ArticleslgStudy

computer science

User (computing)

User (computing) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand User (computing) rather than just read about it. In short: A user is a person who uses a computer or network service. A user typically has a user account and is recognized by the system through a username.

User (computing) — main illustration
User (computing) — illustration

Key takeaways

  • User (computing) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect User (computing) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of User (computing) from memory before moving on to harder problems.

Reference excerpt

A user is a person who uses a computer or network service. A user typically has a user account and is recognized by the system through a username. Some software products provide services to other systems and have no direct end users.

End user

End users are the ultimate human users (also referred to as operators) of a software product. The end user stands in contrast to users who support or maintain the product such as sysops, database administrators and computer technicians. The term is used to abstract and distinguish those who only use the software from the developers of the system, who enhance the software for end users. In user-centered design, it also distinguishes the software operator from the client who pays for its development and other stakeholders who may not directly use the software, but help establish its requirements. This abstraction is primarily useful in designing the user interface, and refers to a relevant subset of characteristics that most expected users would have in common. In user-centered design, personas are created to represent the types of users. It is sometimes specified for each persona which types of user interfaces it is comfortable with (due to previous experience or the interface's inherent simplicity), and what technical expertise and degree of knowledge it has in specific fields or disciplines. When few constraints are imposed on the end-user category, especially when designing programs for use by the general public, it is common practice to expect minimal technical expertise or previous training in end users. The end-user development discipline blurs the typical distinction between users and developers. It designates activities or techniques in which people who are not professional developers create automated behavior and complex data objects without significant knowledge of a programming language. Systems whose actor is another system or a software agent have no direct end users.

User account A user's account allows a user to authenticate to a system and potentially to receive authorization to access resources provided by or connected to that system; however, authentication does not imply authorization. To log into an account, a user is typically required to authenticate oneself with a password or other credentials for the purposes of accounting, security, logging, and resource management. Once the user has logged on, the operating system will often use an identifier such as an integer to refer to them, rather than their username, through a process known as identity correlation. In Unix systems, the username is correlated with a user identifier or user ID. Computer systems operate in one of two types based on what kind of users they have:

Single-user systems do not have a concept of several user accounts. Multi-user systems have such a concept, and require users to identify themselves before using the system. Each user account on a multi-user system typically has a home directory, in which to store files pertaining exclusively to that user's activities, which is protected from access by other users (though a system administrator may have access). User accounts often contain a public user profile, which contains basic information provided by the account's owner. The files stored in the home directory (and all other directories in the system) have file system permissions which are inspected by the operating system to determine which users are granted access to read or execute a file, or to store a new file in that directory. While systems expect most user accounts to be used by only a single person, many systems have a special account intended to allow anyone to use the system, such as the username "anonymous" for anonymous FTP and the username "guest" for a guest account.

Password storage On Unix systems, local user accounts are stored in the file /etc/passwd, while user passwords may be stored at /etc/shadow in its hashed form. On Microsoft Windows, user passwords can be managed within the Credential Manager program. The passwords are located in the Windows profile directory.

Username format Various computer operating-systems and applications expect/enforce different rules for the format. In Microsoft Windows environments, for example, note the potential use of:

User Principal Name (UPN) format – for example: UserName@Example.com Down-Level Logon Name format – for example: DOMAIN\UserName

Terminology Some usability professionals have expressed their dislike of the term "user" and have proposed changing it. Don Norman stated that "One of the horrible words we use is 'users'. I am on a crusade to get rid of the word 'users'. I would prefer to call them 'people'." The term "user" may imply lack of the technical expertise required to fully understand how computer systems and software products work. Power users use advanced features of programs, though they are not necessarily capable of computer programming and system administration.

See also

Notes

References

Illustrations

User (computing): Within a computer program or website, a user is often represented by an abstract icon of a person.
Within a computer program or website, a user is often represented by an abstract icon of a person.
User (computing): A list of users in a chat room on Soulseek, with country flags to indicate where each user is from
A list of users in a chat room on Soulseek, with country flags to indicate where each user is from
User (computing) illustration

Worked examples

Example 1 — a first encounter with User (computing)

Start with the simplest possible case. Write down what User (computing) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to User (computing) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about User (computing) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of User (computing)

In research
User (computing) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses User (computing) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
User (computing) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computing terminology, Consumer, Identity management, so understanding it makes those chapters shorter.
In everyday life
Look for User (computing) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study User (computing) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what User (computing) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain User (computing) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is User (computing) in simple terms?

A user is a person who uses a computer or network service. A user typically has a user account and is recognized by the system through a username.

Why does User (computing) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study User (computing)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on User (computing).

Tags

  • Computing terminology
  • Consumer
  • Identity management

Keep exploring