The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. The downloadable content Road to Gehenna was released on 23 July 2015. The game features a philosophical storyline. The name of the game refers to a philosophical principle formulated by a fictional Greek philosopher known as Straton of Stageira. In texts found in the game, Straton argues that the consciousness of Talos of Greek mythology (a mechanical yet conscious man) implies that humans are also merely machines (albeit biological ones). The game features more names taken from mythology and religion, such as Elohim, Gehenna, Samsara, and Uriel. The game received generally positive reviews. A sequel, The Talos Principle 2, was released in November 2023. A remastered version of the original game, The Talos Principle: Reawakened, including both Road to Gehenna and a new chapter, In the Beginning, along with a community level editor, was released on 10 April 2025 for PlayStation 5, Windows and Xbox Series X/S.
Gameplay The Talos Principle is a narrative-based puzzle game, played from a first- or third-person perspective. The player takes the role of a robot with a seemingly human consciousness as they explore a number of environments that include over 120 puzzles. These environments interlock greenery, desert, and stone ruins with futuristic technology. The puzzles require the player to collect tetromino-shaped "sigils" by navigating enclosed areas and overcoming obstacles within them. These include computer-controlled drones that will detonate if they are too close to the player, killing them, and wall-mounted turrets that will shoot down the player if they get too close; if the player dies this way, they are reset to the start of the specific puzzle. Drones and turrets can be disabled using portable jammer units, which can also disable force-field walls that block the player's path. As the player collects sigils and completes more puzzles, new puzzle elements become available. Portable crystalline refractors allow the player to activate light-based switches. Hexahedrons let the player climb to higher levels or block the path of drones, and large fans can launch the player or other objects across the puzzle. Later, the player gains access to a device that can create a time recording of their actions, such that they can then interact with this recording to complete tasks, such as having the clone stand atop a switch to keep it activated for some time. The player's progress is limited by doors or other security systems that require the collection of a number of specific sigil pieces. Once the sigils for a given door or system have been obtained, they must use the sigils to assemble a tiling puzzle to unlock that system. Special star sigils can be found by unique solutions to some puzzles, allowing the player to access additional puzzles. While it is necessary to collect all the sigils to complete the game properly, the game's world structure, featuring three main worlds that act as hubs and a centralized area that connects these three, allows the player to leave puzzles for later and try other puzzles. The player can request "messengers" during puzzles, which are androids similar to themselves, (though not physically present), that once awakened can provide a one-time hint for the puzzle. In addition to these puzzle elements, the player can explore the open environments to find computer terminals that include additional narrative and further puzzles, as well as signs from previous adventurers in the world in the form of QR codes left as graffiti on various walls, and holograms that once collected play audio recordings.
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