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Synectics

Synectics is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Synectics rather than just read about it. In short: Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M.

Key takeaways

  • Synectics belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Synectics to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Synectics from memory before moving on to harder problems.

Reference excerpt

Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) and William J.J. Gordon (1919–2003), originating in the Arthur D. Little Invention Design Unit in the 1950s. According to Gordon, Synectics research has three main assumptions:

the creative process can be described and taught invention processes in arts and sciences are analogous and are driven by the same "psychic" processes individual and group creativity are analogous

History The process grew out of recording meetings—first audio and later video—followed by analysis of the recordings and trials of alternative ways to address obstacles encountered during sessions. In this context, "success" was defined as arriving at a creative solution to which the group was committed to proceed with implementation. The term Synectics derives from the Greek and denotes the joining together of different, seemingly unrelated elements. Gordon and Prince applied the name Synectics both to their practice and to the company they founded, a dual use that can lead to confusion, since people outside the company have also been trained in and use the method. Although the name was trademarked, it has come to be used as a generic label for group-based creative problem solving.

Theory Synectics is a way to approach creativity and problem-solving in a rational way. "Traditionally, the creative process has been considered after the fact... The Synectics study has attempted to research creative process in vivo, while it is going on." According to Gordon, Synectics research has three main assumptions:

The creative process can be described and taught; Invention processes in arts and sciences are analogous and are driven by the same "psychic" processes; Individual and group creativity are analogous. With these assumptions in mind, Synectics believes that people can be better at being creative if they understand how creativity works. One important element in creativity is embracing the seemingly irrelevant. Emotion is emphasized over intellect and the irrational over the rational. Through understanding the emotional and irrational elements of a problem or idea, a group can be more successful at solving a problem. Prince emphasized the importance of creative behaviour in reducing inhibitions and releasing the inherent creativity of everyone. He and his colleagues developed specific practices and meeting structures which help people to ensure that their constructive intentions are experienced positively by one another. The use of the creative behaviour tools extends the application of Synectics to many situations beyond invention sessions (particularly constructive resolution of conflict). Gordon emphasized the importance of "'metaphorical process' to make the familiar strange and the strange familiar". He expressed his central principle as: "Trust things that are alien, and alienate things that are trusted." This encourages, on the one hand, fundamental problem-analysis and, on the other hand, the alienation of the original problem through the creation of analogies. It is thus possible for new and surprising solutions to emerge. Within Spanish-language educational literature, educator Saturnino de la Torre developed classroom procedures centered on analogy and metaphor that intersect with synectic practice. His Diálogo Analógico Creativo (Analogical Creative Dialogue, DAC) approach organizes sequences of analogy generation, perspective shifting, and the stepwise development of ideas in groups, with the aim of turning initial intuitions into actionable proposals; a design that resonates with Synectics’ "springboarding" as well as the role of the trained facilitator. As an invention tool, Synectics invented a technique called "springboarding" for getting creative beginning ideas. For the development of beginning ideas, the method incorporates brainstorming and deepens and widens it with metaphor; it also adds an important evaluation process for Idea Development, which takes embryonic new ideas that are attractive but not yet feasible and builds them into new courses of action which have the commitment of the people who will implement them. Synectics is more demanding of the subject than brainstorming, as the steps involved imply that the process is more complicated and requires more time and effort. The success of the Synectics methodology depends highly on the skill of a trained facilitator.

Books The Practice of Creativity: A Manual for Dynamic Group Problem-Solving. George M. Prince, 2012, Vermont: Echo Point Books & Media, LLC, 0-9638-7848-4 The Practice of Creativity by George Prince 1970 Synectics: The Development of Creative Capacity by W. J. J. Gordon, London, Collier-MacMillan, 1961 Design Synectics: Stimulating Creativity in Design by Nicholas Roukes, Published by Davis Publications, 1988 The Innovators Handbook by Vincent Nolan 1989 Creativity Inc.: Building an Inventive Organization by Jeff Mauzy and Richard Harriman 2003 Imagine That! by Vincent Nolan and Connie Williams, Publishers Graphics, LLC, 2010

See also List of thought processes

References

External links George Prince website "Thoughts on Creativity" Synecticsworld's Founders page on George M. Prince and Bill Gordon

Worked examples

Example 1 — a first encounter with Synectics

Start with the simplest possible case. Write down what Synectics claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Synectics before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Synectics ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Synectics

In research
Synectics appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Synectics in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Synectics is common in secondary-school and first-year university syllabi. It links to neighbouring topics Creativity, Problem solving, so understanding it makes those chapters shorter.
In everyday life
Look for Synectics outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Synectics in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Synectics means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Synectics out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Synectics in simple terms?

Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M.

Why does Synectics matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Synectics?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Synectics.

Tags

  • Creativity
  • Problem solving

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