ArticleslgStudy

science

Telepresence

Telepresence is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Telepresence rather than just read about it. In short: Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location.

Telepresence — main illustration
Telepresence — illustration

Key takeaways

  • Telepresence belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Telepresence to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Telepresence from memory before moving on to harder problems.

Reference excerpt

Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed to transmit and duplicate in the remote location to bring about this effect. Therefore information may be traveling in both directions between the user and the remote location. A popular application is found in telepresence videoconferencing, the highest possible level of videotelephony. Telepresence via video deploys greater technical sophistication and improved fidelity of both sight and sound than in traditional videoconferencing. Technical advancements in mobile collaboration have also extended the capabilities of videoconferencing beyond the boardroom for use with hand-held mobile devices, enabling collaboration independent of location. A similar or identical concept is telexistence, which was first proposed by Susumu Tachi in Japan in 1980 and 1981 as patents and the first report was published in Japanese in 1982 and in English in 1984.

History

In a pioneering paper, the U.S. cognitive scientist Marvin Minsky attributed the development of the idea of telepresence to science fiction author Robert A. Heinlein: "My first vision of a remote-controlled economy came from Robert A. Heinlein's prophetic 1948 novel, Waldo," wrote Minsky. In his science fiction short story "Waldo" (1942), Heinlein first proposed a primitive telepresence master-slave manipulator system. The Brother Assassin, written by Fred Saberhagen in 1969, introduced the complete concept for a telepresence master-slave humanoid system. In the novel, the concept is described as follows: "And a moment later it seemed to all his senses that he had been transported from the master down into the body of the slave-unit standing beneath it on the floor. As the control of its movements passed over to him, the slave started gradually to lean to one side, and he moved its foot to maintain balance as naturally as he moved his own. Tilting back his head, he could look up through the slave's eyes to see the master-unit, with himself inside, maintaining the same attitude on its complex suspension."

The term telepresence, a neologism due to the futurist Patrick Gunkel, was introduced to the public in a 1980 article by Minsky, who outlined his vision for an adapted version of the older concept of teleoperation that focused on giving a remote participant a feeling of actually being present at a different location. One of the first systems to create a fully immersive illusion of presence in a remote location was the Virtual Fixtures platform developed in 1992 at the U.S. Air Force's Armstrong Labs by inventor Louis Rosenberg. The system included stereoscopic image display from the remote environment as well as immersive touch feedback using a full upper-body exoskeleton. The first commercially successful telepresence company, Teleport (which was later renamed TeleSuite), was founded in 1993 by David Allen and Herold Williams. Before TeleSuite, they ran a resort business from which the original concept emerged because they often found businesspeople would have to cut their stays short to participate in important meetings. Their idea was to develop a technology that would allow businesspeople to attend their meetings without leaving the resorts so that they could lengthen their hotel stays.

Hilton Hotels had originally licensed to install them in their hotels throughout the United States and other countries, but use was low. The idea lost momentum, with Hilton eventually backing out. TeleSuite later began to focus less on the hospitality industry and more on business-oriented telepresence systems. Shareholders eventually held enough stock to replace the company's original leadership, which ultimately led to its collapse. David Allen purchased all of the assets of TeleSuite and appointed Scott Allen as president of the new company called Destiny Conferencing. Destiny Conferencing licensed its patent portfolio to HP which became the first large company to join the telepresence industry, soon followed by others such as Cisco and Polycom (now called Poly). After forming a distribution agreement with Pleasanton-based Polycom (now Poly), Destiny Conferencing sold on January 5, 2007, to Polycom (now Poly) for $60 million.

A telepresence research project started in 1990. Located at the University of Toronto, the Ontario Telepresence Project (OTP) was an interdisciplinary effort involving social sciences and engineering. Its final report stated that it "...was a three year, $4.8 million pre-competitive research project whose mandate was to design and field trial advanced media space systems in a variety of workplaces in order to gain insights into key sociological and engineering issues. The OTP, which has ended in December 1994, was part of the International Telepresence Project which linked Ontario researchers to their counterparts in four European nations. The Project's major sponsor was the Government of Ontario, through two of its Centres of Excellence—the Information Technology Research Centre (ITRC) and the Telecommunications Research Institute of Ontario (TRIO)."

Benefits An industry expert described some benefits of telepresence: "There were four drivers for our decision to do more business over video and telepresence. We wanted to reduce our travel spend, reduce our carbon footprint and environmental impact, improve our employees' work/life balance, and improve employee productivity.".

… excerpt ends here. Continue reading the full article.

Illustrations

Telepresence: A modular telepresence video conferencing system
A modular telepresence video conferencing system
Telepresence: Early system for immersive telepresence (USAF, 1992 - Virtual Fixtures)
Early system for immersive telepresence (USAF, 1992 - Virtual Fixtures)
Telepresence: A Tandberg E20 high resolution videoconferencing phone meant to replace conventional desktop phones
A Tandberg E20 high resolution videoconferencing phone meant to replace conventional desktop phones
Telepresence: First Telepresence Systems in 1993 (TeleSuite): Englewood, Ohio to New York City
First Telepresence Systems in 1993 (TeleSuite): Englewood, Ohio to New York City
Telepresence: American exile Edward Snowden participates in a TED talk in Texas from Russia via telepresence robot, March 2014
American exile Edward Snowden participates in a TED talk in Texas from Russia via telepresence robot, March 2014

Worked examples

Example 1 — a first encounter with Telepresence

Start with the simplest possible case. Write down what Telepresence claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Telepresence before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Telepresence ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Telepresence

In research
Telepresence appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Telepresence in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Telepresence is common in secondary-school and first-year university syllabi. It links to neighbouring topics Telepresence, Videotelephony, so understanding it makes those chapters shorter.
In everyday life
Look for Telepresence outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Telepresence in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Telepresence means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Telepresence out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Telepresence in simple terms?

Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location.

Why does Telepresence matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Telepresence?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Telepresence.

Tags

  • Telepresence
  • Videotelephony

Keep exploring