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Throw (projector)

Throw (projector) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Throw (projector) rather than just read about it. In short: In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).

Throw (projector) — main illustration
Throw (projector) — illustration

Key takeaways

  • Throw (projector) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Throw (projector) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Throw (projector) from memory before moving on to harder problems.

Reference excerpt

In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully). Throw ratio is a characteristic of the lens of the projector (although "projector throw" and "lens throw" are often used synonymously). Some projectors (typically larger, more expensive ones) are able to accept a variety of lenses, while lower cost projectors tend to have a permanent lens that is not designed to be changed. Some lenses are fixed at a specific throw ratio, while most are adjustable (zoomable) to a range of throw ratios. Distance to the screen is measured from the front of the lens.

Formula Distance (D), Width (W), Throw Ratio (R) If the distance and width are known, calculate the throw ratio using the formula: R = D / W If the screen width and throw ratio are known, calculate the distance using the equivalent formula: D = W x R Although it is often stated as a single value (or range of values), throw ratio is a comparison of D : W. To reduce this to a single number (as is typically seen in projector/lens specifications), start by dividing both sides by W, leaving us with D / W : 1. The 1 on the right means "for each one unit of width of the screen, how many units away should the projector be?" In practice the 1 is often assumed (omitted) when listing this specification.

Examples (fixed lenses) A video projector (lens) with a throw ratio of 2.0 (or 2.0 : 1) would need to be positioned at a distance that is twice the width of the screen. So if the screen is 60" wide, the projector needs to be 120" from the screen. Each dimension can also be given in feet, meters, or centimeters, as long as both measurements are in the same units. A video projector (lens) with a throw ratio of 0.4 or less would be positioned relatively close to the screen, and would be considered a "short throw projector". A video projector that must be positioned very far from the screen would need a "long throw lens" with a throw ratio like 7.5.

Zoom lenses While some lenses have a fixed throw ratio (as in the examples above), most are adjustable. This is referred to as a zoom lens, and the throw ratio is given as a range (e.g. 1.2 - 3.0). This provides flexibility in positioning the projector, since the lens can be adjusted to accommodate any throw ratio within that range. EXAMPLE: A video projector with a throw ratio of 1.2 - 3.0 is to be used on a screen that is 100" wide. Starting with the smaller value, we use the formula above (D = W x R, or D = 100 x 1.2) to determine that the closest position possible is 120". The farthest position for this projector is then 300". Installing this projector anywhere within the range of 120" to 300" from the screen will allow us (by adjusting the zoom setting on the lens) to fill the screen. CAUTION: In some projector/lens specifications, the ability of a lens to adjust (zoom) its throw ratio is given as yet another ratio. This can be a source of confusion. For the above example, a manufacturer might say that the lens has a zoom ratio of 2.5 (3.0 / 1.2 = 2.5), or a "2.5:1 zoom lens". A greater zoom ratio means that the lens is able to adjust more, but it says nothing about the specific throw ratios the lens is designed for. Another lens with a throw ratio range of 2.4 - 6.0 would have the exact same zoom ratio as the previous example. The "zoom ratio" is more useful for marketing purposes, while the actual "throw ratios" are necessary for designing a projection system. In some cases, the term "zoom ratio" is not used, which can contribute to confusion. If a single value is given (not a range of values) and the lens is capable of zooming, the value is likely the zoom ratio. A relatively small percentage of lenses have no zoom capability (fixed lenses), so their actual throw ratio would be given as a single value.

References

External links Projector guide how to buy a projector throw distance and positioning

Worked examples

Example 1 — a first encounter with Throw (projector)

Start with the simplest possible case. Write down what Throw (projector) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Throw (projector) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Throw (projector) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Throw (projector)

In research
Throw (projector) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Throw (projector) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Throw (projector) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Projectors, so understanding it makes those chapters shorter.
In everyday life
Look for Throw (projector) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Throw (projector) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Throw (projector) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Throw (projector) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Throw (projector) in simple terms?

In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the sc…

Why does Throw (projector) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Throw (projector)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Throw (projector).

Tags

  • Projectors

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