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The Thing (character)

The Thing (character) is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand The Thing (character) rather than just read about it. In short: The Thing is a fictional shapeshifting and telepathic alien and a science fiction antagonist. It first appeared in the novella Who Goes There? by John W.

The Thing (character) — main illustration
The Thing (character) — illustration

Key takeaways

  • The Thing (character) belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect The Thing (character) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of The Thing (character) from memory before moving on to harder problems.

Reference excerpt

The Thing is a fictional shapeshifting and telepathic alien and a science fiction antagonist. It first appeared in the novella Who Goes There? by John W. Campbell, which has been adapted into various media, including films, literature, and video games.

Fictional character biography In Who Goes There?, the Thing is discovered by a team of Antarctic scientists frozen in its spaceship, which had crashed on Earth 20,000,000 years before. After it thaws, it kills and takes the form of the team's physicist, Connant, unbeknownst to the others. It uses its leftover body mass to transform into a sled dog. The team discovers the dog-Thing and kill it as it is transforming. The pathologist of the crew, Blair, goes insane with guilt as he was the one who had lobbied to thaw the Thing. He vows to kill everyone at the research station in order to save mankind from the Thing, and is locked in a cabin. The crew destroy their vehicles in order to isolate the base, but pretend that everything is fine in radio transmissions in order to prevent rescue attempts. The crew attempts to discover who among them may have been assimilated and replaced by the Thing in order to kill the imitations before they escape. In a blood test, they discover that either Doctor Copper or commander Gary is an imitation, but the result is inconclusive. Assistant commander McReady (known as R. J. MacReady in the 1982 film) takes over the crew and determines that all the animals at the station, except for the dog used for the blood test, have become imitations. As such, the crew kills all of them and burns their bodies. By this point, the entire crew suspects one another, and the men begin to go mad wondering if they are the last human left, or if they would be able to tell if they were themselves not human. After the cook, Kinner, is murdered and revealed to be the Thing, McReady discovers that every part of the Thing functions as an individual organism. He then uses this fact to test each surviving crew member by dipping a hot wire into samples of their blood. When a blood sample recoils from the heat, the owner is instantly killed. Fourteen crew members are revealed to be the Thing and are killed. The remaining men go to test Blair, who is still isolated in the cabin, and discover that he had already been converted. After McReady destroys the Thing with a blowtorch, it is revealed that it had almost completed building a nuclear-powered anti-gravity device that would have allowed it to escape to the outside world.

Production history

In 1951, The Thing from Another World was released as an adaptation of the story. James Arness portrays the Thing, which in this version is a humanoid plant-based organism that feeds on animal blood. The Thing was portrayed in a costume. In 1982's The Thing by John Carpenter, $200,000 of the budget was originally dedicated to creature effects, which at the time was more than Universal Pictures had ever allocated to a monster film. After designs for the creature were completed, the film's crew estimated that they would need around $750,000 for the effects, which Universal agreed to. The effects were designed by Rob Bottin, except for the Thing's dog form, which was designed by Stan Winston. In 2011, a prequel to the 1982 film was released, directed by Matthijs van Heijningen Jr. The creature effects were initially created using a hybrid of computer-generated and practical effects, though most of the practical effects were replaced with CGI during production.

Character symbolism In the 1951 film, the Thing has been considered symbolic of the threat of communism during the Cold War. In the 1982 film, the Thing sows distrust among the crew members, representing anti-communist paranoia and the Red Scares.

Reception In 1982, Cinefantastique described the titular alien in John Carpenter's The Thing as "the most unloved monster in movie history", writing that the creature was disliked by critics, filmgoers, and the makeup union. Despite this negative reception, the Thing's portrayal with practical effects was praised as technically brilliant in contemporary reviews. The 2011 film also received a negative response, with IGN comparing the film to the alien itself, calling it "an insidious, defective mimic of the real, er, thing". In particular, the creature's computer-generated depiction was compared negatively to the 1982 film's practical effects.

See also List of horror film villains

References

Illustrations

The Thing (character) illustration
The Thing (character): James Arness as the Thing in The Thing from Another World
James Arness as the Thing in The Thing from Another World

Worked examples

Example 1 — a first encounter with The Thing (character)

Start with the simplest possible case. Write down what The Thing (character) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to The Thing (character) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about The Thing (character) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of The Thing (character)

In research
The Thing (character) appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses The Thing (character) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
The Thing (character) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Characters in written science fiction, Extraterrestrial characters in films, Extraterrestrial characters in literature, so understanding it makes those chapters shorter.
In everyday life
Look for The Thing (character) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study The Thing (character) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what The Thing (character) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain The Thing (character) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is The Thing (character) in simple terms?

The Thing is a fictional shapeshifting and telepathic alien and a science fiction antagonist. It first appeared in the novella Who Goes There? by John W.

Why does The Thing (character) matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study The Thing (character)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on The Thing (character).

Tags

  • Characters in written science fiction
  • Extraterrestrial characters in films
  • Extraterrestrial characters in literature
  • Extraterrestrial supervillains
  • Fictional extraterrestrial species and races
  • Fictional impostors
  • Fictional mass murderers
  • Fictional monsters
  • Fictional parasites
  • Fictional shapeshifters
  • Fictional telepaths
  • Horror villains

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