In geometry, a uniform polytope of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. Here, "vertex-transitive" means that it has symmetries taking every vertex to every other vertex; the same must also be true within each lower-dimensional face of the polytope. In two dimensions (and for two-dimensional faces of higher-dimensional polytopes) a stronger definition is used: only the regular polygons are considered as uniform, disallowing polygons that alternate between two different lengths of edges. This is a generalization of the older category of semiregular polytopes, but also includes the regular polytopes. Further, star regular faces and vertex figures (star polygons) are allowed, which greatly expand the possible solutions. A strict definition requires uniform polytopes to be finite, while a more expansive definition allows uniform honeycombs (2-dimensional tilings and higher dimensional honeycombs) of Euclidean and hyperbolic space to be considered polytopes as well.
Operations Nearly every uniform polytope can be generated by a Wythoff construction, and represented by a Coxeter diagram. Notable exceptions include the great dirhombicosidodecahedron in three dimensions and the grand antiprism in four dimensions. Equivalently, the Wythoffian polytopes can be generated by applying basic operations to the regular polytopes in that dimension. This approach was first used by Johannes Kepler, and is the basis of the Conway polyhedron notation.
Rectification operators Regular n-polytopes have n orders of rectification. The zeroth rectification is the original form. The (n−1)-th rectification is the dual. A rectification reduces edges to vertices, a birectification reduces faces to vertices, a trirectification reduces cells to vertices, a quadirectification reduces 4-faces to vertices, a quintirectification reduced 5-faces to vertices, and so on. An extended Schläfli symbol can be used for representing rectified forms, with a single subscript:
k-th rectification = tk{p1, p2, ..., pn−1} = kr.
Truncation operators Truncation operations that can be applied to regular n-polytopes in any combination. The resulting Coxeter diagram has two ringed nodes, and the operation is named for the distance between them. Truncation cuts vertices, cantellation cuts edges, runcination cuts faces, sterication cut cells. Each higher operation also cuts lower ones too, so a cantellation also truncates vertices.
t0,1 or t: Truncation - applied to polygons and higher. A truncation removes vertices, and inserts a new facet in place of each former vertex. Faces are truncated, doubling their edges. (The term, coined by Kepler, comes from Latin truncare 'to cut off'.)
There are higher truncations also: bitruncation t1,2 or 2t, tritruncation t2,3 or 3t, quadritruncation t3,4 or 4t, quintitruncation t4,5 or 5t, etc. t0,2 or rr: Cantellation - applied to polyhedra and higher. It can be seen as rectifying its rectification. A cantellation truncates both vertices and edges and replaces them with new facets. Cells are replaced by topologically expanded copies of themselves. (The term, coined by Johnson, is derived from the verb cant, like bevel, meaning to cut with a slanted face.)
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