Twenty-one expansion packs have been released for the 2014 life simulation video game The Sims 4, the fourth major title in The Sims series. Developed by Maxis and published by Electronic Arts, the expansion packs were released for Microsoft Windows, macOS, PlayStation 4, and Xbox One, with later console compatibility on PlayStation 5 and Xbox Series X/S. Expansion packs are the largest form of paid downloadable content for The Sims 4 and usually add a major gameplay system, a themed selection of objects and clothing, and often a new world or life state. The first expansion pack, Get to Work, was released on March 31, 2015. The most recent expansion pack, Royalty & Legacy, was released on February 12, 2026.
Overview
Get to Work The Sims 4: Get to Work is the first expansion pack, announced on February 4, 2015. It was released in North America on March 31, 2015, and Europe on April 2, 2015. It includes three active careers: Detective, Doctor, and Scientist, as well as the ability to run a retail business. The pack also features a new neighborhood called Magnolia Promenade, which is pre-populated with lots for Sims to shop at. It includes elements from The Sims 2: Open for Business and The Sims 3: Ambitions.
Gameplay and development
World Get to Work includes a standalone neighborhood, Magnolia Promenade. Magnolia Promenade is not a full world, and contains four lots, three of which have pre-built stores, and one empty lot that the player can build their own business on. Get to Work also includes a secret lot called "Sixam" (which is "Maxis" spelled backwards), which can be found using the wormhole generator, available at level 10 of the new Scientist career.
Active careers Get to Work introduces new active careers, which are the main focus of the expansion. These careers give the player an opportunity to follow Sims to work. When the player is following a Sim in their workplace, the player is given tasks that are needed to be completed in order to have a promotion. There are three active careers: Detective, Doctor and Scientist. The tasks assigned to the player must be completed successfully to improve job performance and gain promotions; each active career has its own task set. In the detective career, Sims must solve crimes by going to a crime scene and collecting clues, in order to catch the suspect, then interrogating them and sending them to jail. In the Doctor career, Sims must cure patients that are gathering up in the lobby by running tests, making diagnoses after collecting enough evidence, and performing surgeries at higher career levels. In the Scientist career, Sims can create crazy potions, gadgets, and even a wormhole generator that Sims can use to explore Sixam.
Retail business In Get to Work, Sims can once again have their own retail businesses. After a Sim purchases a residential or vacant lot for their retail business, they will travel to that lot. While they are on the retail lot, players have two options to manage the store. The simplest way of managing the store is through the "Owned Business Panel" located in the bottom right of the UI, next to the motives panel. From this panel, players can manage a Sim's retail store as they would with a cash register. The business panel shows each lot's name, whether it is open or closed, and number of hours opened for. Customers will enter the lot and will walk to an object or mannequin that interests them, with a bar above their head that showcases their interest to buy. When the bar fills, the customer decides to purchase the item and an employee or the owner can ring them up. There is a variety of retail businesses such as a photo gallery, bakery, book store, or clothing shop. Shops can sell practically almost any buyable item.
Aliens Sim-like playable aliens return in Get to Work. Aliens are similar to those in previous games, though there are a few differences. For example, they appear roughly the same as before, but glow slightly when feeling strong emotions. A notable exception is that they now have multiple skin tones, including blue, green and purple. They wear either a black, green, or grey body suit. Aliens can also wear normal Sim clothing. Aliens have exclusive interactions not available to normal Sims. They can analyze personalities, empathize, erase minds and disguise themselves to look like normal Sims. At any time, players can edit and adjust how an alien will look while disguised. While disguised, an alien can appear like a normal Sim and not be spotted by Sims. If a Sim figures out the alien is in disguise, the alien can erase the Sim's mind and go about their day pretending to be a normal Sim. Aliens can be created from the Create-a-Sim menu. This is similar to the "Supernatural Type" selector from The Sims 3: Supernatural. From Create-a-Sim, players can choose from a range of alien face presets, unique eyes, and a range of skin tones such as blue, purple and green. They can also adjust the pointy ears. There is also a range of alien-like makeup which can also be used by normal Sims.
Music The expansion pack features songs re-recorded in the fictional Simlish language, including:
"The Business of Emotion" from the album 2.0 by Big Data "Everywhere I Go (Kings & Queens)" from the album Vikings by New Politics "Nothing's Wrong" from the album Talking Dreams by Echosmith "Whistle (While You Work It)" by Katy Tiz
Reception Get to Work received a score of 73/100 from review aggregator Metacritic, indicating "mixed or average reviews". GameZone described Get to Work as a "decent expansion that adds new, unique experiences to The Sims 4's gameplay". Digital Spy criticized the Detective career, describing it as "limited and repetitive", however he praised the other two careers.
Get Together The Sims 4: Get Together is the second expansion pack, released in North America on December 8, 2015, and Europe on December 9, 2015. It includes a new old-European-themed world inspired by Germany and Norway called Windenburg where Sims can go to night clubs, new spots and many new locations as well as new hangouts, clubs, more activities, cafés, and new interactions. The theme is similar to The Sims: Hot Date, The Sims 2: Nightlife, The Sims 2: FreeTime, and The Sims 3: Late Night.
Gameplay and development
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