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Theory of Games and Economic Behavior

Theory of Games and Economic Behavior is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Theory of Games and Economic Behavior rather than just read about it. In short: Theory of Games and Economic Behavior, published in 1944 by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory. In its introduction to the 60th anniversary edition, Princeton University Press describes the book as "the classic work upon which modern-day gam…

Theory of Games and Economic Behavior — main illustration
Theory of Games and Economic Behavior — illustration

Key takeaways

  • Theory of Games and Economic Behavior belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Theory of Games and Economic Behavior to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Theory of Games and Economic Behavior from memory before moving on to harder problems.

Reference excerpt

Theory of Games and Economic Behavior, published in 1944 by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory. In its introduction to the 60th anniversary edition, Princeton University Press describes the book as "the classic work upon which modern-day game theory is based."

Overview The book is based partly on earlier research by von Neumann, published in 1928 under the German title "Zur Theorie der Gesellschaftsspiele" ("On the Theory of Board Games"). The derivation of expected utility from its axioms appeared in an appendix to the Second Edition (1947). Von Neumann and Morgenstern used objective probabilities, supposing that all the agents had the same probability distribution, as a convenience. However, Neumann and Morgenstern mentioned that a theory of subjective probability could be provided, and this task was completed by Jimmie Savage in 1954 and Johann Pfanzagl in 1967. Savage extended von Neumann and Morgenstern's axioms of rational preferences to endogenize probability and make it subjective. He then used Bayes' theorem to update these subject probabilities in light of new information, thus linking rational choice and inference. The book begins with a preface. This is then followed by a chapter on the Formulation of the Economic Problem and one on a General Formal Description of Games of Strategy. Zero sum games are then introduced. Firstly with a chapter on a Theory of Zero-Sum Two-Person Games, then one on Examples, and then one on Three-Person Games Zero Sum games. A General Theory: Zero-Sum N-Person Games is offered and then a chapter on Four-Person Zero-Sum games. After these is a chapter offering Some Remarks Concerning N ≧ 5 Participants Games. Then chapters on the Composition and Decomposition of Games, one on Simple Games and one on General Non-Zero-Sum Games are provided. The final chapter is on Extensions of the Concepts of Domination and Solution. After this at the end of the book there is an appendix offering an Axiomatic Treatment of Utility.

Reception Richard Stone described the book as the most important publication in the field of economics since The General Theory of Employment, Interest and Money (1936) by John Maynard Keynes. Arthur Herbert Copeland deemed the book an importance advance in making economics an exact science. Herbert A. Simon also praised the book.

See also Pfanzagl, J (1967). "Subjective Probability Derived from the Morgenstern-von Neumann Utility Theory". In Martin Shubik (ed.). Essays in Mathematical Economics In Honor of Oskar Morgenstern. Princeton University Press. pp. 237–251. Pfanzagl, J. in cooperation with V. Baumann and H. Huber (1968). "Events, Utility and Subjective Probability". Theory of Measurement. Wiley. pp. 195–220. Morgenstern, Oskar (1976). "Some Reflections on Utility". In Andrew Schotter (ed.). Selected Economic Writings of Oskar Morgenstern. New York University Press. pp. 65–70. Morgenstern Oskar (1976). "The Collaboration Between Oskar Morgenstern and John von Neumann on the Theory of Games". Journal of Economic Literature. 14 (3): 805–816. JSTOR 2722628. Hurwicz Leonid (1945). "The Theory of Economic Behavior". American Economic Review. 35 (5): 909–925. JSTOR 1812602. Kaysen Carl (1946). "A Revolution in Economic Theory?". Review of Economic Studies. 14 (1): 1–15. doi:10.2307/2295753. JSTOR 2295753. Marschak Jacob (1946). "Neumann's and Morgenstern's New Approach to Static Economics" (PDF). Journal of Political Economy. 54 (2): 97–115. doi:10.1086/256327. S2CID 154536775.

References

External links Theory of Games and Economic Behavior, full text at archive.org (public domain)

Worked examples

Example 1 — a first encounter with Theory of Games and Economic Behavior

Start with the simplest possible case. Write down what Theory of Games and Economic Behavior claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Theory of Games and Economic Behavior before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Theory of Games and Economic Behavior ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Theory of Games and Economic Behavior

In research
Theory of Games and Economic Behavior appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Theory of Games and Economic Behavior in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Theory of Games and Economic Behavior is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1944 in economic history, 1944 non-fiction books, Books about game theory, so understanding it makes those chapters shorter.
In everyday life
Look for Theory of Games and Economic Behavior outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Theory of Games and Economic Behavior in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Theory of Games and Economic Behavior means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Theory of Games and Economic Behavior out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Theory of Games and Economic Behavior in simple terms?

Theory of Games and Economic Behavior, published in 1944 by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory. In its introduction to th…

Why does Theory of Games and Economic Behavior matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Theory of Games and Economic Behavior?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Theory of Games and Economic Behavior.

Tags

  • 1944 in economic history
  • 1944 non-fiction books
  • Books about game theory
  • Collaborative non-fiction books
  • Economics books
  • John von Neumann
  • Political science books
  • Princeton University Press books
  • Sociology books

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