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Tesla Effect: A Tex Murphy Adventure

Tesla Effect: A Tex Murphy Adventure is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Tesla Effect: A Tex Murphy Adventure rather than just read about it. In short: Tesla Effect: A Tex Murphy Adventure (developed under the working title Project Fedora) is the sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it tells much of its story through live-action full-motion video sequences, and features freely explorable 3D environments during gameplay.

Tesla Effect: A Tex Murphy Adventure — main illustration
Tesla Effect: A Tex Murphy Adventure — illustration

Key takeaways

  • Tesla Effect: A Tex Murphy Adventure belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Tesla Effect: A Tex Murphy Adventure to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Tesla Effect: A Tex Murphy Adventure from memory before moving on to harder problems.

Reference excerpt

Tesla Effect: A Tex Murphy Adventure (developed under the working title Project Fedora) is the sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it tells much of its story through live-action full-motion video sequences, and features freely explorable 3D environments during gameplay.

Gameplay

Tesla Effect's gameplay has been described as very similar to Under a Killing Moon, The Pandora Directive, and Tex Murphy: Overseer. As in those titles, players navigate 3D environments in first-person, search for clues, and use inventory items. The game also includes logic puzzles and a branching conversation system for interviewing characters. Like The Pandora Directive, it features "narrative pathing" where player choices affect the story and ending.

Plot Tesla Effect begins in 2050, seven years after Tex and his love interest, Chelsee Bando, were attacked at the end of Tex Murphy: Overseer. The story starts as Tex suddenly awakes disoriented in his office at the Ritz Hotel with strange markings and signs of violence on his body and no memory of the past seven years. He then discovers that Chelsee has been missing ever since the attack and is presumed dead. He sets out to find out what happened to him, what became of Chelsee, and to regain his past memories. In so doing, Tex uncovers a web of intrigue involving murders, double crosses, and the lost inventions of Nikola Tesla.

Development

Background and fundraising In the years following Microsoft's acquisition of Access Software, series creators Chris Jones and Aaron Conners made numerous attempts to revive the Tex Murphy series, but were unable to get approval from Microsoft's management. In 2008, they regained the rights to the series and characters, and, around the same time, founded Big Finish Games, which would employ several key figures from Access Software. Big Finish Games first announced the game as "Secret Project 'Fedora'" on their website in May 2009, without any details. Previously, Big Finish had considered making a casual game featuring the Tex Murphy character, but after exploring the market, they grew doubtful that such a product would please either casual fans or existing fans of Tex games. Instead, they sought to use the profits from their casual games to finance a Tex Murphy adventure game, but after three years and several releases, they had still not gone into production on Fedora. In early 2012, they began experimenting with new technology in an effort to determine the cost of a new game, but, while they found the costs for such a production had gone down, they still had inadequate funding to produce a game of similar size and scope to the old Tex Murphy titles. Following the success of Double Fine Adventure and other high-profile titles on Kickstarter, Big Finish decided to crowd source the additional funds needed to turn Project Fedora into a full-length 3D adventure game in the vein of the previous titles. They launched a Kickstarter campaign, and set the date for May 15. This iteration of Project Fedora was pitched to have live-action video cut-scenes, fully 3D environments, and multiple story paths. The fundraising goal was set at $450,000, to be supplemented by $300,000 supplied by Big Finish, for a proposed budget of $750,000 (minus fees and fulfillment costs). Within six days, it had surpassed half the funding needed. On June 7, eight days ahead of the deadline, it reached its minimal funding level of $450,000. As of the project's close on June 16, it had raised $598,104 on Kickstarter, and $14,385 in PayPal donations, for a total of $612,489, 36% over its goal, and continued to allow pledges and upgrades on their own site via PayPal, eventually raising $657,196 by the close of the fundraising campaign on July 31, 2013. Several additions to the game were announced for the extra funding, including expansions to the game's main hub, Chandler Avenue, an orchestral music score, and a playable golf simulator accessible in-game.

Production and filming "Project Fedora" entered full production on June 18, 2012. The game was developed using the Unity engine, and the first footage of in-game environments was shown to backers. Principal photography commenced in February 2013, and took place in a newly furnished studio in Big Finish's office in Salt Lake City. Characters were shot entirely against a green screen and then composited into the game scenes. Principal photography concluded on February 22, with additional material filmed in late April. In some cases, backers visiting the offices were used as crew on set. The game's cast included June Lockhart, Steve Valentine, Todd Bridges, and Larry Thomas. The shoot ultimately consisted of more than 140 hours of raw footage and 2600 shots. On July 10, the birthday of Nikola Tesla, the official title was revealed as Tesla Effect: A Tex Murphy Adventure, and a teaser trailer was unveiled. Atlus became the publisher, supporting Big Finish with distribution, marketing, and quality assurance. The game was released for Microsoft Windows and OS X through GOG.com and Steam in May 2014. Chris Jones explained that the scope of the game had expanded far beyond what was initially planned, describing it as "two full-length Tex Murphy adventure games in one". He also revealed that the game runs at 2K resolution, a possible first for game FMV. Shortly before the game's release, Big Finish unveiled various production statistics to demonstrate the size and scope of production, revealing that the game would boast over 5 1/2 hours of FMV, including 2,800 visual effects shots; over 31 virtual locations, 20 of which are interactive; and over 1,000 gameplay "steps" in its walkthrough, making it one of the most ambitious productions of its kind, despite a team of only 13 and a relatively small budget.

Reception

… excerpt ends here. Continue reading the full article.

Illustrations

Tesla Effect: A Tex Murphy Adventure: Exploration scene of Tex's office
Exploration scene of Tex's office

Worked examples

Example 1 — a first encounter with Tesla Effect: A Tex Murphy Adventure

Start with the simplest possible case. Write down what Tesla Effect: A Tex Murphy Adventure claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Tesla Effect: A Tex Murphy Adventure before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Tesla Effect: A Tex Murphy Adventure ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Tesla Effect: A Tex Murphy Adventure

In research
Tesla Effect: A Tex Murphy Adventure appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Tesla Effect: A Tex Murphy Adventure in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Tesla Effect: A Tex Murphy Adventure is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2014 video games, Adventure games, Atlus games, so understanding it makes those chapters shorter.
In everyday life
Look for Tesla Effect: A Tex Murphy Adventure outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Tesla Effect: A Tex Murphy Adventure in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Tesla Effect: A Tex Murphy Adventure means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Tesla Effect: A Tex Murphy Adventure out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Tesla Effect: A Tex Murphy Adventure in simple terms?

Tesla Effect: A Tex Murphy Adventure (developed under the working title Project Fedora) is the sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it tells much of its story through live-action full-m…

Why does Tesla Effect: A Tex Murphy Adventure matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Tesla Effect: A Tex Murphy Adventure?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Tesla Effect: A Tex Murphy Adventure.

Tags

  • 2014 video games
  • Adventure games
  • Atlus games
  • Big Finish Games games
  • Crowdfunded video games
  • Cultural depictions of Nikola Tesla
  • Cyberpunk video games
  • Detective video games
  • First-person adventure games
  • Full-motion video games
  • Kickstarter-funded video games
  • MacOS games

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