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Treasure Planet: Battle at Procyon

Treasure Planet: Battle at Procyon is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Treasure Planet: Battle at Procyon rather than just read about it. In short: Treasure Planet: Battle at Procyon is a real-time strategy video game, part of Disney's Action Game strand, which includes epic 3D ship battles. The game takes place five years after the events of the film, Treasure Planet.

Treasure Planet: Battle at Procyon — main illustration
Treasure Planet: Battle at Procyon — illustration

Key takeaways

  • Treasure Planet: Battle at Procyon belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Treasure Planet: Battle at Procyon to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Treasure Planet: Battle at Procyon from memory before moving on to harder problems.

Reference excerpt

Treasure Planet: Battle at Procyon is a real-time strategy video game, part of Disney's Action Game strand, which includes epic 3D ship battles. The game takes place five years after the events of the film, Treasure Planet. The single-player campaign details the story of Jim Hawkins ascending the ranks as a naval officer, and an additional skirmish mode includes several historical and open-map skirmishes.

Gameplay Ship navigation is controlled with the mouse. Players can set waypoints for the ship's course and attacks targets, Interaction is also featured, such as focusing the viewpoint on objects, initiating docking manoeuvres, firing tow-ropes and grappling hooks, and, when used on the player ship, activating the cloaking device (only available on the Procyon Submersible). In line with the "classical nautical" design of the ships and the universe in general, the speed control is designed to look like an engine order telegraph. There are four speeds, Full Stop, Ahead Slow, Ahead Full and Emergency Full. Speed affects turning rate, a faster speed results in a wider turning circle. The main focus of the game is engaging in battles. Each ship is loaded with a set number of guns, each in a weapons bank, a weapons hardpoint that can be fitted with certain weaponry depending on its size if allowed by the skirmish or if a new ship is acquired in campaign mode. Each of these banks are classed as one of three sizes, light, medium and heavy. Light guns are weak but quick to reload, medium strike a balance between the other two, and heavy guns are powerful yet slow to reload. There are also lobbing weapons, which are aimed and fired manually. Light guns tend to be more useful against sails (especially the 'Laser Gatling Gun', which acts like a machine gun), and heavy weapons tend to be useful against the hull. Most weapons load, aim and fire automatically, the only acts required on the player's part is to maneuver the ship into a position where the desired target is in the desired weapon's line of sight and stipulating when to fire at a specific section of the targeted ship (sails, hull or rudder). Available weapons that work in the standard configuration include carronades, laser-empowered cannons, plasma rocket cannons, beam weapons, laser Gatling guns, harpoons, fire catapults, and net launchers. The border around the weapon banks will turn green when that bank is in range and has line of sight to the target, whether the bank is loaded or not. Lobbing weapons work differently. The player must place the weapon's charge in the desired location. Often, because a ship is moving, estimation of where the ship will be is crucial to use these weapons effectively. The mortar weapons are long-range and can tear a ship apart if placed correctly. 'Grav Charges' can trap ships in gravity wells, making them easy targets. A feature of the firing system is 'Panic Fire'. This auto-fires all weapons in range of an enemy, regardless of whether there is an obstacle or not, and whether that enemy is already targeted or not. It only fires fully loaded weapons banks, and does not fire lobbing weapons. Each of the weapons banks will fire to the enemy closest to them, even if there are multiple enemies on one side; it also does not selectively aim at any part of the enemy ship, just at the middle of the hull. Panic Fire is useful when the player is surrounded.

Modes

Campaign Five years after the events of Treasure Planet, Jim Hawkins graduates from the Royal Navy Academy and becomes commander of an Imperial patrol boat. As Jim patrols various sectors of the Etherium, Her Majesty's Empire is in the process of negotiating peace with the Procyons, raccoon-like warriors who have been at war with the Empire for centuries. They send a diplomatic fleet under the command of Procyon diplomat Evar to Parliament, the centre of government and home of the Queen, for the peace talks. However, bizarre and almost unstoppable iron ships nicknamed Ironclads wreak havoc in Imperial territory, and pirate raids are a constant. During his patrols, Jim discovers his old friend Long John Silver's flagship is in command of the pirates aiding the Ironclads. After missing out on a chance to join the fleet scouring the Frontier for Ironclads, Jim is sent to investigate Ironclad activity after finding one apparently lost deep in Empire territory. After locating and destroying an Ironclad base hidden in a nebula, he discovers the Ironclads are Procyon vessels, meant to draw the Navy fleets to the Frontier, allowing the "Diplomatic" Fleet to kidnap the Queen unhindered. Jim is ordered to warn the Empire of the Procyon trap. They are soon intercepted by Silver's pirate fleet. Jim pursues Silver to a pirate fortress, where he discovers two identical command ships, both commanded by a Silver. Jim learns that Silver was captured by a robot doppelgänger, who has been aiding the Procyons in his name. Together, they destroy the false Silver. Silver regains command of his fleet, and, together with Jim's fleet, rush back to Parliament to stop the Procyons. They arrive at Parliament, only to find the Procyons have already sprung their trap. A massive battle ensues, ultimately resulting in the Procyons' defeat. An enraged Evar attempts to take Jim down with him by ramming his ship, but Silver's badly damaged ship arrives. He rams Evar's flagship, and both ships are destroyed. The Procyons are forced into harsh peace terms thanks to their treachery, and the Empire is saved. Silver is presumed dead, and receives a posthumous pardon and knighthood, but Jim believes that Silver survived and is out there somewhere gathering a new fleet.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Treasure Planet: Battle at Procyon

Start with the simplest possible case. Write down what Treasure Planet: Battle at Procyon claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Treasure Planet: Battle at Procyon before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Treasure Planet: Battle at Procyon ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Treasure Planet: Battle at Procyon

In research
Treasure Planet: Battle at Procyon appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Treasure Planet: Battle at Procyon in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Treasure Planet: Battle at Procyon is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2002 video games, Disney video games, Fiction set around Procyon, so understanding it makes those chapters shorter.
In everyday life
Look for Treasure Planet: Battle at Procyon outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Treasure Planet: Battle at Procyon in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Treasure Planet: Battle at Procyon means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Treasure Planet: Battle at Procyon out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Treasure Planet: Battle at Procyon in simple terms?

Treasure Planet: Battle at Procyon is a real-time strategy video game, part of Disney's Action Game strand, which includes epic 3D ship battles. The game takes place five years after the events of the film, Treasure Planet.

Why does Treasure Planet: Battle at Procyon matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Treasure Planet: Battle at Procyon?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Treasure Planet: Battle at Procyon.

Tags

  • 2002 video games
  • Disney video games
  • Fiction set around Procyon
  • Single-player video games
  • Treasure Planet
  • Video games about pirates
  • Video games based on Treasure Island
  • Video games based on adaptations
  • Video games based on animated films
  • Video games developed in Canada
  • Windows-only games
  • Windows games

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