ArticleslgStudy

computer science

Transreality game

Transreality game is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Transreality game rather than just read about it. In short: A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space.

Key takeaways

  • Transreality game belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Transreality game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Transreality game from memory before moving on to harder problems.

Reference excerpt

A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions. The essential part of transreality gaming is considered to be the fluidity between physical and virtual stages of gameplay, making it more and more difficult to see the distinction between what is allegedly 'virtual' and what is allegedly 'real' while playing. Looking at a transreality game from that perspective it may also integrate (big) data feeds into the storylines of games as a means to make the gameplay more immersive, like in the setup of Liping Xie's experimental scientific simulations in which a population of sample individuals search a real-world optimum in a virtual problem space, driven by real world forces in that space. Further on it could benefit from new layers of reality mining, connected intelligence and ubiquitous computing that incorporate machines into our lives like the Internet of things and wearable computing (both using sensors that are able to immediately re-create the actual world on and around a player on his or her device), cryptocurrencies, micropayments and nanopayments (for handling transmedial game credits), deployment of cleverbots, mind files and intelligent agent systems (to enhance the natural feel and learning skills of game characters) and games using kinetics (through motion controllers or through haptics). Different authors have used the adjective 'transreal' as a starting point for the design of location-based games (like pervasive games, mixed reality games and augmented reality games) and cross media games (like simulation games, LARP and alternate reality games). All of these genres offer game experiences integrated with everyday routines and social networks. Its applications are to be found in serious games (education, awareness, skill training), gamification (like in production centers, marketing, research and testing) as well as in mobile multiplayer trans-reality games, MMTRG (including gamification of Foursquare), using the actual geolocation of the player in the gameplay, like in games such as Ingress, Pokémon Go, Shadow Cities, Zombies, Run!, YouCatch, Roads of San Francisco, City Race Munich and Parallel Kingdom. From a broader perspective it is argued that different location aware and transmedial game formats may also be considered to merely provide a facilitating infrastructure for transreality gaming in a broader sense, positioned as a new way of looking at the design of game spaces, meant to be played across different realities rather than across different media.

References

Further reading The Emergence of the Digital Humanities (Steven E. Jones) ISBN 978-0415635523 Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Jane McGonigal) ISBN 978-1594202858 The Oxford Handbook of Virtuality (Mark Grimshaw) ISBN 978-0-19-982616-2 Pervasive Games: Theory and Design (Markus Montola, Jaakko Stenros, Annika Waern) ISBN 978-0123748539 Interactive Storytelling: Techniques for 21st Century (Andrew Glassne) ISBN 978-1568812212 This Is Not A Game: A Guide to Alternate Reality Gaming (Dave Szulborski) ISBN 978-1411625952 Beyond Reality: A Guide to Alternate Reality Gaming (John W. Gosney) ISBN 978-1592007370 @Hearts@Minds#Transreality (Harry van Boven; Ed Fennema) The Transreal: Political Aesthetics of Crossing Realities (Cárdenas et al.) ISBN 0-9839152-4-5

Worked examples

Example 1 — a first encounter with Transreality game

Start with the simplest possible case. Write down what Transreality game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Transreality game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Transreality game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Transreality game

In research
Transreality game appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Transreality game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Transreality game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Human–computer interaction, Mixed reality games, Outdoor locating games, so understanding it makes those chapters shorter.
In everyday life
Look for Transreality game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Transreality game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Transreality game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Transreality game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Transreality game in simple terms?

A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly t…

Why does Transreality game matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Transreality game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Transreality game.

Tags

  • Human–computer interaction
  • Mixed reality games
  • Outdoor locating games
  • Simulation video games

Keep exploring