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Timothy Binkley

Timothy Binkley is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Timothy Binkley rather than just read about it. In short: Timothy Binkley (born Timothy Glenn Binkley; September 14, 1943) is an American philosopher, artist, and teacher known for his writings about conceptual art and aesthetics, as well as several essays that helped to define computer art. He is also known for his interactive art installations from the late 1980s and early 1990s.

Timothy Binkley — main illustration
Timothy Binkley — illustration

Key takeaways

  • Timothy Binkley belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Timothy Binkley to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Timothy Binkley from memory before moving on to harder problems.

Reference excerpt

Timothy Binkley (born Timothy Glenn Binkley; September 14, 1943) is an American philosopher, artist, and teacher known for his writings about conceptual art and aesthetics, as well as several essays that helped to define computer art. He is also known for his interactive art installations from the late 1980s and early 1990s.

Overview Timothy Binkley studied mathematics at University of Colorado at Boulder, earning a B.A. (1965) and an M.A. (1966). His doctorate in philosophy, from the University of Texas at Austin (1970), explored Ludwig Wittgenstein's use of language. Binkley has taught at several colleges and universities in the United States. He taught philosophy at the University of Notre Dame for three years before moving to New York. He was subsequently hired to chair the Humanities Department at the School of Visual Arts, which under his leadership became the Humanities and Science Department. In 1982 he initiated the first computer art courses, which led to formal graduate and undergraduate programs in computer art. He went on to chair the MFA Computer Art program, the first of its kind in the country. In 1992, he founded the New York Digital Salon, an international exhibition of computer art. His work has been supported by a number of grants, including from the Ford Foundation and the National Endowment for the Humanities.

Philosophy Binkley postulates that 20th-century art is a strongly self-critical discipline, which creates ideas free of traditional piece-specifying conventions including aesthetic parameters and qualities. If an artwork is a piece, that piece isn't necessarily an aesthetic object—or an object at all. Binkley states that anything that can be thought about or referred to can be labeled an artwork by an artist.

Binkley argues that the computer is neither a medium nor a tool, since both media and tools have inherent characteristics that can be explored through an artist's gestures or physical events for mark-making. Instead, the computer is a chameleon-like or even promiscuous assistant, whose services can be applied to any number of tasks and whose capabilities can be defined endlessly from application to application. Binkley refers to the computer as a non-specific technology and an incorporeal metamedium. Yet the computer contains phenomena not found in other media: namely, a conceptual space where symbolic content can be modified using mathematical abstractions. The notion of an “original” and its consequent value are considered irrelevant, obsolete, or inapplicable to computer art. Binkley's philosophy extends beyond art and aesthetics to culture itself, whose foundations he believes we are overhauling through our involvement with computers. Several of his essays have been translated into French, and his most-cited essay, "Piece: Contra Aesthetics," has been anthologized repeatedly, most recently in 1996 in Aesthetics in Perspective, edited by Katherine Higgins.

Art and Software Since the late 1980s, Binkley has exhibited his interactive art in the United States, Europe, South America, and Asia. His 1994 work Rest Rooms was a prescient exploration of changing expectations around privacy and gender in public rest rooms at the dawn of the internet age. In this installation, two rest rooms were networked together with video cameras so that people in the two space could talk to each other. There was also a virtual space that allowed the users to draw or write together in real time. Books of Change (1993) was a slightly tongue-in-cheek take on the morphing software that was just becoming popular in the early 1990s. In this installation, users could interject their own image between two entirely different images (for example, a frog and a car). The resulting morph between the three images could then be output as a flip book. In 1991, Binkley created Watch Yourself, his most exhibited interactive artwork. Here, users stand in front of a screen and attempt to intersect their image with an image fragment (often a picture frame) that is slowly falling down the screen. Once their image is thus captured, it gets placed inside the famous painting from which the image fragment came. Through this virtual iconoclasm, the users become subjects in paintings they have only known as viewers. Binkley has also created stand-alone software. In 1992, he published Symmetry Studio, an application for creating and learning about visual symmetries. Developed for early Macintosh computers in collaboration with the artist John F. Simon Jr., it came with a handbook. Then, in 1996, he founded the company TR Squared with film producer Ron Kastner to create computer games targeted to women and girls.

Bibliography

Books Symmetry Studio: Computer-Aided Surface Design. New York: Van Nostrand Reinhold, 1992. With John F. Simon Jr. Includes surface design software on CD. Wittgenstein's Language. The Hague: Martinus Nijhoff, 1973.

… excerpt ends here. Continue reading the full article.

Illustrations

Timothy Binkley illustration

Worked examples

Example 1 — a first encounter with Timothy Binkley

Start with the simplest possible case. Write down what Timothy Binkley claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Timothy Binkley before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Timothy Binkley ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Timothy Binkley

In research
Timothy Binkley appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Timothy Binkley in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Timothy Binkley is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1943 births, 20th-century American male artists, 21st-century American artists, so understanding it makes those chapters shorter.
In everyday life
Look for Timothy Binkley outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Timothy Binkley in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Timothy Binkley means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Timothy Binkley out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Timothy Binkley in simple terms?

Timothy Binkley (born Timothy Glenn Binkley; September 14, 1943) is an American philosopher, artist, and teacher known for his writings about conceptual art and aesthetics, as well as several essays that helped to define computer art. He is also known for his interactive art installations from the…

Why does Timothy Binkley matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Timothy Binkley?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Timothy Binkley.

Tags

  • 1943 births
  • 20th-century American male artists
  • 21st-century American artists
  • 21st-century American historians
  • 21st-century American male artists
  • 21st-century American philosophers
  • American digital artists
  • American installation artists
  • American multimedia artists
  • American new media artists
  • American philosophers of art
  • American philosophy writers

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