Two-alternative forced choice (2AFC) is a method for measuring the sensitivity of a person or animal to some particular sensory input, stimulus, through that observer's pattern of choices and response times to two versions of the sensory input. For example, to determine a person's sensitivity to dim light, the observer would be presented with a series of trials in which a dim light was randomly either in the top or bottom of the display. After each trial, the observer responds "top" or "bottom". The observer is not allowed to say "I do not know", or "I am not sure", or "I did not see anything". In that sense the observer's choice is forced between the two alternatives. Both options can be presented concurrently (as in the above example) or sequentially in two intervals (also known as two-interval forced choice, 2IFC). For example, to determine sensitivity to a dim light in a two-interval forced choice procedure, an observer could be presented with series of trials comprising two sub-trials (intervals) in which the dim light is presented randomly in the first or the second interval. After each trial, the observer responds only "first" or "second". The term 2AFC is sometimes used to describe a task in which an observer is presented with a single stimulus and must choose between one of two alternatives. For example, in a lexical decision task a participant observes a string of characters and must respond whether the string is a "word" or "non-word". Another example is the random dot kinetogram task, in which a participant must decide whether a group of moving dots are predominately moving "left" or "right". The results of these tasks, sometimes called yes-no tasks, are much more likely to be affected by various response biases than 2AFC tasks. For example, with extremely dim lights, a person might respond, completely truthfully, "no" (i.e., "I did not see any light") on every trial, whereas the results of a 2AFC task will show the person can reliably determine the location (top or bottom) of the same, extremely dim light. 2AFC is a method of psychophysics developed by Gustav Theodor Fechner.
Behavioural experiments There are various manipulations in the design of the task, engineered to test specific behavioral dynamics of choice. In one well known experiment of attention that examines the attentional shift, the Posner Cueing Task uses a 2AFC design to present two stimuli representing two given locations. In this design there is an arrow that cues which stimulus (location) to attend to. The person then has to make a response between the two stimuli (locations) when prompted. In animals, the 2AFC task has been used to test reinforcement probability learning, for example such as choices in pigeons after reinforcement of trials. A 2AFC task has also been designed to test decision making and the interaction of reward and probability learning in monkeys. Rhesus monkeys were trained to look at a center stimulus and were then presented with two salient stimuli side by side. A response can then be made in the form of a saccade to the left or to the right stimulus. A juice reward is then administered after each response. The amount of juice reward is then varied to modulate choice. In a different application, the 2AFC is designed to test discrimination of motion perception. The random dot motion coherence task, introduces a random dot kinetogram, with a percentage of net coherent motion distributed across the random dots. The percentage of dots moving together in a given direction determines the coherence of motion towards the direction. In most experiments, the participant must make a choice response between two directions of motion (e.g. up or down), usually indicated by a motor response such as a saccade or pressing a button.
Biases in decision making It is possible to introduce biases in decision making in the 2AFC task. For example, if one stimulus occurs with more frequency than the other, then the frequency of exposure to the stimuli may influence the participant's beliefs about the probability of the occurrence of the alternatives. Introducing biases in the 2AFC task is used to modulate decision making and examine the underlying processes.
Models of decision making The 2AFC task has yielded consistent behavioral results on decision-making, which lead to the development of theoretical and computational models of the dynamics and results of decision-making.
Drift-diffusion model There are typically three assumptions made by computational models using the 2AFC:i) evidence favoring each alternative is integrated over time; ii) the process is subject to random fluctuations; and iii) the decision is made when sufficient evidence has accumulated favoring one alternative over the other. It is typically assumed that the difference in evidence favoring each alternative is the quantity tracked over time and that which ultimately informs the decision; however, evidence for different alternatives could be tracked separately.
The drift-diffusion model (DDM) is a well defined model, that is proposed to implement an optimal decision policy for 2AFC. It is the continuous analog of a random walk model. The DDM assumes that in a 2AFC task, the subject is accumulating evidence for one or other of the alternatives at each time step, and integrating that evidence until a decision threshold is reached. As the sensory input which constitutes the evidence is noisy, the accumulation to the threshold is stochastic rather than deterministic – this gives rise to the directed random-walk-like behavior. The DDM has been shown to describe accuracy and reaction times in human data for 2AFC tasks.
Formal model
The accumulation of evidence in the DDM is governed according to the following formula:
d x = A d t + c d W , x ( 0 ) = 0 {\displaystyle dx=Adt+cdW\ ,\ x(0)=0}
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