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Terra Nova: Strike Force Centauri

Terra Nova: Strike Force Centauri is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Terra Nova: Strike Force Centauri rather than just read about it. In short: Terra Nova: Strike Force Centauri is a tactical first-person shooter developed and published by LookingGlass Technologies. It was released in 1996 for MS-DOS Set in a depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government.

Terra Nova: Strike Force Centauri — main illustration
Terra Nova: Strike Force Centauri — illustration

Key takeaways

  • Terra Nova: Strike Force Centauri belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Terra Nova: Strike Force Centauri to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Terra Nova: Strike Force Centauri from memory before moving on to harder problems.

Reference excerpt

Terra Nova: Strike Force Centauri is a tactical first-person shooter developed and published by LookingGlass Technologies. It was released in 1996 for MS-DOS Set in a depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony. Terra Nova has been cited as one of the first squad-oriented games with three-dimensional (3D) graphics; the player is often assisted by artificially intelligent teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, Ultima Underworld: The Stygian Abyss, Terra Nova had a long and difficult development process, caused in part by the production of its full-motion video cutscenes. The game's TED engine can render 3D outdoor environments and simulate physics and supports procedural animation. Terra Nova's critical reception was highly positive. Reviewers praised its tactical elements, and several compared it to the 1995 video game MechWarrior 2: 31st Century Combat. Reception of its graphics was mixed, and many noted the game's steep system requirements. Despite critical acclaim and sales in excess of 100,000 units, the game did not recoup its development costs. It was intended to be the first in a series, but the company cancelled plans for a sequel.

Gameplay

As a tactical first-person shooter, Terra Nova focuses on combat and takes place from a character's eye view in a three-dimensional (3D) graphical environment. The protagonist wears powered battle armor (PBA) that features lock-on targeting, jumpjets for limited flight, infrared and zoomed vision, and a rechargeable energy shield that protects against attacks. The player uses a freely movable mouse cursor to aim weapons and manipulate the heads-up display (HUD) interface. As with Looking Glass Technologies' earlier game System Shock, the HUD contains three "Multi-Function Displays" (MFDs). These screens may be configured to display tactical information, such as squad command menus, maps and weapon statistics. The player is usually accompanied by up to three artificially intelligent squadmates, who may be given tactical orders such as holding a position, taking cover or rushing enemies. Squadmates may be commanded as a group or individually; for example, one half of a squad may be used to distract enemies while the other half attacks an objective. Each squad member specializes in weapons, reconnaissance, repairs, demolitions or electronics. Those in the latter four categories may be given special commands, such as repairing a teammate's armor or setting explosive charges. During missions, squad members radio in enemy sightings and status assessments. The game takes place in 37 missions. Each begins with a briefing that describes such details as objectives, squad size and enemies. Objectives range from rescues and assaults to reconnaissance photography. Additional missions—whose contents may be selected by the player—are available through the game's "Random Scenario Builder". Before undertaking missions, the player outfits the squad and protagonist with PBA suits and equipment. The three types of PBA—Scout, Standard and Heavy—vary in ability; for example, the Scout armor is fast and light, while the Heavy armor is slow and powerful. Each may be fitted with weapons and an "Auxiliary Suit Function" (ASF); the latter ranges from increased jumpjet power to deployable automatic turrets. Only a small amount of equipment is available at the outset, but more becomes accessible as the game progresses. Between missions, the player may read e-mails, news and military files, and a "library" that details the game's setting.

Plot

Setting and characters Terra Nova is set in a science fictional depiction of the year 2327 and takes place in the Alpha Centauri star system. The setting's early inspirations were the novels Starship Troopers and The Forever War, and PC Gamer UK compared it to that of the 1986 action film Aliens. Over two hundred years before the beginning of the game, Earth is subsumed by a world government called the Hegemony, whose "Publicanism" philosophy PC Zone summarized as "communism without the economic restrictions". The Hegemony annexes colonies throughout the Solar System, but the inhabitants of Jupiter's moons reach an agreement that allows them to relocate to Alpha Centauri, where they settle on the Earth-like NewHope and the frozen Thatcher planets. The settlers divide into twelve "Clans"—each with a military "Strike Force" to defend against bandits—and create the Centauri Council to govern the system. Trade is established with the Hegemony. As the game begins, an elite Strike Force called Strike Force Centauri is formed in response to increasing pirate activity. The protagonist of Terra Nova is Nikola ap Io, the squad leader of Strike Force Centauri. His older brother, Brandt ap Io, is one of his subordinates, and the two share a mutual animosity. Other members of the squad include Sarah Walker, the daughter of a Centauri Council member; Ernest Schuyler, who is known for his sense of humor; and the frank and abrasive Simon Ashford. Each member was given a personality so that the player would form connections with the squad. Commander Arlen MacPherson assumes overall charge of the squad, and he has regular dealings with Hegemony ambassador Creon Pentheus. Live-action full-motion video cutscenes depicting character interaction occasionally play between missions.

… excerpt ends here. Continue reading the full article.

Illustrations

Terra Nova: Strike Force Centauri: The player and two squadmates engage two enemies near a lake. The left "Multi-Function Display" shows squad-related information, while the middle contains a map, and the right depicts weapons, suit status and Auxiliary Suit Functions.
The player and two squadmates engage two enemies near a lake. The left "Multi-Function Display" shows squad-related information, while the middle contains a map, and the right depicts weapons, suit status and Auxiliary Suit Functions.

Worked examples

Example 1 — a first encounter with Terra Nova: Strike Force Centauri

Start with the simplest possible case. Write down what Terra Nova: Strike Force Centauri claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Terra Nova: Strike Force Centauri before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Terra Nova: Strike Force Centauri ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Terra Nova: Strike Force Centauri

In research
Terra Nova: Strike Force Centauri appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Terra Nova: Strike Force Centauri in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Terra Nova: Strike Force Centauri is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1996 video games, DOS-only games, DOS games, so understanding it makes those chapters shorter.
In everyday life
Look for Terra Nova: Strike Force Centauri outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Terra Nova: Strike Force Centauri in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Terra Nova: Strike Force Centauri means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Terra Nova: Strike Force Centauri out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Terra Nova: Strike Force Centauri in simple terms?

Terra Nova: Strike Force Centauri is a tactical first-person shooter developed and published by LookingGlass Technologies. It was released in 1996 for MS-DOS Set in a depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the H…

Why does Terra Nova: Strike Force Centauri matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Terra Nova: Strike Force Centauri?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Terra Nova: Strike Force Centauri.

Tags

  • 1996 video games
  • DOS-only games
  • DOS games
  • Fiction set around Alpha Centauri
  • First-person shooters
  • Games commercially released with DOSBox
  • Looking Glass Studios games
  • Military science fiction video games
  • Science fiction video games
  • Single-player video games
  • Tactical shooters
  • Video games developed in the United States

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