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Tomb Raider: The Angel of Darkness

Tomb Raider: The Angel of Darkness is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Tomb Raider: The Angel of Darkness rather than just read about it. In short: Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. A Mac OS X port was developed by Beenox and published by Aspyr the same year.

Tomb Raider: The Angel of Darkness — main illustration
Tomb Raider: The Angel of Darkness — illustration

Key takeaways

  • Tomb Raider: The Angel of Darkness belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Tomb Raider: The Angel of Darkness to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Tomb Raider: The Angel of Darkness from memory before moving on to harder problems.

Reference excerpt

Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. A Mac OS X port was developed by Beenox and published by Aspyr the same year. It is the sixth instalment in the Tomb Raider series, acting as a direct sequel to Tomb Raider: The Last Revelation (1999) and Tomb Raider: Chronicles (2000). The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. The gameplay follows series tradition, with Lara navigating platforming environments while incorporating stealth and character growth elements. The game's development began three years before its release. The intention was to create a different game from previous entries in the franchise, one that could compete better with newer action games and fully exploit the potential of the sixth generation of gaming platforms. It was also planned to be the first in a new trilogy of Tomb Raider games released for the new generation. However, development was fraught with difficulties, which led to the game being delayed twice and numerous planned sections of the game were scaled back in order to meet deadlines. Despite selling 2.5 million copies worldwide, The Angel of Darkness received generally negative reviews from critics; while some praise went to its story, the game was widely faulted for its poor controls, camera and numerous technical issues. In the aftermath of the game's release, the planned sequels were scrapped, and the development of the franchise was transferred to Crystal Dynamics for the next entry in the series, Tomb Raider: Legend (2006). A remastered version, which reinstates dialogue and mechanics that were scrapped during the original game's development, was included in Tomb Raider IV–VI Remastered, released in 2025.

Gameplay Tomb Raider: The Angel of Darkness, like previous Tomb Raider games, is a third-person action-adventure puzzle game. Players control the main series protagonist Lara Croft throughout the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swimming, crawling, swinging on ropes and standard gunplay. Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed while running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer around corners. Lara's ability to sprint, present in the three previous entries in the series, is only available when the player opens a cabinet containing gas masks in the 'Galleries Under Siege' level. Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor stun gun and upgraded versions of weapons like the shotgun. Unlike previous games in the series, Lara has a stamina meter that depletes while she is performing bouts of climbing: if the bar empties before reaching her destination, she falls. The rate at which the meter decrease slows if the player performs special actions that increase Lara's strength. These actions are also necessary to progress through many of the levels. The game incorporates elements similar to a role-playing game, whereby Lara can talk with various NPCs encountered throughout the environment and choose what kinds of answers to give: early in the game, these answers will directly affect her progress through the story. The game also features a second playable character, Kurtis Trent. Initially appearing to be an antagonist, he becomes controllable by the player late in the game. He features mainly identical moves to Lara, and his sections of the game are more based around combat.

… excerpt ends here. Continue reading the full article.

Illustrations

Tomb Raider: The Angel of Darkness: Promotional screenshot for The Angel of Darkness. The game was created to fully use the PS2's power and incorporate stealth mechanics similar to those of the Metal Gear series.[8][9]
Promotional screenshot for The Angel of Darkness. The game was created to fully use the PS2's power and incorporate stealth mechanics similar to those of the Metal Gear series.[8][9]
Tomb Raider: The Angel of Darkness: Peter Connelly (pictured 2016) acted as co-composer for The Angel of Darkness, creating an orchestral score performed by the London Symphony Orchestra.[27]
Peter Connelly (pictured 2016) acted as co-composer for The Angel of Darkness, creating an orchestral score performed by the London Symphony Orchestra.[27]

Worked examples

Example 1 — a first encounter with Tomb Raider: The Angel of Darkness

Start with the simplest possible case. Write down what Tomb Raider: The Angel of Darkness claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Tomb Raider: The Angel of Darkness before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Tomb Raider: The Angel of Darkness ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Tomb Raider: The Angel of Darkness

In research
Tomb Raider: The Angel of Darkness appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Tomb Raider: The Angel of Darkness in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Tomb Raider: The Angel of Darkness is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2003 video games, 3D platformers, Action-adventure games, so understanding it makes those chapters shorter.
In everyday life
Look for Tomb Raider: The Angel of Darkness outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Tomb Raider: The Angel of Darkness in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Tomb Raider: The Angel of Darkness means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Tomb Raider: The Angel of Darkness out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Tomb Raider: The Angel of Darkness in simple terms?

Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. A Mac OS X port was developed by Beenox and published by Aspyr the same year.

Why does Tomb Raider: The Angel of Darkness matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Tomb Raider: The Angel of Darkness?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Tomb Raider: The Angel of Darkness.

Tags

  • 2003 video games
  • 3D platformers
  • Action-adventure games
  • Aspyr games
  • Beenox games
  • Core Design games
  • Eidos Interactive games
  • MacOS games
  • Mutants in fiction
  • PlayStation 2 games
  • Sequel video games
  • Single-player video games

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