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Tail of the Sun

Tail of the Sun is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Tail of the Sun rather than just read about it. In short: Tail of the Sun, known in Japan as Taiyō no Shippo: Wild, Pure, Simple Life (太陽のしっぽ WILD・PURE・SIMPLE LIFE, Taiyō no Shippo Wairudo, Pyua, Shinpuru Raifu), is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 by Sony Computer Entertainment.

Tail of the Sun — main illustration
Tail of the Sun — illustration

Key takeaways

  • Tail of the Sun belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Tail of the Sun to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Tail of the Sun from memory before moving on to harder problems.

Reference excerpt

Tail of the Sun, known in Japan as Taiyō no Shippo: Wild, Pure, Simple Life (太陽のしっぽ WILD・PURE・SIMPLE LIFE, Taiyō no Shippo Wairudo, Pyua, Shinpuru Raifu), is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 by Sony Computer Entertainment. It was created by Kazutoshi Iida, who worked on Aquanaut's Holiday and would later work with Nintendo on Doshin the Giant. The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply. The game was re-released in Japan on PlayStation 3 and PlayStation Portable as a PSone Classic in 2006, and on the PlayStation Network the same year. On December 15, 2025, the game was re-released globally on Steam in Japanese and the Nintendo Switch exclusively for the region of Japan under the title ARTDINK GAME LOG: Tail of the Sun.

Gameplay When the game begins, the player is situated at the home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player character inhabits is not only shared by a variety of polygonal fauna, but by flora rendered in the form of Mochi of various shapes and colors, which have varying effects on one's health and various stats. While exploring the landscape, the player's character will need to sleep, and will often choose to do so while in the middle of hunting or swimming. The North American release allows the player to wake the caveman up when this occurs.

Development Tail of the Sun was developed by Artdink and directed by Kazutoshi Iida. When developing this game, Iida wanted to make the "anti-Mario game," explaining that the enjoyment of Super Mario Bros. derives from the action rather than the premise of saving Princess Peach. Iida was wowed by Super Mario 64, as the exploration of a 3D space was what they were aiming for with this, and using the same methods. However, he felt that a character like Mario, it's "impossible to imagine a game without a happy end," wanting to make a game without a happy ending. Iida designed the game with a "counter-intuitive approach" at times, citing how the player-character would intermittently fall asleep during the action. Iida believed that this made the parts where the character was awake more entertaining as a result. Iida discussed how he feels "suspicious" about claims that a game must be fun to be a game, arguing that games like Crazy Climber and Frogger were not really fun, and exaggeratedly expressing a desire to create an "un-fun game."

Reception

Tail of the Sun has been called a spiritual successor to Artdink's earlier 'non-game' Aquanaut's Holiday. As with Aquanaut's Holiday, its relaxed gameplay style polarized reviewers. On one end, Next Generation said, Tail of the Sun "doesn't fit neatly into any one genre but still gives gamers most everything they want - challenge, tension, humor, and fun - in a way that hasn't been done before." The reviewer also praised the combination of ludicrous and serious concepts and the graphical style. On the other end, the four reviewers of Electronic Gaming Monthly judged the game to be innovative but impenetrable and dull. They were irritated by the player character's falling asleep, and found the game world "surprisingly barren", the graphics primitive, and the premise excessively high concept. Like EGM, GameSpot contested the idea that the minimalist graphics are stylistically appropriate rather than simply crude ("Tail of the Sun's prehistoric schtick ... seems like an excuse for its often lackluster presentation"), and found both the static camera and the player character's passing out when sleep-deprived irritating. They did praise the way the graphics reflect the passage of time and seasons, but concluded that "there just isn't enough variety here to keep the attention of the upright-walking." Entertainment Weekly had a more mixed response: "Slower than a woolly mammoth, Tail of the Sun won’t likely leave you hollering 'Yabba-dabba-doo,' but it will provide a tranquil alternative to the usual hyperactive videogame fare." GamePro similarly commented that while the slow pace (particularly the player character's slow walking speed and tendency to fall asleep) would not be for everyone, the sheer weirdness, crude yet appealing graphics, and "simple but engrossing strategy" of gameplay mechanics such as eating specific foods to increase stats make it enjoyable.

Notes

References

External links Tail of the Sun at MobyGames

Worked examples

Example 1 — a first encounter with Tail of the Sun

Start with the simplest possible case. Write down what Tail of the Sun claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Tail of the Sun before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Tail of the Sun ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Tail of the Sun

In research
Tail of the Sun appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Tail of the Sun in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Tail of the Sun is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1996 video games, Action role-playing video games, Artdink games, so understanding it makes those chapters shorter.
In everyday life
Look for Tail of the Sun outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Tail of the Sun in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Tail of the Sun means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Tail of the Sun out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Tail of the Sun in simple terms?

Tail of the Sun, known in Japan as Taiyō no Shippo: Wild, Pure, Simple Life (太陽のしっぽ WILD・PURE・SIMPLE LIFE, Taiyō no Shippo Wairudo, Pyua, Shinpuru Raifu), is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in…

Why does Tail of the Sun matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Tail of the Sun?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Tail of the Sun.

Tags

  • 1996 video games
  • Action role-playing video games
  • Artdink games
  • Open-world video games
  • PlayStation (console) games
  • PlayStation Network games
  • Prehistoric people in popular culture
  • Role-playing video games
  • Single-player video games
  • Sony Interactive Entertainment games
  • Survival video games
  • Video games developed in Japan

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