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The Machine (computer architecture)

The Machine (computer architecture) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand The Machine (computer architecture) rather than just read about it. In short: The Machine is an experimental computer made by Hewlett Packard Enterprise. It was created as part of a research project to develop a new type of computer architecture for servers.

The Machine (computer architecture) — main illustration
The Machine (computer architecture) — illustration

Key takeaways

  • The Machine (computer architecture) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect The Machine (computer architecture) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of The Machine (computer architecture) from memory before moving on to harder problems.

Reference excerpt

The Machine is an experimental computer made by Hewlett Packard Enterprise. It was created as part of a research project to develop a new type of computer architecture for servers. The design focused on a “memory centric computing” architecture, where NVRAM replaced traditional DRAM and disks in the memory hierarchy. The NVRAM was byte addressable and could be accessed from any CPU via a photonic interconnect. The aim of the project was to build and evaluate this new design.

Hardware overview The Machine was a computer cluster with many individual nodes connected over a memory fabric. The fabric interconnect used VCSEL-based silicon photonics with a custom chip called the X1. Access to memory is non-uniform and may include multiple hops. The Machine was envisioned to be a rack-scale computer initially with 80 processors and 320 TB of fabric attached memory, with potential for scaling to more enclosures up to 32 ZB. The fabric attached memory is not cache coherent and requires software to be aware of this property. Since traditional locks need cache coherency, hardware was added to the bridges to do atomic operations at that level. Each node also has a limited amount of local private cache-coherent memory (256 GB). Storage and compute on each node had completely separate power domains.

The whole fabric attached memory of The Machine is too large to be mapped into a processor's virtual address space (which was 48-bits wide). A way is needed to map windows of the fabric attached memory into processor memory. Therefore, communication between each node SoC and the memory pool goes through an FPGA-based “Z-bridge” component that manages memory mapping of the local SoC to the fabric attached memory. The Z-bridge deals with two different kinds of addresses: 53-bit logical Z addresses and 75-bit Z addresses, which allows addressing 8PB and 32ZB respectively. Each Z-bridge also contained a firewall to enforce access control. The interconnect protocol was developed in-house and known as Next Generation Memory Interconnect (NGMI). This protocol evolved into the open Gen-Z standard. The Z-bridge connects to the SoC using PCIe, avoiding major software changes. A half rack prototype of the machine was unveiled at HPE Discover in London in 2016. Each node contained ARMv8-A based Broadcom/Cavium ThunderX2 SoCs. In total there were 40 32-core SoCs. Due to unavailability of adequate memristor-based NVRAM or phase-change memory, the prototype used 160 TB of battery-backed DRAM. Despite this setback, software architect Keith Packard said this "can be used to prove the other parts of the design before switching". According to The Register, HPE's partnership with SK Hynix to develop memristor-based NVRAM ran into funding and directional problems and they were working with Sandisk on Resistive RAM (ReRAM) for The Machine. According to The Next Platform, HPE considered switching to Intel Optane DIMMs "when production quantities of are available on the market". The Next Platform estimated the rack prototype to consume 24 kW to 36 kW of power.

Software overview Two major software projects were created for the Machine. An experimental version of Linux called Linux++ with all the necessary enhancements to configure the hardware and work with traditional programming models. This included bridge configuration, access control and mapping using the DAX subsystem. In parallel, a new operating system (OS) called Carbon was announced that would be designed from first principles to take full advantage of an NVRAM based computer. Primary workloads for The Machine included in-memory database, Hadoop-style software, and real-time big data analytics. HPE claimed that a memory-driven computing design like The Machine could "improve speeds by up to 8000x compared to conventional systems". In the prototype system, the fabric attached memory of the system was organised by a "top of rack" management server component called The Librarian. The Librarian divided the memory into "shelves" of 8GB "books", and hardware protections could be configured on book boundaries. A fine grained 64KB "booklet" was also supported. The mapping of memory is handled by the OS, while the access controls for the memory are configured by the management infrastructure of The Machine system as a whole. Software needs to be aware that fabric attached memory memory reads can have synchronous errors whilst writes can have asynchronous errors. On the Linux system, when a memory error occurs the SIGBUS operating system signal is used. Programming model and data structure changes were also explored, including changes to thread libraries and heap data structures to be resilient with non-volatile memory failure modes.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with The Machine (computer architecture)

Start with the simplest possible case. Write down what The Machine (computer architecture) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to The Machine (computer architecture) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about The Machine (computer architecture) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of The Machine (computer architecture)

In research
The Machine (computer architecture) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses The Machine (computer architecture) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
The Machine (computer architecture) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer architecture, Non-volatile memory, Silicon photonics devices, so understanding it makes those chapters shorter.
In everyday life
Look for The Machine (computer architecture) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study The Machine (computer architecture) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what The Machine (computer architecture) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain The Machine (computer architecture) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is The Machine (computer architecture) in simple terms?

The Machine is an experimental computer made by Hewlett Packard Enterprise. It was created as part of a research project to develop a new type of computer architecture for servers.

Why does The Machine (computer architecture) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study The Machine (computer architecture)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on The Machine (computer architecture).

Tags

  • Computer architecture
  • Non-volatile memory
  • Silicon photonics devices
  • Supercomputers

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