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Team 0%

Team 0% is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Team 0% rather than just read about it. In short: Team 0% is a community project with the aim to ensure that every user-made course in Super Mario Maker and Super Mario Maker 2 has been completed by at least one person other than the original uploader. The project completed all courses in Super Mario Maker before the scheduled shutdown of the Wii U and Nintendo 3DS online servers in April 2024.

Team 0% — main illustration
Team 0% — illustration

Key takeaways

  • Team 0% belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Team 0% to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Team 0% from memory before moving on to harder problems.

Reference excerpt

Team 0% is a community project with the aim to ensure that every user-made course in Super Mario Maker and Super Mario Maker 2 has been completed by at least one person other than the original uploader. The project completed all courses in Super Mario Maker before the scheduled shutdown of the Wii U and Nintendo 3DS online servers in April 2024. As of April 2024, the project's goal is to clear all uncleared courses in Super Mario Maker 2.

Background

Super Mario Maker is a 2015 video game for the Wii U wherein players can create and play 2D platformer levels known in-game as "courses" using mechanics from various entries in the Super Mario series. These courses could then be published for others to play, as long as the course's creator was able to verify the course by first completing it themselves.

History

Team 0% began in 2017 when a player compiled a spreadsheet of courses uploaded in 2015 with a zero percent clear rate (meaning nobody online had cleared the course) in Super Mario Maker and shared it on Reddit. Players online then created a Discord server dedicated to clearing all courses on the spreadsheet. In March 2021, Nintendo permanently suspended new uploads to Super Mario Maker, fixing the number of courses in place and thereby making it possible to clear every course. Attention from streamers grew the project's popularity, and by February 2023, there were 41,113 uncleared courses. In October 2023, Nintendo announced the closure of their online services for the Wii U and 3DS, including Super Mario Maker, meaning the courses would no longer be accessible after the deadline of April 8, 2024. Four weeks after the shutdown announcement, the team had cleared 7,384 more courses, with fewer than 25,000 courses remaining. By March 5, 2024, 178 courses remained. On March 15, 2024, the last course, titled "The Last Dance", was cleared by the user Yamada_SMM2 (天王寺やまだ). It was believed that another course, "Trimming The Herbs", remained, and it was attempted over 280,000 times. A week later, the creator of that course revealed that it was uploaded using a tool-assisted superplay, excluding it from being a "legitimate course". Despite this, the level was cleared on April 5, 2024, by sanyx91smm2. In response to Team 0%'s success, a developer of Super Mario Maker, Takashi Tezuka, said, "That's actually pretty cool," and told Ars Technica he would tell the team about the project. As of April 2024, Team 0% plans to continue clearing all courses in Super Mario Maker 2.

Rules Courses considered necessary for clearing are humanly possible courses. Courses uploaded using cheats that are impossible or not uploaded legitimately were excluded. Similarly, courses that were possible with glitches that were later patched in software updates of the game and cannot be beaten in an unintended way were not counted as clearable. Most of these had been deleted by Nintendo. For a course to be considered "cleared", the course must be cleared legitimately without cheats or external tools. They cannot be cleared by the creator of the course, as the game does not recognize that as a course being cleared.

See also

Video game culture Internet culture

Notes

References

External links Official website for Super Mario Maker information Official website for Super Mario Maker 2 information

Illustrations

Team 0%: A line chart showing the number of uncleared courses in Super Mario Maker from March 2023 to February 2024
A line chart showing the number of uncleared courses in Super Mario Maker from March 2023 to February 2024

Worked examples

Example 1 — a first encounter with Team 0%

Start with the simplest possible case. Write down what Team 0% claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Team 0% before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Team 0% ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Team 0%

In research
Team 0% appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Team 0% in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Team 0% is common in secondary-school and first-year university syllabi. It links to neighbouring topics Internet culture, Nintendo fandom, Projects established in 2017, so understanding it makes those chapters shorter.
In everyday life
Look for Team 0% outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Team 0% in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Team 0% means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Team 0% out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Team 0% in simple terms?

Team 0% is a community project with the aim to ensure that every user-made course in Super Mario Maker and Super Mario Maker 2 has been completed by at least one person other than the original uploader. The project completed all courses in Super Mario Maker before the scheduled shutdown of the Wii…

Why does Team 0% matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Team 0%?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Team 0%.

Tags

  • Internet culture
  • Nintendo fandom
  • Projects established in 2017
  • Super Mario Maker
  • Video game culture

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