdition. Ledonne had spent many years conceptualizing games, but never created one due to his lack of game design and programming knowledge. He was inspired to create a video game about Columbine by his own experience, being bullied and the effect the shooting had on his life. The game represents a critique of how traditional media sensationalized the shooting, as well as parodying video games themselves. Super Columbine Massacre was created with ASCII's game development program RPG Maker 2000 and took approximately six months to complete. Ledonne initially published the game anonymously, releasing an artist's statement about the work after his identity was revealed. Super Columbine Massacre was released for free online and attracted little attention until 2006, when widespread media coverage fueled hundreds of thousands of downloads. Upon release in April 2005, reaction to Super Columbine Massacre was negative. The title was criticized for trivializing the victims of the shooting and the actions of Harris and Klebold. The game's cartoon presentation and the side-plot into hell were considered by critics as obscuring the game's message, but it received minor note as a game that transcended the stereotypical associations of the medium as entertainment for children. Super Columbine Massacre's themes and content led to it being included in discussions as to whether video games cause violence; the title was later listed as a possible motivating factor of the 2006 Dawson College shooting. The game has been described as an art game, and Ledonne has become a spokesperson for video games as an art form, producing a documentary in 2008 called Playing Columbine about his game and its impact.

Gameplay

Super Columbine Massacre RPG! is a role-playing video game. Players control the actions of teenagers Eric Harris and Dylan Klebold; the pair entered Colorado's Columbine High School on April 20, 1999, and killed 13 people before turning their guns on themselves in a library. Much of the game takes place in a third-person view, with players controlling Harris and Klebold from an overhead perspective. The graphics and characters are deliberately reminiscent of a 16-bit-era video game; while the content is violent, the violence is not graphically rendered. When players engage in battle, the screen changes to a first-person view of the enemy; enemies are named by stereotypes or occupations, such as "Preppy girl", "Janitor", "Math teacher" and "Jock Type". Combat has two options: "auto play", where the game chooses the weapon to use, or "manual play", in which the player decides to use a hand-to-hand weapon, explosive, gun, or defensive maneuver against foes. Once a battle starts, it is impossible to avoid or escape; the player must kill the enemy or die themselves. Text narrates battle events and actions such as finding a bag or gaining a weapon. As the game proceeds, flashbacks occur showing events in Harris and Klebold's lives which may have caused them to commit murder; real life events are compressed into the game's timeframe for narrative purposes. Much of the plot is constructed around the events as they are believed to have occurred; lines of the gunmen's dialogue are often lifted verbatim from their writings or from their own home videos of each other. In contrast to the 16-bit graphics are digitized photographs from the shooting or full voice samples from news reports; photos of the school are used as backdrops during battle scenes.

Plot The game begins as Eric Harris' mother wakes him on April 20, 1999. Harris phones Dylan Klebold, and the pair meet in Harris' basement to plot a series of bombings that will precede their planned shooting. The two reminisce about the bullying they experienced at Columbine High and express rage at those they perceive to be their tormentors. Harris and Klebold make a video, apologizing to their parents, collect their weapons, and leave home. At school, the pair plant timed propane bombs without being detected by security cameras or hall monitors. After the explosives are set, the two stop for a moment on a hill outside the school, discussing their alienation and hostility. After the bombs fail to explode as planned, Harris and Klebold decide to enter the school and murder as many people as they can; the final number killed is up to the player. After roaming around the school shooting innocents, Harris and Klebold commit suicide. A montage of clips showing Harris and Klebold's corpses, students comforting each other, and childhood photos of the gunmen plays. The game's second half finds Klebold alone in Hell. After combating demons and monsters from the video game Doom, Klebold reunites with Harris, and they profess their enthusiasm for the opportunity to live out their favorite video game. The pair find themselves at the "Isle of Lost Souls", where they meet fictional characters such as Pikachu, Bart Simpson, Mega Man, Mario and personalities including J. Robert Oppenheimer, JonBenét Ramsey, Malcolm X, Ronald Reagan, and John Lennon. Next, they deliver a copy of Ecce Homo to Friedrich Nietzsche before fighting the South Park design of Satan. Upon their victory, Satan congratulates them for their deeds. The game returns to Columbine High School, where a press conference addresses the murders. Some of the dialogue appears precisely as it was spoken after the actual event, while other lines caricature the political forces at work in the aftermath of the murders. The conference references gun control advocacy, religious fundamentalism, and the media's implication of Marilyn Manson and the video games they played as culpable in the shooting.

Development

… excerpt ends here. Continue reading the full article.

Illustrations

Super Columbine Massacre RPG! illustration
Super Columbine Massacre RPG!: A screenshot of Super Columbine Massacre's battle screen, with an enemy student, player actions and character health shown
A screenshot of Super Columbine Massacre's battle screen, with an enemy student, player actions and character health shown
Super Columbine Massacre RPG!: Ledonne became an unwitting spokesman for video games,[9] despite intending Super Columbine Massacre to be the only game he created.
Ledonne became an unwitting spokesman for video games,[9] despite intending Super Columbine Massacre to be the only game he created.
Super Columbine Massacre RPG!: Brian Crecente, then a games writer for Rocky Mountain News, helped bring wider attention to Super Columbine Massacre.
Brian Crecente, then a games writer for Rocky Mountain News, helped bring wider attention to Super Columbine Massacre.
Super Columbine Massacre RPG!: Independent game developers like Jonathan Blow defended Super Columbine Massacre RPG! after it was removed from the Slamdance competition.
Independent game developers like Jonathan Blow defended Super Columbine Massacre RPG! after it was removed from the Slamdance competition.

Worked examples

Example 1 — a first encounter with Super Columbine Massacre RPG!

Start with the simplest possible case. Write down what Super Columbine Massacre RPG! claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Super Columbine Massacre RPG! before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Super Columbine Massacre RPG! ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Super Columbine Massacre RPG!

In research
Super Columbine Massacre RPG! appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Super Columbine Massacre RPG! in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Super Columbine Massacre RPG! is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2005 video games, Art games, Censored video games, so understanding it makes those chapters shorter.
In everyday life
Look for Super Columbine Massacre RPG! outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Super Columbine Massacre RPG! in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Super Columbine Massacre RPG! means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Super Columbine Massacre RPG! out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Super Columbine Massacre RPG! in simple terms?

Super Columbine Massacre RPG! is a 2005 role-playing video game created by Danny Ledonne. The game recreates the 1999 Columbine High School shooting in Littleton, Colorado.

Why does Super Columbine Massacre RPG! matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Super Columbine Massacre RPG!?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Super Columbine Massacre RPG!.

Tags

  • 2005 video games
  • Art games
  • Censored video games
  • Cultural depictions of Confucius
  • Cultural depictions of Friedrich Nietzsche
  • Cultural depictions of J. Robert Oppenheimer
  • Cultural depictions of John Lennon
  • Cultural depictions of Malcolm X
  • Cultural depictions of Richard Nixon
  • Cultural depictions of Ronald Reagan
  • Freeware games
  • Indie games

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