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The Phone (Dutch TV series)

The Phone (Dutch TV series) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand The Phone (Dutch TV series) rather than just read about it. In short: The Phone is a Dutch television reality show, which is created by Willem Brom, Beau van Erven Dorens and Marc Bennink from Park Lane TV, a former television production company. In each show two cell phones will be hidden at random places by the producers of the show.

The Phone (Dutch TV series) — main illustration
The Phone (Dutch TV series) — illustration

Key takeaways

  • The Phone (Dutch TV series) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect The Phone (Dutch TV series) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of The Phone (Dutch TV series) from memory before moving on to harder problems.

Reference excerpt

The Phone is a Dutch television reality show, which is created by Willem Brom, Beau van Erven Dorens and Marc Bennink from Park Lane TV, a former television production company. In each show two cell phones will be hidden at random places by the producers of the show. The phones will start ringing and the people answering the calls are from that moment participants in the game. These two people now have a chance of winning €25,000 by collaborating in the hunt for accomplishment of the given missions. The unique aspect of the show is that it's filmed as being a movie rather than a reality show. It was inspired by movies like Die Hard with a Vengeance. The first episode of The Phone was aired by Dutch public broadcaster AVRO on July 6, 2007. The show has been sold to 53 different countries. It won the Best Reality prize at the 2008 Rose d'Or ceremony.

Format The two contestants have only a limited time of three hours to complete all assigned tasks, after which the prize, in a brief case is removed. In the earlier format, three USB "thumb drives" are hidden at various points around the city. One commonly used site is one of the city's cathedrals. Each drive holds clues to the whereabouts of the brief case and these are revealed in the penultimate stage of the game where the "thumb drives" are plugged into a specially constructed display unit which is also on contact with the "Operator". Any "thumb drives" not located within the allotted time incur a penalty of €5,000 and less clues at the penultimate stage of the game. Final clues are given as images of the terrain close to where the brief case is physically located and locals of that city should be able to deduce the location from landmarks or other clues in the images. The fewer "thumb drives" found the fewer image clues given. Both contestants are given access to the brief case at the conclusion of the game and often the "Operator" is seen in a vehicle nearby. Failure to find any of the "thumb drives" incurs a penalty of €15,000, but this still leaves €5,000 to each contestant for being "run all over town" for an afternoon. Sometime during the series run the format was altered in a number of ways. The "thumb drives" were replaced by "S.I.M." cards the contestants had to insert into one of the found phones in order to reveal the next set of clues. Any tasks not completed in the allotted time resulted in a call from the operator with an offer to sell the contestants the answer or a clue to the current task. They a given one minute to decide if they wish to "purchase" the answer or clue for €5,000 drawn from the prize pool. In this manner it is possible for the contestants to use up the entire prize pool. At the penultimate stage of the game the two contestants are separated by being locked into separate spaces such as prison cells or shipping containers. Each of these spaces has a specially constructed electronic lock which is only unlocked upon receipt three correct answers to questions with numerical answer the contestant must then enter into the "lock" by means of a numerical keypad. The "lock" is also fitted with a small screen by which the operator interacts with the contestant. In the event of one contestant answering more questions correctly, they are released first to access the brief case, which is placed in some location which can only be accessed by specific means. For example, on the opposite side of a canal and the contestant must use the dinghy provided. This newer format which potentially allows one contestant earlier access to the prize brings out the psycho-social issue of whether that contestant will be selfish or philanthropic towards the other contestant, a construct which compels one to watch.

Skills Required Clues, riddles and problems are presented to the contestants throughout the whole three-hour game. Some problems are of a mathematical or cryptographic nature, some are of a geographical or geospatial nature and yet others are of a historical or local-knowledge based nature. Skills such as map reading and orienteering, pulling (rowing) a dinghy or climbing a rope ladder are required at various stages and are a mix of both mental and physical skills.

Legal Issues The producers must have extensive insurance as quite a few potentially dangerous situations arise during the course of the game. Most contestants seen in the aired show are young and fit, in the 25 to 35-year-old age group and generally middle-class. As the contestants are chosen from the general population the only "filter" is the producers' choice of where the 'phones are initially placed. They are usually placed in coffee shops or cafes frequented by the target age and socio-economic group. Upon answering the ringing, apparently lost 'phone, the contestant receives the response, "This is AVRO Broadcasting, do you wish to have a chance at winning €25,000, if so press "1" on this device, if not, just hang up." Viewers never get to see those who hang up but it is obvious that this is part of the screening process which filters out senior citizens, minors or other "unsuitable" people. The two 'phones are not used at the same time, one contestant is secured before the other phone rings. From an occupational health and safety angle, many workplace rules are broken, or appear to be. Contestants are often seen in workplaces such as warehouses or docks where operating fork lift trucks are working or other industrial sites where heavy machinery is still in use.

International versions

References

External links The Phone at IMDb

Worked examples

Example 1 — a first encounter with The Phone (Dutch TV series)

Start with the simplest possible case. Write down what The Phone (Dutch TV series) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to The Phone (Dutch TV series) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about The Phone (Dutch TV series) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of The Phone (Dutch TV series)

In research
The Phone (Dutch TV series) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses The Phone (Dutch TV series) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
The Phone (Dutch TV series) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2007 Dutch television series debuts, Dutch reality television series, International Emmy Award for Best Non-Scripted Entertainment winners, so understanding it makes those chapters shorter.
In everyday life
Look for The Phone (Dutch TV series) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study The Phone (Dutch TV series) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what The Phone (Dutch TV series) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain The Phone (Dutch TV series) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is The Phone (Dutch TV series) in simple terms?

The Phone is a Dutch television reality show, which is created by Willem Brom, Beau van Erven Dorens and Marc Bennink from Park Lane TV, a former television production company. In each show two cell phones will be hidden at random places by the producers of the show.

Why does The Phone (Dutch TV series) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study The Phone (Dutch TV series)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on The Phone (Dutch TV series).

Tags

  • 2007 Dutch television series debuts
  • Dutch reality television series
  • International Emmy Award for Best Non-Scripted Entertainment winners
  • NPO 3 original programming
  • Telephony in popular culture

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