Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. A Mac OS X port was developed by Beenox and published by Aspyr the same year. It is the sixth instalment in the Tomb Raider series, acting as a direct sequel to Tomb Raider: The Last Revelation (1999) and Tomb Raider: Chronicles (2000). The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. The gameplay follows series tradition, with Lara navigating platforming environments while incorporating stealth and character growth elements. The game's development began three years before its release. The intention was to create a different game from previous entries in the franchise, one that could compete better with newer action games and fully exploit the potential of the sixth generation of gaming platforms. It was also planned to be the first in a new trilogy of Tomb Raider games released for the new generation. However, development was fraught with difficulties, which led to the game being delayed twice and numerous planned sections of the game were scaled back in order to meet deadlines. Despite selling 2.5 million copies worldwide, The Angel of Darkness received generally negative reviews from critics; while some praise went to its story, the game was widely faulted for its poor controls, camera and numerous technical issues. In the aftermath of the game's release, the planned sequels were scrapped, and the development of the franchise was transferred to Crystal Dynamics for the next entry in the series, Tomb Raider: Legend (2006). A remastered version, which reinstates dialogue and mechanics that were scrapped during the original game's development, was included in Tomb Raider IV–VI Remastered, released in 2025.
Gameplay Tomb Raider: The Angel of Darkness, like previous Tomb Raider games, is a third-person action-adventure puzzle game. Players control the main series protagonist Lara Croft throughout the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swimming, crawling, swinging on ropes and standard gunplay. Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed while running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer around corners. Lara's ability to sprint, present in the three previous entries in the series, is only available when the player opens a cabinet containing gas masks in the 'Galleries Under Siege' level. Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor stun gun and upgraded versions of weapons like the shotgun. Unlike previous games in the series, Lara has a stamina meter that depletes while she is performing bouts of climbing: if the bar empties before reaching her destination, she falls. The rate at which the meter decrease slows if the player performs special actions that increase Lara's strength. These actions are also necessary to progress through many of the levels. The game incorporates elements similar to a role-playing game, whereby Lara can talk with various NPCs encountered throughout the environment and choose what kinds of answers to give: early in the game, these answers will directly affect her progress through the story. The game also features a second playable character, Kurtis Trent. Initially appearing to be an antagonist, he becomes controllable by the player late in the game. He features mainly identical moves to Lara, and his sections of the game are more based around combat.
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![Tomb Raider: The Angel of Darkness: Promotional screenshot for The Angel of Darkness. The game was created to fully use the PS2's power and incorporate stealth mechanics similar to those of the Metal Gear series.[8][9]](https://upload.wikimedia.org/wikipedia/en/thumb/a/ae/Tomb_Raider_AoD_screenshot.jpg/330px-Tomb_Raider_AoD_screenshot.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)
![Tomb Raider: The Angel of Darkness: Peter Connelly (pictured 2016) acted as co-composer for The Angel of Darkness, creating an orchestral score performed by the London Symphony Orchestra.[27]](https://upload.wikimedia.org/wikipedia/commons/thumb/3/31/Peter_Connelly_%28September_2016%29.jpg/1280px-Peter_Connelly_%28September_2016%29.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)
