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Ur-Quan

Ur-Quan is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Ur-Quan rather than just read about it. In short: The Ur-Quan are a fictional race of predatory alien caterpillars in the Star Control series of video games, created by Paul Reiche III and Fred Ford. Introduced in 1990, the Ur-Quan are the primary antagonist of the first game, leading a galactic empire that seeks to enslave Earth.

Ur-Quan — main illustration
Ur-Quan — illustration

Key takeaways

  • Ur-Quan belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Ur-Quan to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Ur-Quan from memory before moving on to harder problems.

Reference excerpt

The Ur-Quan are a fictional race of predatory alien caterpillars in the Star Control series of video games, created by Paul Reiche III and Fred Ford. Introduced in 1990, the Ur-Quan are the primary antagonist of the first game, leading a galactic empire that seeks to enslave Earth. They reprise their role in Star Control II, which expands on their history as former slaves who since vowed to fiercely defend themselves. During the game, the Ur-Quan enter into a civil war over their ideology, giving Earth an opportunity to defeat them. In Star Control 3, which was developed by a different team, the Ur-Quan ally with Earth against a different antagonist and their role is scaled back. They appear once again in The Ur-Quan Masters, the 2002 open source remake of Star Control II. Reiche and Ford developed the Ur-Quan based on the concepts for unique spaceships in Star Control; their insectoid appearance was inspired by a National Geographic photo of a caterpillar. Their role in Star Control II has earned acclaim among the best game villains in history, praised for their menacing persona, as well as their surprising depth and humanity. The Ur-Quan have also influenced other game studios, inspiring concepts in games such as Mass Effect and Stellaris.

Description

Background The Ur-Quan are fictional characters in the Star Control series of video games, appearing as an alien race of giant predatory caterpillars. Their history is revealed through character dialog, which describes them as a species who evolved on a harsh planet in a distant region of space. Their biological lineage is compared to solitary predators such as the praying mantis, who are naturally limited in their social behaviors. As the Ur-Quan developed intelligence and culture, they were able to master their fierce territorial and hunting instincts, and build a co-operative spacefaring civilization. Eventually, as they began the exploration of their own solar system, they were discovered by an alien race known as the Taalo - members of a loose collection of space faring civilizations known as the Sentient Milieu - and offered membership. Twenty thousand years before Star Control, Ur-Quan explorers discovered a psychic race called the Dnyarri, who enslaved the Ur-Quan and compelled them to attack and destroy the rest of the Sentient Milieu. Using genetic engineering, the Dnyarri separated the original brown Ur-Quan into two sub-species. The green Ur-Quan became the Dnyarri's favored administrators and researchers, and the black Ur-Quan became their designated soldiers. Many generations later, the Ur-Quan led a successful slave revolt. They discovered they could break the Dnyarri's psychic compulsion by torturing themselves, giving them enough time to kill and eventually exterminate their Dnyarri oppressors. The Ur-Quan vowed they would never again be slaves, and began to conquer all other intelligent life in the galaxy. The green Ur-Quan were renamed the Ur-Quan Kzer-Za in honor of the Ur-Quan scientist who freed them all. The Kzer-Za moved forward with the 'Path of Now and Forever', a policy of security through enslaving all non-Ur-Quan sentient life, controlling them as either 'battle thralls', or as 'fallow slaves' forever imprisoned on their home worlds under impenetrable force-fields. The Black Ur-Quan, renamed the Ur-Quan Kohr-Ah after their new leader, felt that they could only be safe with the complete annihilation of all non-Ur-Quan life, an ideology they called the 'Eternal Doctrine'. The differing doctrines of the two fiercely territorial species escalated into a civil war. After devastating losses, the Kzer-Za eventually triumphed through the discovery of an enormous ancient battleship created by a lost alien civilization called the Precursors.

Appearances The Star Control games are set in the 22nd century, with the player defending humanity from the Ur-Quan Hierarchy, an empire of alien races enslaved by the Ur-Quan. The original Star Control is an action-strategy game, telling a simple story about a war between two alliances, with the Ur-Quan seeking to enslave Earth and its allies. Star Control II greatly expands on the fiction and characters from the first game, allowing the player to learn the Ur-Quan's deeper history and motivations. The sequel begins by revealing that the Ur-Quan succeeded in enslaving their enemies, with planet Earth imprisoned under a Slave Shield. The story slowly reveals that the Ur-Quan are preoccupied with their 'Second Doctrinal Conflict', a civil war to determine who should hold the moral authority to impose their will on the galaxy. At the climax of Star Control II, the Ur-Quan are defeated when a bomb destroys their ancient Precursor battleship. However, Star Control II can also end with the Kohr-Ah faction winning their civil war, allowing them to annihilate every alien race in the region, one-by-one. The Ur-Quan have a minor role in Star Control 3, which was created by a different development team. The game starts with the Ur-Quan joining an alliance with Earth, but they are ultimately undermined by another civil war with the Kohr-Ah. They are also featured in The Ur-Quan Masters, the official open source remake of Star Control II.

Concept and creation

Creators Paul Reiche III and Fred Ford first conceived of the Ur-Quan for the original Star Control. Reiche and Ford began with paper illustrations, which led them to implement ships with special abilities, with each character concept inspired by each ship's unique look-and-feel. Reiche described their character creation process: "I know it probably sounds weird, but when I design a game like this, I make drawings of the characters and stare at them. I hold little conversations with them. 'What do you guys do?' And they tell me". One large spaceship had the ability to launch fighters, and this ship led the designers to a creative conclusion – since these aliens had command over others, they should be a powerful ancient race that plays the role of the lead antagonist. Reiche and Ford felt that the word "Ur-" had ancient connotations, and liked the sound of "Quan", and thus the Ur-Quan were created.

… excerpt ends here. Continue reading the full article.

Illustrations

Ur-Quan: The Ur-Quan's character design was based on insects such as the caterpillar.
The Ur-Quan's character design was based on insects such as the caterpillar.
Ur-Quan: Star Control creators Paul Reiche III (left) and Fred Ford (middle) at the 2015 Game Developers Conference
Star Control creators Paul Reiche III (left) and Fred Ford (middle) at the 2015 Game Developers Conference
Ur-Quan: BioWare co-founder Ray Muzyka has cited Star Control as an inspiration, leading journalists to compare the Ur-Quan Kohr-Ah to the Reapers in Mass Effect.
BioWare co-founder Ray Muzyka has cited Star Control as an inspiration, leading journalists to compare the Ur-Quan Kohr-Ah to the Reapers in Mass Effect.

Worked examples

Example 1 — a first encounter with Ur-Quan

Start with the simplest possible case. Write down what Ur-Quan claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Ur-Quan before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Ur-Quan ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Ur-Quan

In research
Ur-Quan appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Ur-Quan in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Ur-Quan is common in secondary-school and first-year university syllabi. It links to neighbouring topics Fictional extraterrestrial characters, Genetically engineered characters in video games, Star Control, so understanding it makes those chapters shorter.
In everyday life
Look for Ur-Quan outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Ur-Quan in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Ur-Quan means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Ur-Quan out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Ur-Quan in simple terms?

The Ur-Quan are a fictional race of predatory alien caterpillars in the Star Control series of video games, created by Paul Reiche III and Fred Ford. Introduced in 1990, the Ur-Quan are the primary antagonist of the first game, leading a galactic empire that seeks to enslave Earth.

Why does Ur-Quan matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Ur-Quan?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Ur-Quan.

Tags

  • Fictional extraterrestrial characters
  • Genetically engineered characters in video games
  • Star Control
  • Video game characters introduced in 1990
  • Video game species and races

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