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Toe loop jump

Toe loop jump is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Toe loop jump rather than just read about it. In short: The toe loop jump is the simplest of the six jumps in the sport of figure skating. It was invented in the 1920s by American professional figure skater Bruce Mapes, who may have also invented the flip jump.

Toe loop jump — main illustration
Toe loop jump — illustration

Key takeaways

  • Toe loop jump belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Toe loop jump to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Toe loop jump from memory before moving on to harder problems.

Reference excerpt

The toe loop jump is the simplest of the six jumps in the sport of figure skating. It was invented in the 1920s by American professional figure skater Bruce Mapes, who may have also invented the flip jump. The skater skates forward on the inside edge of the blade, switches to a backward-facing position, and takes off from a back outside edge with help from the other foot's toe pick. The skater lands on the same back outside edge. In competition, the toe loop is the most commonly performed jump and the most common second jump of a combination. The base value of a single toe loop is 0.40; the base value of a double toe loop is 1.30; the base value of a triple toe loop is 4.20; the base value of a quadruple toe loop is 9.50, and the base value for a quintuple toe loop is 14.

Firsts

Technique The toe loop is considered the simplest jump because not only do skaters use their toe-picks to execute it, but their hips are already facing the direction in which they will rotate. The toe loop is the easier jump to add multiple rotations to because the toe-assisted takeoff adds power to the jump, and because a skater can turn their body toward the assisting foot at takeoff, which slightly reduces the rotation required in the air. It is often added to more difficult jumps during combinations and is the most common second jump performed in combinations. It is also the most commonly attempted jump, as well as "the most commonly cheated on take off jump", or a jump in which the first rotation starts on the ice rather than in the air. According to figure skating researcher Deborah King and her colleagues, the toe loop jump can be divided into four key events and three phases. The key events are: the toe-pick, or the moment the skater places their toepick into the ice; the take-off, or the last contact they make with the ice; the jump's maximum height; and the landing, or the moment the skater returns to the ice. The three phases are: the approach, which begins when the skater initiates the three turn entry into the jump and ends when they initiate the toe-pick; propulsion, which begins at the toe-pick and ends at take-off; and flight, which begins at take-off and ends at landing. A skater initiates a toe loop done in isolation with a forward approach on the inside edge of the blade, then switches to a backward-facing position before its takeoff. The takeoff is accomplished from a back outside edge and with assistance from the toepick of the other foot. The jump is exited from the back outside edge of the same foot. The skater may arrive on the back outside edge either as the back outside edge exiting from a forward three turn initiated on the inside edge, or from a forward three turn initiated on the outside edge and exited on the inside edge, followed by a change of foot. When the toe loop is done in combination, the back outside edge is the landing of the previous jump. After completing the three turn or previous jump, the skater reaches their free leg behind them and slightly outside the direction they are traveling, much like a pole-vaulter; this is the opposite foot they will use to land. Then they place the toepick in the ice with the free leg, and jump while pulling the take-off leg back and around and reaching forward and around with the arm and shoulder on the same side as the take-off leg, thus achieving the rotation. They draw their arms into the body for the desired number of rotations. At the time of take-off, the skater should face forward, with their free leg approximately parallel to their take-off foot and with their arms as close to their body as possible, which results in keeping their arms and legs close to their bodies and remaining in tight rotating positions at the moment of take-off. This helps attain faster rotational velocities in the air. King and her colleagues, when they studied quadruple toe loop jumps at the 2002 Winter Olympics in Salt Lake City, Utah, counted 71 attempted quadruple toe loop jumps or quadruple toe-loop combination jumps. Of those, there were 33 quadruple toe loops performed not in combination with other jumps, 13 of which were landed cleanly, without a fall, without the skater touching a hand down on the ice, or without stepping out of the landing onto the other foot. They also found that "the most significant aspect" for completing toe loop jumps was the ability to increase rotational velocity while in the air. King also found that skaters who performed quadruple toe loops began to rotate their shoulders earlier than in triples, so that by the time they completed their toe-pick, their hips and shoulders were more aligned about their longitudinal axes. As a result, their hips and shoulders turned more uniformly during the propulsion phase of the jump. Vertical take-off velocity, however, was higher for both quadruple and triple toe loops, resulting in "higher jumps and more time in the air to complete the extra revolution for the quadruple toe-loop".

Gallery

Videos

Footnotes

References

Works cited "ISU Figure Skating Media Guide 2025/26" (PDF). Lausanne, Switzerland: International Skating Union. 21 August 2025. Archived (PDF) from the original on 14 September 2025. Retrieved 19 February 2026. Kestnbaum, Ellyn (2003). Culture on Ice: Figure Skating and Cultural Meaning. Middletown, Connecticut: Wesleyan University Press. ISBN 0819566411. King, Deborah; Smith, Sarah; Higginson, Brian; Muncasy, Barry; Scheirman, Gary (2004). "Characteristics of Triple and Quadruple Toe-Loops Performed during The Salt Lake City 2002 Winter Olympics". Sports Biomechanics. 3 (1): 109–123. doi:10.1080/14763140408522833.

Illustrations

Toe loop jump illustration
Toe loop jump illustration
Toe loop jump illustration

Worked examples

Example 1 — a first encounter with Toe loop jump

Start with the simplest possible case. Write down what Toe loop jump claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Toe loop jump before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Toe loop jump ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Toe loop jump

In research
Toe loop jump appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Toe loop jump in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Toe loop jump is common in secondary-school and first-year university syllabi. It links to neighbouring topics Figure skating elements, Jumping sports, Sports biomechanics, so understanding it makes those chapters shorter.
In everyday life
Look for Toe loop jump outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Toe loop jump in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Toe loop jump means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Toe loop jump out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Toe loop jump in simple terms?

The toe loop jump is the simplest of the six jumps in the sport of figure skating. It was invented in the 1920s by American professional figure skater Bruce Mapes, who may have also invented the flip jump.

Why does Toe loop jump matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Toe loop jump?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Toe loop jump.

Tags

  • Figure skating elements
  • Jumping sports
  • Sports biomechanics

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