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The Blue Marlin

The Blue Marlin is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand The Blue Marlin rather than just read about it. In short: The Blue Marlin (ザ‧ブルーマリーン) is a 1991 fishing video game developed and published by Hot-B for the Nintendo Entertainment System (NES). Following in the tradition of its predecessors, The Black Bass for MSX and The Black Bass for NES, the objective is to win a tournament by catching the largest fish in the time allotted.

The Blue Marlin — main illustration
The Blue Marlin — illustration

Key takeaways

  • The Blue Marlin belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect The Blue Marlin to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of The Blue Marlin from memory before moving on to harder problems.

Reference excerpt

The Blue Marlin (ザ‧ブルーマリーン) is a 1991 fishing video game developed and published by Hot-B for the Nintendo Entertainment System (NES). Following in the tradition of its predecessors, The Black Bass for MSX and The Black Bass for NES, the objective is to win a tournament by catching the largest fish in the time allotted. The Blue Marlin features four tournament rounds (one in Florida and the other three in Hawaii). It was re-released in 2016 as a built-in game for the Retro-Bit Generations retro video game console.

Gameplay

The player controls a fisherman who is competing in a tournament. The objective in each round of the tournament is to catch the largest billfish. These fish include blue marlin, black marlin, striped marlin, swordfish, and sailfish. Other fish that can be caught include dorado, barracuda, tuna, and sharks. As the player fights fish, there may be several events that occur that the player must respond to, such as a smoking reel or a marlin attempting to cut the line on the propeller. Other events are static, such as the fish biting off the line or the fish becoming exhausted. Each of these events changes the dynamics of the fight, such as how much line the fish has or how tired the fish is. There are three attributes that the player can increase as they fight more and more fish. These are Muscle Power (ability to pull in heavier fish), Body Strength (ability to fight a fish longer and with more power), and Skill (ability to respond to events properly).

Password system The Blue Marlin features a password system to save the player's progress. A password is generated at the end of every tournament round, and after the tournament is completed (with the player victorious). If the player uses this password to begin a new tournament, they can start over with all of their attributes from their previous game.

Reception

AllGame gave this video game a score of 4 stars out of 5 in their overview. Entertainment Weekly gave the game a C− and wrote that "NES' The Blue Marlin is a fishing game in which you sit for long stretches in front of the television set, reel in the occasional fish, then sit again for long stretches in front of the television set. As if this weren't deadly enough, while you're perched in your video dinghy you're treated to an incessant, looped soundtrack of Japanese pseudo-jazz nonsense, the apotheosis of every tonal cliché in the history of video-game music."

References

External links The Blue Marlin at MobyGames

Illustrations

The Blue Marlin: In the middle of the oceans, players can find plenty of fish to catch.
In the middle of the oceans, players can find plenty of fish to catch.

Worked examples

Example 1 — a first encounter with The Blue Marlin

Start with the simplest possible case. Write down what The Blue Marlin claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to The Blue Marlin before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about The Blue Marlin ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of The Blue Marlin

In research
The Blue Marlin appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses The Blue Marlin in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
The Blue Marlin is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1991 video games, Fishing stubs, Fishing video games, so understanding it makes those chapters shorter.
In everyday life
Look for The Blue Marlin outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study The Blue Marlin in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what The Blue Marlin means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain The Blue Marlin out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is The Blue Marlin in simple terms?

The Blue Marlin (ザ‧ブルーマリーン) is a 1991 fishing video game developed and published by Hot-B for the Nintendo Entertainment System (NES). Following in the tradition of its predecessors, The Black Bass for MSX and The Black Bass for NES, the objective is to win a tournament by catching the largest fish…

Why does The Blue Marlin matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study The Blue Marlin?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on The Blue Marlin.

Tags

  • 1991 video games
  • Fishing stubs
  • Fishing video games
  • Hot B games
  • Nintendo Entertainment System games
  • Single-player video games
  • Sports video game stubs
  • Top-down video games
  • Video games developed in Japan
  • Video games set in Hawaii

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