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Ultima II: The Revenge of the Enchantress

Ultima II: The Revenge of the Enchantress is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Ultima II: The Revenge of the Enchantress rather than just read about it. In short: Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II (USCO# PA-317-502), is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy. It is also the only official Ultima game published by Sierra On-Line.

Ultima II: The Revenge of the Enchantress — main illustration
Ultima II: The Revenge of the Enchantress — illustration

Key takeaways

  • Ultima II: The Revenge of the Enchantress belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Ultima II: The Revenge of the Enchantress to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Ultima II: The Revenge of the Enchantress from memory before moving on to harder problems.

Reference excerpt

Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II (USCO# PA-317-502), is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy. It is also the only official Ultima game published by Sierra On-Line. Conflict with Sierra over royalties for the IBM port of this game led the series creator Richard Garriott to start his own company, Origin Systems. The plot of Ultima II revolves around the evil enchantress Minax, taking over the world and exacting revenge on the player for the player's defeat of Mondain in Ultima. The player travels through time to acquire the means to defeat Minax and restore the world to peace. Ultima II has a larger game world than Ultima I, and hosts advances in graphics and in gameplay.

Gameplay

The gameplay is very similar to the previous game in the series, Ultima I: The First Age of Darkness. The scope of the game is bigger, in that there are several more places to explore, even though some of them (like most of the Solar System planets and the dungeons and towers) are not required to complete the game. In the game, the player has to travel to several different time periods of Earth, using time doors. The periods are the Time of Legends (a mythological period), Pangea (about 300 to 250 million years ago), B.C. (1423, "before the dawn of civilization"), A.D. (1990), and the Aftermath (after 2112). The player also has to travel to space, where all the planets in the Solar System can be visited.

Plot From the game's story, the player learns that the lover of the dark wizard Mondain, the enchantress Minax, is threatening Earth through disturbances in the space-time continuum. The player must guide a hero through time and the Solar System to defeat her evil plot. The young Minax survived her mentor's and lover's death at the hands of the Stranger (in Ultima I: The First Age of Darkness) and went into hiding. Several years later, Minax got older and very powerful, more so than Mondain once was. Minax wanted to avenge the death of her lover, so she used the time doors created by Mondain's defeat to travel to the Time of Legends, a place located at the origin of times. From there, she sent her evil minions to all the different time eras; she also used her dark powers to disturb the fabric of time and influence men, who ultimately destroyed each other in the far future, nearly wiping out humanity. Lord British called for a hero to crush Minax's evil plans. The Stranger once again answered British's call. The game begins with the Stranger starting his quest to defeat Minax. Minax's castle, named Shadow Guard, can only be reached through time doors (similar to moongates in the later games); even then an enchanted ring is required to pass unhurt through the force fields inside. The hero hunts down the sorceress to the Time of Legends, pursues her as she teleports throughout the castle, and destroys her with the quicksword Enilno. Even though Ultima I is set on the fictional land of Sosaria, Ultima II borrowed characters and the story of Ultima I, but relocated them to Earth. Garriott explained from a narrative perspective, Earth needed to be used as a basis for comparison due to the time travel element. Later games in the Ultima series ret-conned this, and assumed that Ultima II actually happened on Sosaria, not Earth, to create a continuity among the games.

Development Ultima II was Garriott's first program that he wrote completely in assembly language instead of interpreted BASIC. Playing speed and reaction time were vastly improved over the original release of Ultima I. Since Garriott was attending the University of Texas at the time it took him almost two years to create Ultima II, including learning assembly in one month from Tom Luhrs, the author of the popular Apple II arcade game Apple-Oids. Ultima II was the first game in the series to include a cloth map inside the box, which would become a staple of the franchise. This map, which illustrated how the time doors were linked, was inspired by the one seen in the film Time Bandits, as were the time doors themselves. California Pacific Computer, which published Garriott's first two games, had financial difficulties and did not pay full royalties; when other publishers approached him Garriott insisted on including the map. Sierra On-Line agreed and provided Garriott, who had left the university, with technical assistance as he developed his first major assembly language project. Two versions of this map were produced. The first version is of a heavier and thicker material. This map can be found in the large boxed (8"x11") Apple II and Atari 8-bit versions of the game. Later production runs of the game featured a much smaller box and a lighter weight map. Despite reservations of Richard Garriott and Chuck Bueche, the original Apple II version of the game was copy-protected using Sierra's new Spiradisc system. The original Apple Ultima II received an audiovisual upgrade in 1989, bringing its graphics up to date with more recent games in the series much as was done with Ultima I. This "enhanced" version was only available as part of the Ultima Trilogy I-II-III box set released that year and discontinued only months later. (The Commodore and IBM versions of the Ultima Trilogy include the original, unenhanced versions of the game for their respective platforms.) The game was re-released several times later in CD-ROM PC compilations, including 1998's Ultima Collection. All these re-releases are missing necessary map files for most planets other than Earth; however, the map for "Planet X" is intact and the game is still winnable. Modern (too fast) computers also generate a divide by zero error when attempting to run the game. These issues are addressed with fan patches created by Voyager Dragon, a fan of the series, and are available on his website The Exodus Project. The game is known to run without errors and at an acceptable speed in a DOSBox environment, provided the missing map files are present.

Ultima II was the first game in the series officially ported to platforms other than the Apple II.

Ports

… excerpt ends here. Continue reading the full article.

Illustrations

Ultima II: The Revenge of the Enchantress illustration
Ultima II: The Revenge of the Enchantress: The main overhead view. The player is on the Italian Peninsula on Earth in the year 1423 BC. A town is to the west.
The main overhead view. The player is on the Italian Peninsula on Earth in the year 1423 BC. A town is to the west.
Ultima II: The Revenge of the Enchantress: The view of Ultima II when the player enters a town. The improved graphics come from the Ultima 2 Upgrade Patch, found on The Exodus Project website.
The view of Ultima II when the player enters a town. The improved graphics come from the Ultima 2 Upgrade Patch, found on The Exodus Project website.

Worked examples

Example 1 — a first encounter with Ultima II: The Revenge of the Enchantress

Start with the simplest possible case. Write down what Ultima II: The Revenge of the Enchantress claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Ultima II: The Revenge of the Enchantress before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Ultima II: The Revenge of the Enchantress ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Ultima II: The Revenge of the Enchantress

In research
Ultima II: The Revenge of the Enchantress appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Ultima II: The Revenge of the Enchantress in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Ultima II: The Revenge of the Enchantress is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1982 video games, Apple II games, Atari 8-bit computer games, so understanding it makes those chapters shorter.
In everyday life
Look for Ultima II: The Revenge of the Enchantress outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Ultima II: The Revenge of the Enchantress in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Ultima II: The Revenge of the Enchantress means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Ultima II: The Revenge of the Enchantress out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Ultima II: The Revenge of the Enchantress in simple terms?

Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II (USCO# PA-317-502), is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy. It is also the only official Ultima game published by Sierra On…

Why does Ultima II: The Revenge of the Enchantress matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Ultima II: The Revenge of the Enchantress?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Ultima II: The Revenge of the Enchantress.

Tags

  • 1982 video games
  • Apple II games
  • Atari 8-bit computer games
  • Atari ST games
  • Commodore 64 games
  • DOS games
  • FM-7 games
  • FM Towns games
  • Fiction about the Solar System
  • Games commercially released with DOSBox
  • MSX2 games
  • NEC PC-8801 games

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