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Synthetic media

Synthetic media is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Synthetic media rather than just read about it. In short: Synthetic media is digital content in various media formats, including text, image, and video, which has been automatically and artificially produced or manipulated. Although not all synthetic media is AI-generated, it often refers to the use of generative AI to produce content, such as deepfakes, through the use of artificial intelligence within a set of human-prompted parameters.

Synthetic media — main illustration
Synthetic media — illustration

Key takeaways

  • Synthetic media belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Synthetic media to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Synthetic media from memory before moving on to harder problems.

Reference excerpt

Synthetic media is digital content in various media formats, including text, image, and video, which has been automatically and artificially produced or manipulated. Although not all synthetic media is AI-generated, it often refers to the use of generative AI to produce content, such as deepfakes, through the use of artificial intelligence within a set of human-prompted parameters. Synthetic media as a field has grown rapidly since the creation of generative adversarial networks, primarily through the rise of deepfakes as well as music synthesis, text generation, human image synthesis, speech synthesis, and more. Though experts use the term "synthetic media," individual methods such as deepfakes and text synthesis are sometimes not referred to as such by the media but instead by their respective terminology (and often use "deepfakes" as a euphemism, e.g. "deepfakes for text" for natural-language generation; "deepfakes for voices" for neural voice cloning, etc.) Significant attention arose towards the field of synthetic media starting in 2017 when Motherboard reported on the emergence of AI altered pornographic videos to insert the faces of famous actresses. Potential hazards of synthetic media include the spread of misinformation, further loss of trust in institutions such as media and government, the mass automation of creative and journalistic jobs and a retreat into AI-generated fantasy worlds. Synthetic media is an applied form of artificial imagination.

History

Pre-1950s

The idea of automated art dates back to the automata of ancient Greek civilization. Nearly 2000 years ago, the engineer Hero of Alexandria described statues that could move and mechanical theatrical devices. Over the centuries, mechanical artworks drew crowds throughout Europe, China, India, and so on. Other automated novelties such as Johann Philipp Kirnberger's "Musikalisches Würfelspiel" (Musical Dice Game) 1757 also amused audiences. Despite the technical capabilities of these machines, however, none were capable of generating original content and were entirely dependent upon their mechanical designs.

Rise of artificial intelligence

The field of AI research was born at a workshop at Dartmouth College in 1956, begetting the rise of digital computing used as a medium of art as well as the rise of generative art. Initial experiments in AI-generated art included the Illiac Suite, a 1957 composition for string quartet which is generally agreed to be the first score composed by an electronic computer. Lejaren Hiller, in collaboration with Leonard Issacson, programmed the ILLIAC I computer at the University of Illinois at Urbana–Champaign (where both composers were professors) to generate compositional material for his String Quartet No. 4. In 1960, Russian researcher R.Kh.Zaripov published worldwide first paper on algorithmic music composing using the "Ural-1" computer. In 1965, inventor Ray Kurzweil premiered a piano piece created by a computer that was capable of pattern recognition in various compositions. The computer was then able to analyze and use these patterns to create novel melodies. The computer was debuted on Steve Allen's I've Got a Secret program, and stumped the hosts until film star Harry Morgan guessed Ray's secret. Before 1989, artificial neural networks have been used to model certain aspects of creativity. Peter Todd (1989) first trained a neural network to reproduce musical melodies from a training set of musical pieces. Then he used a change algorithm to modify the network's input parameters. The network was able to randomly generate new music in a highly uncontrolled manner. In 2014, Ian Goodfellow and his colleagues developed a new class of machine learning systems: generative adversarial networks (GAN). Two neural networks contest with each other in a game (in the sense of game theory, often but not always in the form of a zero-sum game). Given a training set, this technique learns to generate new data with the same statistics as the training set. For example, a GAN trained on photographs can generate new photographs that look at least superficially authentic to human observers, having many realistic characteristics. Though originally proposed as a form of generative model for unsupervised learning, GANs have also proven useful for semi-supervised learning, fully supervised learning, and reinforcement learning. In a 2016 seminar, Yann LeCun described GANs as "the coolest idea in machine learning in the last twenty years". In 2017, Google unveiled transformers, a new type of neural network architecture specialized for language modeling that enabled for rapid advancements in natural language processing. Transformers proved capable of high levels of generalization, allowing networks such as GPT-3 and Jukebox from OpenAI to synthesize text and music respectively at a level approaching humanlike ability. There have been some attempts to use GPT-3 and GPT-2 for screenplay writing, resulting in both dramatic (the Italian short film Frammenti di Anime Meccaniche, written by GPT-2) and comedic narratives (the short film Solicitors by YouTube Creator Calamity AI written by GPT-3).

Branches of synthetic media

Deepfakes

… excerpt ends here. Continue reading the full article.

Illustrations

Synthetic media: Example of a usage of ComfyUI for Stable Diffusion XL. People can adjust variables (such as CFG, seed, and sampler) needed to generate image.
Example of a usage of ComfyUI for Stable Diffusion XL. People can adjust variables (such as CFG, seed, and sampler) needed to generate image.

Worked examples

Example 1 — a first encounter with Synthetic media

Start with the simplest possible case. Write down what Synthetic media claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Synthetic media before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Synthetic media ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Synthetic media

In research
Synthetic media appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Synthetic media in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Synthetic media is common in secondary-school and first-year university syllabi. It links to neighbouring topics Generative AI, Mass media, so understanding it makes those chapters shorter.
In everyday life
Look for Synthetic media outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Synthetic media in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Synthetic media means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Synthetic media out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Synthetic media in simple terms?

Synthetic media is digital content in various media formats, including text, image, and video, which has been automatically and artificially produced or manipulated. Although not all synthetic media is AI-generated, it often refers to the use of generative AI to produce content, such as deepfakes…

Why does Synthetic media matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Synthetic media?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Synthetic media.

Tags

  • Generative AI
  • Mass media

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