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Super Famicom Naizou TV SF1

Super Famicom Naizou TV SF1 is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Super Famicom Naizou TV SF1 rather than just read about it. In short: The Super Famicom Naizou TV SF1 (スーパーファミコン内蔵テレビSF1, Sūpā Famikon Naizou Terebi SF1) (often described as the SF1 SNES TV) is a television set produced by Sharp Corporation with a built-in licensed Super Famicom. Released only to Japanese markets, the unit retailed in 1990 as a next generation successor to the 1983 C1 television also produced by Sharp and licensed by Nintendo.

Super Famicom Naizou TV SF1 — main illustration
Super Famicom Naizou TV SF1 — illustration

Key takeaways

  • Super Famicom Naizou TV SF1 belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Super Famicom Naizou TV SF1 to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Super Famicom Naizou TV SF1 from memory before moving on to harder problems.

Reference excerpt

The Super Famicom Naizou TV SF1 (スーパーファミコン内蔵テレビSF1, Sūpā Famikon Naizou Terebi SF1) (often described as the SF1 SNES TV) is a television set produced by Sharp Corporation with a built-in licensed Super Famicom. Released only to Japanese markets, the unit retailed in 1990 as a next generation successor to the 1983 C1 television also produced by Sharp and licensed by Nintendo. Like the C1, the SF1 was noted as having superior picture quality to a SFC plugged into a standard television.

Overview The SF1 came in two different models varying in screen sizes. The larger SF1 unit featured a 21-inch screen and the smaller featured a 14-inch screen. Both units were colored gray, and both included a ROM-cartridge plugin-slot just above the screen. By merging the SFC and the television into one unit, the SF1 avoided the problem of exposed power cords and other cables. This gave the unit the advantage of being easier to handle. With internally connected SFC-SF1 terminals, luminance and chrominance signals could be separated, and the resulting image quality was notably sharper than standard setups. This advantage diminished to a degree in the 14-inch model where picture quality was reduced. Additional functions were added to the remote control such that the SFC portion of the unit can be reset by simultaneously pressing two buttons. Additionally, the remote control could be used to record gameplay on the VCR. Unlike the earlier Sharp Nintendo Television, AV output terminals were made readily accessible on the SF1's extended terminal which allowed connection to later peripherals such as the Satellaview. The C1 had been notably unable to connect to the Family Computer Disk System, and the SF1's design was intended to alleviate this problem with any Super Famicom peripherals. To use the extended terminal, the Satellaview's AV output terminal would attach obliquely upward on the back of the "console" portion of the set, and a cover could be applied to prevent dust. Doubts over the awkward attachment of expansion peripherals were among the reasons the unit never ultimately saw an international release. Despite the graphical superiority and general future-proofing, the SF1 only supports mono audio.

Models Only two models were released in Japan.

14G-SF1 (14 inch, retail price ¥100,000) 21G-SF1 (21 inch, retail price ¥133,000)

See also Super Nintendo Entertainment System Nintendo Entertainment System models#Sharp-produced variants

References

External links スーパーファミコンテレビSF1 - Super Famicom TV SF1 Sharp Super Famicom TV at the Ultimate Console Database "A comparison between picture quality of a Sharp SF1 and a standard television". Archived from the original on April 5, 2011. Retrieved July 2, 2010.

Illustrations

Super Famicom Naizou TV SF1 illustration

Worked examples

Example 1 — a first encounter with Super Famicom Naizou TV SF1

Start with the simplest possible case. Write down what Super Famicom Naizou TV SF1 claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Super Famicom Naizou TV SF1 before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Super Famicom Naizou TV SF1 ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Super Famicom Naizou TV SF1

In research
Super Famicom Naizou TV SF1 appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Super Famicom Naizou TV SF1 in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Super Famicom Naizou TV SF1 is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer-related introductions in 1990, Japan-exclusive video game hardware, Products introduced in 1990, so understanding it makes those chapters shorter.
In everyday life
Look for Super Famicom Naizou TV SF1 outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Super Famicom Naizou TV SF1 in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Super Famicom Naizou TV SF1 means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Super Famicom Naizou TV SF1 out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Super Famicom Naizou TV SF1 in simple terms?

The Super Famicom Naizou TV SF1 (スーパーファミコン内蔵テレビSF1, Sūpā Famikon Naizou Terebi SF1) (often described as the SF1 SNES TV) is a television set produced by Sharp Corporation with a built-in licensed Super Famicom. Released only to Japanese markets, the unit retailed in 1990 as a next generation succes…

Why does Super Famicom Naizou TV SF1 matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Super Famicom Naizou TV SF1?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Super Famicom Naizou TV SF1.

Tags

  • Computer-related introductions in 1990
  • Japan-exclusive video game hardware
  • Products introduced in 1990
  • Sharp Corporation games consoles
  • Sharp Corporation televisions and displays
  • Super Nintendo Entertainment System
  • Television sets

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