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TV Tennis Electrotennis

TV Tennis Electrotennis is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand TV Tennis Electrotennis rather than just read about it. In short: The TV Tennis Electrotennis (Japanese: テレビテニス, Hepburn romanization: Terebitenisu, meaning Television Tennis, commonly abbreviated as TV Tennis or Electrotennis) is a dedicated first-generation home video game console that was developed and released by Epoch Co. on September 12, 1975, for 19,000 Japanese yen only in Japan. It was the first video game console released in Japan.

TV Tennis Electrotennis — main illustration
TV Tennis Electrotennis — illustration

Key takeaways

  • TV Tennis Electrotennis belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect TV Tennis Electrotennis to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of TV Tennis Electrotennis from memory before moving on to harder problems.

Reference excerpt

The TV Tennis Electrotennis (Japanese: テレビテニス, Hepburn romanization: Terebitenisu, meaning Television Tennis, commonly abbreviated as TV Tennis or Electrotennis) is a dedicated first-generation home video game console that was developed and released by Epoch Co. on September 12, 1975, for 19,000 Japanese yen only in Japan. It was the first video game console released in Japan. It was released several months before the release of Home Pong in North America. One unique feature of the TV Tennis Electrotennis is that the console is connected wirelessly to a TV, functioning through an UHF antenna. Depending on the source, it sold about 10,000, 20,000 or 3 million units in its lifetime, including about 5,000 units in the first year.

Legacy The successor of the TV Tennis Electrotennis is the TV Game System 10 from 1977. It includes as a light gun a plastic replica of a Mauser C96; the C96 replica was also usable with its next console, the Epoch Cassette Vision, created in 1981. The wireless broadcast functionality of the TV Tennis Electrotennis got Nintendo designer Masayuki Uemura to consider adding that capability to the Famicom (Nintendo Entertainment System), though he ultimately did not pursue it to keep system costs low.

References

External links Japan's 1st Video Game Console was released 40 Years ago

Illustrations

TV Tennis Electrotennis illustration

Worked examples

Example 1 — a first encounter with TV Tennis Electrotennis

Start with the simplest possible case. Write down what TV Tennis Electrotennis claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to TV Tennis Electrotennis before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about TV Tennis Electrotennis ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of TV Tennis Electrotennis

In research
TV Tennis Electrotennis appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses TV Tennis Electrotennis in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
TV Tennis Electrotennis is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer-related introductions in 1975, Dedicated consoles, First-generation video game consoles, so understanding it makes those chapters shorter.
In everyday life
Look for TV Tennis Electrotennis outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study TV Tennis Electrotennis in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what TV Tennis Electrotennis means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain TV Tennis Electrotennis out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is TV Tennis Electrotennis in simple terms?

The TV Tennis Electrotennis (Japanese: テレビテニス, Hepburn romanization: Terebitenisu, meaning Television Tennis, commonly abbreviated as TV Tennis or Electrotennis) is a dedicated first-generation home video game console that was developed and released by Epoch Co. on September 12, 1975, for 19,000 Ja…

Why does TV Tennis Electrotennis matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study TV Tennis Electrotennis?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on TV Tennis Electrotennis.

Tags

  • Computer-related introductions in 1975
  • Dedicated consoles
  • First-generation video game consoles
  • Home video game consoles
  • Wireless

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