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Ultimatum game

Ultimatum game is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Ultimatum game rather than just read about it. In short: The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel laureate John Harsanyi in 1961. The first player, the proposer, proposes a division of the sum with the second player, the responder.

Ultimatum game — main illustration
Ultimatum game — illustration

Key takeaways

  • Ultimatum game belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Ultimatum game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Ultimatum game from memory before moving on to harder problems.

Reference excerpt

The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel laureate John Harsanyi in 1961. The first player, the proposer, proposes a division of the sum with the second player, the responder. The responder can either accept the proposed division or reject it. If the responder accepts, the money is split according to the proposal; if the responder rejects, neither player receives anything. Both players know in advance the rules of the game. The game is typically designed as a one-shot interaction to isolate immediate reactions to fairness, thereby minimizing the influence of potential future interactions. However, even within this one-shot context, participants' decision-making processes may implicitly involve considering the potential consequences of repeated interactions, due to the fact that humans have evolved within societies that interact repeatedly. This design is crucial for observing pure, unadulterated responses to the proposed division.

Equilibrium analysis For ease of exposition, the simple example illustrated above can be considered, where the proposer has two options: a fair split, or an unfair split. The argument given in this section can be extended to the more general case where the proposer can choose from many different splits. A Nash equilibrium is a set of strategies (one for the proposer and one for the responder in this case), where no individual party can improve their reward by changing strategy. If the proposer always makes an unfair offer, the responder will do best by always accepting the offer, and the proposer will maximize their reward. Although it always benefits the responder to accept even unfair offers, the responder can adopt a strategy that rejects unfair splits often enough to induce the proposer to always make a fair offer. Any change in strategy by the proposer will lower their reward. Any change in strategy by the responder will result in the same reward or less. Thus, there are two sets of Nash equilibria for this game:

The proposer always makes an unfair offer, and the responder always accepts an unfair offer. (The proposer never gives a fair offer so the responder can accept fair offers with any frequency without affecting the average reward.) The proposer always makes a fair offer. The responder rejects unfair offers often enough to make fair offers at least as profitable as unfair offers, and always accepts fair offers.

Finite horizon In a non-repeated or finite-horizon ultimatum game, the first Nash equilibria (unfair offer, always accept) are the only that satisfy a stricter condition called subgame perfection equilibrium (SPE). The game can be viewed as having two subgames that repeat themselves: the subgame where the proposer makes a fair offer, and the subgame where the proposer makes an unfair offer. An SPE occurs when there are Nash Equilibria in every subgame, that players have no incentive to deviate from. Using backward induction, we see that in the final stage, the responder will always accept any offer. Therefore, in previous stages, the proposer will always offer the minimum amount. Thus, the responder's threat to reject unfair offers in the second Nash equilibrium is not credible in a finite setting.

Infinite horizon However, in an infinite-horizon ultimatum game, the analysis changes significantly. Repeated interactions allow for strategies based on reputation and reciprocity. Discount factors become crucial, and the Folk Theorem suggests that many payoff distributions, including "fair" outcomes, can be supported as Nash equilibria, and potentially as subgame perfect equilibria. The one-shot deviation principle is used to verify SPE in these cases. Therefore, the conclusion that only the "unfair offer, always accept" equilibrium is SPE is specific to finite horizon games. Infinite horizon games can have many SPE.

Multi-valued or continuous strategies The simplest version of the ultimatum game has two possible strategies for the proposer, Fair and Unfair. A more realistic version would allow for many possible offers. For example, the item being shared might be a dollar bill, worth 100 cents, in which case the proposer's strategy set would be all integers between 0 and 100, inclusive for their choice of offer, S. This would have two subgame perfect equilibria: (Proposer: S=0, Accepter: Accept), which is a weak equilibrium because the acceptor would be indifferent between their two possible strategies; and the strong (Proposer: S=1, Accepter: Accept if S>=1 and Reject if S=0). The ultimatum game is also often modelled using a continuous strategy set. Suppose the proposer chooses a share S of a pie to offer the receiver, where S can be any real number between 0 and 1, inclusive. If the receiver accepts the offer, the proposer's payoff is (1-S) and the receiver's is S. If the receiver rejects the offer, both players get zero. The unique subgame perfect equilibrium is (S=0, Accept). It is weak because the receiver's payoff is 0 whether they accept or reject. No share with S > 0 is subgame perfect, because the proposer would deviate to S' = S - ϵ {\displaystyle \epsilon } for some small number ϵ {\displaystyle \epsilon } and the receiver's best response would still be to accept. The weak equilibrium is an artifact of the strategy space being continuous.

… excerpt ends here. Continue reading the full article.

Illustrations

Ultimatum game: Extensive form representation of a two proposal ultimatum game. Player 1 can offer a fair (F) or unfair (U) proposal; player 2 can accept (A) or reject (R).
Extensive form representation of a two proposal ultimatum game. Player 1 can offer a fair (F) or unfair (U) proposal; player 2 can accept (A) or reject (R).

Worked examples

Example 1 — a first encounter with Ultimatum game

Start with the simplest possible case. Write down what Ultimatum game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Ultimatum game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Ultimatum game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Ultimatum game

In research
Ultimatum game appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Ultimatum game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Ultimatum game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Moral psychology, Non-cooperative games, Social science experiments, so understanding it makes those chapters shorter.
In everyday life
Look for Ultimatum game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Ultimatum game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Ultimatum game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Ultimatum game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Ultimatum game in simple terms?

The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel laureate John Harsanyi in 1961. The first player, the proposer, proposes a division of the sum with the second player, the responder.

Why does Ultimatum game matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Ultimatum game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Ultimatum game.

Tags

  • Moral psychology
  • Non-cooperative games
  • Social science experiments
  • Ultimata

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