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Three Mile Island (video game)

Three Mile Island (video game) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Three Mile Island (video game) rather than just read about it. In short: Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.

Three Mile Island (video game) — main illustration
Three Mile Island (video game) — illustration

Key takeaways

  • Three Mile Island (video game) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Three Mile Island (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Three Mile Island (video game) from memory before moving on to harder problems.

Reference excerpt

Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.

Background The game gets its name from the Three Mile Island accident, which occurred the same year as its release. The date the game is set is December 30, 1978 - which was also the day Unit 2 of the Three Mile Island Nuclear Generating Station went into commercial operation.

Contents Three Mile Island is a simulation game set in a nuclear power plant with an impending nuclear meltdown.

Reception Bruce F. Webster reviewed Three Mile Island in The Space Gamer No. 34. Webster commented that "Three Mile Island is not a cheap piece of software, in any sense of the term. But for those of you with the interest and the money, I can recommend it to you without reservations."

See also Scram, a 1981 video game with a similar premise

References

External links Three Mile Island at MobyGames

Worked examples

Example 1 — a first encounter with Three Mile Island (video game)

Start with the simplest possible case. Write down what Three Mile Island (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Three Mile Island (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Three Mile Island (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Three Mile Island (video game)

In research
Three Mile Island (video game) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Three Mile Island (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Three Mile Island (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1979 video games, Apple II-only games, Apple II games, so understanding it makes those chapters shorter.
In everyday life
Look for Three Mile Island (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Three Mile Island (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Three Mile Island (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Three Mile Island (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Three Mile Island (video game) in simple terms?

Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.

Why does Three Mile Island (video game) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Three Mile Island (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Three Mile Island (video game).

Tags

  • 1979 video games
  • Apple II-only games
  • Apple II games
  • Muse Software games
  • Simulation video game stubs
  • Simulation video games
  • Software programmed in BASIC
  • Video games about nuclear technology
  • Video games developed in the United States

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