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T-Square (software)

T-Square (software) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand T-Square (software) rather than just read about it. In short: T-Square is an early drafting program written by Peter Samson assisted by Alan Kotok and possibly Robert A. Saunders while they were students at the Massachusetts Institute of Technology and members of the Tech Model Railroad Club.

T-Square (software) — main illustration
T-Square (software) — illustration

Key takeaways

  • T-Square (software) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect T-Square (software) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of T-Square (software) from memory before moving on to harder problems.

Reference excerpt

T-Square is an early drafting program written by Peter Samson assisted by Alan Kotok and possibly Robert A. Saunders while they were students at the Massachusetts Institute of Technology and members of the Tech Model Railroad Club. T-Square was written for the PDP-1 computer and its Type 30 precision CRT that Digital Equipment Corporation donated to MIT in 1961. It is unlikely that many people have had the opportunity to use T-Square although Samson has said the group drew some schematics.

Authors Students of Jack Dennis and John McCarthy discovered a stunning array of uses for the very expensive room-sized computers that were given to MIT. They were privileged to be enrolled when the school's first programming courses were taught. They negotiated with their advisors and the operations manager John McKenzie for time and became single-users long before personal computers were available. About 1959 or 1960, some of this group of students became support staff and wrote software for about $1.75 USD per hour. They wrote the programming software which is used to build application software. Later Samson and Kotok became architects of DEC computers.

CAD During this period Samson created other "firsts" in application software for music, games and page layout so it is perhaps not surprising he wrote what may be the first drafting program. Based on this experience, later in life Samson worked on an electronic drafting program with 80,000 lines of code. He received a patent in virtual reality at Autodesk, a vendor of CAD and CAM software.

Input device To move the cursor, T-Square used a Spacewar! game controller built by Kotok and Saunders in 1962. It is not known if Saunders was involved in repurposing it for T-Square. Kotok, who was about 20 years old, did participate. He was known for doing what needed to be done and for taking an interest in "all things ingenious or intriguing." The Spacewar! control boxes were cobbled together with wood, Bakelite and toggle switches. Although they are often considered to be the first joysticks, Kotok did not accept credit for coinventing them with Saunders.

Influence

T-Square is a small part of the reason people use today's computers for drafting, architecture, drawing and illustration and engineering. Prior to this revolution and in some places to this day, draftsmen and women used triangles, wood or metal T-squares, pencils and technical pens on film and paper. The beginning of this change can be seen in a video of Sutherland demonstrating Sketchpad. In his 1963 MIT Ph.D. thesis, Sutherland explains he completed an early version that could draw parallel and perpendicular lines in November 1961. He goes on to say, "Somewhat before my first effort was working, Welden Clark of Bolt, Beranek and Newman..." showed him a "similar program" running on a PDP-1. T-Square and Sketchpad were developed in the same location a year or two apart but their influence on each other is unknown.

See also Sketchpad T-square

Notes

References Computer History Museum (15 May 2006). "The Mouse that Roared: PDP-1 Celebration Event (Running Time: 01:53:46)". Retrieved 2006-12-28. Also available at Google Video: Computer History Museum (15 May 2006). "The Mouse that Roared: PDP-1 Celebration Event (Running Time: 01:53:46)". Retrieved 2006-12-28. Computer History Museum (n.d.). "PDP-1 Restoration Project: Applications". Retrieved 2006-12-28.

Worked examples

Example 1 — a first encounter with T-Square (software)

Start with the simplest possible case. Write down what T-Square (software) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to T-Square (software) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about T-Square (software) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of T-Square (software)

In research
T-Square (software) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses T-Square (software) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
T-Square (software) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer-aided design software, History of software, Technical drawing, so understanding it makes those chapters shorter.
In everyday life
Look for T-Square (software) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study T-Square (software) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what T-Square (software) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain T-Square (software) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is T-Square (software) in simple terms?

T-Square is an early drafting program written by Peter Samson assisted by Alan Kotok and possibly Robert A. Saunders while they were students at the Massachusetts Institute of Technology and members of the Tech Model Railroad Club.

Why does T-Square (software) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study T-Square (software)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on T-Square (software).

Tags

  • Computer-aided design software
  • History of software
  • Technical drawing

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