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TekWar

TekWar is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand TekWar rather than just read about it. In short: TekWar is a series of science fiction novels created by Canadian actor William Shatner, ghost-written by American writer Ron Goulart, and published by Putnam beginning in October 1989. The novels gave rise to a comic book series, video game, and later TV movies and a series, both of the latter featuring Shatner.

Key takeaways

  • TekWar belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect TekWar to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of TekWar from memory before moving on to harder problems.

Reference excerpt

TekWar is a series of science fiction novels created by Canadian actor William Shatner, ghost-written by American writer Ron Goulart, and published by Putnam beginning in October 1989. The novels gave rise to a comic book series, video game, and later TV movies and a series, both of the latter featuring Shatner.

Premise The 22nd century universe is centered on "Tek"—an illegal, addictive, mind-altering digital drug in the form of a microchip. The drug creates a simulated reality (and in the films and TV series taps into "the matrix" hyperspace). In the later novels, a new version called "SuperTek" has improved efficiency, is less likely to cause brain damage in users, and features a shared reality, similar to the TV version's "matrix". The protagonist, Jake Cardigan, is a former police officer framed for dealing the drug four years prior to the start of the first novel. Having been sentenced to 15 years' cryo-imprisonment, his commutation and release are arranged by Walt Bascom, the head of private investigation firm Cosmos, who has uncovered the frame-up, thereby proving Cardigan's innocence. In return Bascom wishes to employ him as an expert in a series of Tek-related crimes, mostly in Greater Los Angeles, referred to as "GLA". In the first few novels Cardigan is portrayed as a recovering Tek-user with several lapses, but this aspect diminishes as the novels progress - in the first book Gomez comments that 70% of users relapse, while it is implied in later novels that to break the addiction for even a light user is impossible. Partnered with Sid Gomez, the two form a good cop, bad cop partnership with Cardigan's past continually being brought up as a foil for his new career—most honest people he meets distrust him, and most dishonest people attempt to kill him for perceived slights in the drug trade. However, the two prove an effective team and stay a core duo throughout the series, with input from informants, employees of both Cosmos, other detective agencies, and Cardigan's son Dan and his girlfriend Molly—both of whom are enrolled in the GLA police academy and as such have access to police files through their own informant. The 22nd century is populated with artificial intelligence such as integrated computer systems and "andies" which range from obvious metal robots to highly sophisticated simulacra, some of which are accurate enough to deceive an observer into thinking they are human. A later plot device is the use of "kamikaze" andies that are designed to be realistic enough to get close to their target, whereupon they explode - killing their target and destroying themselves and as such any evidence that could be traced back to the controller. Each novel covers a specific case; all are Tek-related, but most include sub-plots which involve non-Tek issues and travel out of the GLA, occasionally to other countries or as far as orbiting satellites. A shadowy government agency known as OCO - the Office of Clandestine Operations - is a frequent antagonist in the novels, albeit usually keeping to the background and supporting the particular novel's villain.

Background Shatner began to write notes that would become the novels on the set of Star Trek V: The Final Frontier, with the original book an attempt to blend elements from Star Trek and T. J. Hooker.

Novels TekWar (1989) ISBN 0-399-13495-6 TekLords (1991) ISBN 0-399-13616-9 TekLab (1991) ISBN 0-399-13736-X Tek Vengeance (1993) ISBN 0-399-13788-2 Tek Secret (1993) ISBN 0-399-13892-7 Tek Power (1994) ISBN 0-399-13997-4 Tek Money (1995) ISBN 0-399-14109-X Tek Kill (1996) ISBN 0-399-14202-9 Tek Net (1997) ISBN 0-399-14339-4

Comic book series

In 1992, Tekwar was adapted into a comic book series. A new Tekwar comic book adaptation, entitled The Tek War Chronicles, by Shatner and comic book writer Scott Davis with art by Erich Owen and colors by Michelle Davies, was released by Bluewater Productions on June 24, 2009. As of 2010, The Tek War Chronicles is available digitally exclusively through Devil's Due Digital.

Trading cards Trading cards with comic book artwork were published by Cardz in 1993.

Television films and series

The TekWar novels became a television franchise with TV films in 1994, then a series.

The first three were adaptations of the books, while TekJustice was an original movie.

Adult animated adaptation An adult animated adaptation/reboot of TekWar was announced in September 2021. The project will be developed and written by Matt Michnovetz and produced by Pure Imagination Studios with Shatner's Shatner Universe.

Video game

Tekwar was also made into a 1995 computer game by Capstone Software using the Build engine.

References

Worked examples

Example 1 — a first encounter with TekWar

Start with the simplest possible case. Write down what TekWar claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to TekWar before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about TekWar ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of TekWar

In research
TekWar appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses TekWar in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
TekWar is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1989 American novels, 1989 Canadian novels, 1989 English-language novels, so understanding it makes those chapters shorter.
In everyday life
Look for TekWar outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study TekWar in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what TekWar means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain TekWar out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is TekWar in simple terms?

TekWar is a series of science fiction novels created by Canadian actor William Shatner, ghost-written by American writer Ron Goulart, and published by Putnam beginning in October 1989. The novels gave rise to a comic book series, video game, and later TV movies and a series, both of the latter feat…

Why does TekWar matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study TekWar?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on TekWar.

Tags

  • 1989 American novels
  • 1989 Canadian novels
  • 1989 English-language novels
  • American novels adapted into films
  • American novels adapted into television shows
  • Novels about substance abuse
  • Novels about technology
  • Novels adapted into comics
  • Novels adapted into video games
  • Novels by William Shatner
  • Novels set in the 22nd century
  • Science fiction book series

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