ArticleslgStudy

computer science

Thrustmaster

Thrustmaster is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Thrustmaster rather than just read about it. In short: Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands including Airbus, Boeing, Ferrari, Gran Turismo, and the U.S.

Thrustmaster — main illustration
Thrustmaster — illustration

Key takeaways

  • Thrustmaster belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Thrustmaster to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Thrustmaster from memory before moving on to harder problems.

Reference excerpt

Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands including Airbus, Boeing, Ferrari, Gran Turismo, and the U.S. Air Force and it licenses some products under Sony's PlayStation and Microsoft's Xbox licenses.

History

Norm Winningstad helped found Thrustmaster in 1990 in Hillsboro, Oregon. By early 1991 the company began advertising the Thrustmaster Weapons Control System in computer magazines. It worked mainly on developing flight control for simulation on IBM Compatible Computers. The company has utilized the HOTAS system for use in computer flight simulation and has modeled some controllers after flight controls of real aircraft. The company made its name in making expensive but high-quality HOTAS controllers in the mid-1990s. By 1995, its sales grew to $15 million and then to $25 million by 1998. In July 1999, the gaming peripherals operations and brand name was acquired from Thrustmaster for $15 million by the Guillemot Corporation Group of France (which also bought Hercules Computer Technology ini 1999 merging the two businesses in a company called Hercules Thrustmaster, with headquarters in Carentoir, France, while keeping the two brands separate). The new Thrustmaster company gradually extended the product portfolio beyond flight simulation to other simulation peripherals for PC, PlayStation and Xbox consoles:

racing simulation as the T-GT, TS-XW, TX-RW, T300, T150, T80, TH8A gearbox, TSSH Handbrake, BT LED display, and wheels add-ons, gamepads as GPX, Score-A, T-Wireless, Dual Analog, eSwap, DualShock controller, gaming headphones as Y-C300 CPX, T.Assault Six, T.Racing Scuderia Ferrari Edition, and T.Flight U.S. Air Force Edition headset. In 2019, Thrustmaster turnover is €59 million (US$66 million).

HOTAS Cougar Formerly one of its most expensive joysticks is the HOTAS Cougar, a close but not exact reproduction of both the throttle and stick that is used in the real F-16 block 52 fighter aircraft. The product features all-metal construction and numerous programming possibilities but is hampered by low-quality potentiometers, leading to a thriving replacement industry. Some of the devices have had reported quality problems, including play in the centering springs and the tendency of the speedbrake switch to break due to a manufacturing defect (this has been fixed on later serial numbers). Many independent companies have produced replacement components for the Cougar to address these issues. They include redesigned gimbals which center more firmly, contactless potentiometers to replace worn originals, and even several force-controlled mods that make the stick sense pressure without moving (similar to an F-16 stick). Besides fixing complaints with the original product, these aftermarket parts have the potential to extend the life of the Cougar well past the time when Thrustmaster stops supporting it, but usually at double, even triple the price of the original purchase. However, the market for such mods tends to be limited, and many customers keep their Cougars as they came from the factory. The HOTAS Cougar was replaced by the HOTAS Warthog in 2010, which replicates the flight controls used in the A-10 Thunderbolt II, using Hall effect sensors for the joystick and throttle axes instead of potentiometers.

Ferrari partnership In 1999, Thrustmaster made its first ever replica wheel of the Ferrari 360 Modena followed in 2002 when a wheel was inspired by seven-time world champion Michael Schumacher. After three years, Thrustmaster came out with the Enzo racing wheel. The next wheel to be released was in May 2010 when the concept of the Ferrari Wireless GT Cockpit 430 Scuderia Edition racing wheel comes out. In July of that same year the Cockpit is named "Product of the Month" and crowned "#1 Racing Wheel" for July/August by Spanish magazine Playmania. Then in August 2011, the 458 Italia wheel is released making the first time a wheel was licensed by Microsoft. At the 2011 Italian Grand Prix in Monza, Italy, it unveiled new products under the Ferrari license. The two products were the Ferrari F1 Wheel Integral T500 and the Ferrari F1 Wheel Add-on. Later in 2011 with Ferrari they made two Thrustmaster Gamepads under the colors of the Ferrari 150th Italia. They were the F1 Wireless Gamepad Ferrari 150th Italia Alonso Edition and the F1 Dual Analog Gamepad Ferrari 150th Italia Exclusive Edition. 2013 saw the release of the TX Racing Wheel 458 Italia Edition with Brushless motors and magnetic sensors. In 2014, came the release of the most affordable wheel to ever have an official Microsoft License at just under US$100, the Ferrari 458 Spider Racing Wheel. 2015 had the release of the T150 Ferrari Wheel Force Feedback. In 2018, the last Ferrari product with Thrustmaster at the time bundled with the T.Racing Scuderia Ferrari Edition headset and the 599xx Evo wheel, was released. In 2021, Thrustmaster unveiled a sim racing replica of the Ferrari SF1000 wheel.

Thrustmaster Civil Aviation

In 2020, Thrustmaster launched the Thrustmaster Civil Aviation (TCA) line with the TCA Sidestick Airbus Edition, a 1:1 replica of the sidestick on an Airbus A320, followed by the miniaturized TCA Quadrant Airbus Edition, which replicates the throttle, and finally the TCA Throttle Quadrant Add-On Airbus Edition, which replicated the flaps, speed brake, landing gear, and parking brake controls, among others. The sidestick and throttle quadrant were sold together as the TCA Officer Pack Airbus Edition, and with the add-on sold as the TCA Captains Pack Airbus Edition in 2021. In 2021, the Airbus products were followed by the TCA Yoke Pack Boeing Edition, which is a replica of the yoke on a Boeing 787 and a three-axis quadrant, which can be configured with flaps, throttle, and spoilers, which were eventually available separately.

… excerpt ends here. Continue reading the full article.

Illustrations

Thrustmaster illustration
Thrustmaster: A Thrustmaster T-Flight Hotas-X from 2008
A Thrustmaster T-Flight Hotas-X from 2008
Thrustmaster: A Thrustmaster T.16000M joystick (2009)
A Thrustmaster T.16000M joystick (2009)
Thrustmaster: A Thrustmaster TCA Airbus Edition sidestick
A Thrustmaster TCA Airbus Edition sidestick

Worked examples

Example 1 — a first encounter with Thrustmaster

Start with the simplest possible case. Write down what Thrustmaster claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Thrustmaster before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Thrustmaster ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Thrustmaster

In research
Thrustmaster appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Thrustmaster in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Thrustmaster is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1990 establishments in Oregon, Companies based in Hillsboro, Oregon, Computer companies of the United States, so understanding it makes those chapters shorter.
In everyday life
Look for Thrustmaster outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Thrustmaster” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Thrustmaster in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Thrustmaster means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Thrustmaster out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Thrustmaster in simple terms?

Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands including Airbus, Boeing, Ferrari, Gran Turismo, and the U.S.

Why does Thrustmaster matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Thrustmaster?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Thrustmaster.

Tags

  • 1990 establishments in Oregon
  • Companies based in Hillsboro, Oregon
  • Computer companies of the United States
  • Computer hardware companies
  • Computer peripheral companies
  • Computing input devices
  • Electronics companies established in 1990
  • Game controllers

Keep exploring