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Unit disk graph

Unit disk graph is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Unit disk graph rather than just read about it. In short: In geometric graph theory, a unit disk graph is the intersection graph of a family of unit disks in the Euclidean plane. That is, it is a graph with one vertex for each disk in the family, and with an edge between two vertices whenever the corresponding vertices lie within a unit distance of each other.

Unit disk graph — main illustration
Unit disk graph — illustration

Key takeaways

  • Unit disk graph belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Unit disk graph to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Unit disk graph from memory before moving on to harder problems.

Reference excerpt

In geometric graph theory, a unit disk graph is the intersection graph of a family of unit disks in the Euclidean plane. That is, it is a graph with one vertex for each disk in the family, and with an edge between two vertices whenever the corresponding vertices lie within a unit distance of each other. They are commonly formed from a Poisson point process, making them a simple example of a random structure.

Definitions There are several possible definitions of the unit disk graph, equivalent to each other up to a choice of scale factor:

Unit disk graphs are the graphs formed from a collection of points in the Euclidean plane, with a vertex for each point and an edge connecting each pair of points whose distance is below a fixed threshold. Unit disk graphs are the intersection graphs of equal-radius circles, or of equal-radius disks. These graphs have a vertex for each circle or disk, and an edge connecting each pair of circles or disks that have a nonempty intersection. Unit disk graphs may be formed in a different way from a collection of equal-radius circles, by connecting two circles with an edge whenever one circle contains the center of the other circle.

Properties Every induced subgraph of a unit disk graph is also a unit disk graph. An example of a graph that is not a unit disk graph is the star K 1 , 6 {\displaystyle K_{1,6}} with one central node connected to six leaves: if each of six unit disks touches a common unit disk, some two of the six disks must touch each other. Therefore, unit disk graphs cannot contain an induced K 1 , 6 {\displaystyle K_{1,6}} subgraph. Infinitely many other forbidden induced subgraphs are known. The number of unit disk graphs on n {\displaystyle n} labeled vertices is within an exponential factor of n 2 n {\displaystyle n^{2n}} . This rapid growth implies that unit disk graphs do not have bounded twin-width.

Applications Beginning with the work of Huson & Sen (1995), unit disk graphs have been used in computer science to model the topology of ad hoc wireless communication networks. In this application, nodes are connected through a direct wireless connection without a base station. It is assumed that all nodes are homogeneous and equipped with omnidirectional antennas. Node locations are modelled as Euclidean points, and the area within which a signal from one node can be received by another node is modelled as a circle. If all nodes have transmitters of equal power, these circles are all equal. Random geometric graphs, formed as unit disk graphs with randomly generated disk centres, have also been used as a model of percolation and various other phenomena.

Computational complexity If one is given a collection of unit disks (or their centres) in a space of any fixed dimension, it is possible to construct the corresponding unit disk graph in linear time, by rounding the centres to nearby integer grid points, using a hash table to find all pairs of centres within constant distance of each other, and filtering the resulting list of pairs for the ones whose circles intersect. The ratio of the number of pairs considered by this algorithm to the number of edges in the eventual graph is a constant, giving the linear time bound. However, this constant grows exponentially as a function of the dimension. It is NP-hard (more specifically, complete for the existential theory of the reals) to determine whether a graph, given without geometry, can be represented as a unit disk graph. Additionally, it is provably impossible in polynomial time to output explicit coordinates of a unit disk graph representation: there exist unit disk graphs that require exponentially many bits of precision in any such representation. However, many important and difficult graph optimization problems such as maximum independent set, graph coloring, and minimum dominating set can be approximated efficiently by using the geometric structure of these graphs, and the maximum clique problem can be solved exactly for these graphs in polynomial time, given a disk representation. Even if a disk representation is not known, and an abstract graph is given as input, it is possible in polynomial time to produce either a maximum clique or a proof that the graph is not a unit disk graph, and to 3-approximate the optimum coloring by using a greedy coloring algorithm.

See also Barrier resilience, an algorithmic problem of breaking cycles in unit disk graphs Indifference graph, a one-dimensional analogue of the unit disk graphs Penny graph, the unit disk graphs for which the disks can be tangent but not overlap (contact graph) Coin graph, the contact graph of (not necessarily unit-sized) disks Vietoris–Rips complex, a generalization of the unit disk graph that constructs higher-order topological spaces from unit distances in a metric space Unit distance graph, a graph formed by connecting points that are at distance exactly one rather than (as here) at most a given threshold

Notes

… excerpt ends here. Continue reading the full article.

Illustrations

Unit disk graph: A collection of unit circles and the corresponding unit disk graph.
A collection of unit circles and the corresponding unit disk graph.

Worked examples

Example 1 — a first encounter with Unit disk graph

Start with the simplest possible case. Write down what Unit disk graph claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Unit disk graph before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Unit disk graph ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Unit disk graph

In research
Unit disk graph appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Unit disk graph in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Unit disk graph is common in secondary-school and first-year university syllabi. It links to neighbouring topics Geometric graphs, Intersection classes of graphs, NP-complete problems, so understanding it makes those chapters shorter.
In everyday life
Look for Unit disk graph outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Unit disk graph in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Unit disk graph means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Unit disk graph out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Unit disk graph in simple terms?

In geometric graph theory, a unit disk graph is the intersection graph of a family of unit disks in the Euclidean plane. That is, it is a graph with one vertex for each disk in the family, and with an edge between two vertices whenever the corresponding vertices lie within a unit distance of each o…

Why does Unit disk graph matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Unit disk graph?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Unit disk graph.

Tags

  • Geometric graphs
  • Intersection classes of graphs
  • NP-complete problems

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