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VenueGen

VenueGen is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand VenueGen rather than just read about it. In short: VenueGen was a browser-based web conferencing service created and marketed by The Venue Network. It was a 3D virtual meeting software that enables users to interact with each other using avatars.

VenueGen — main illustration
VenueGen — illustration

Key takeaways

  • VenueGen belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect VenueGen to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of VenueGen from memory before moving on to harder problems.

Reference excerpt

VenueGen was a browser-based web conferencing service created and marketed by The Venue Network. It was a 3D virtual meeting software that enables users to interact with each other using avatars. Users could host and attend meetings, conferences, and training with other colleagues and upload rich media into virtual meeting rooms for real-time collaboration.

History In 2007, VenueGen was founded by business entrepreneur David Gardner. The virtual meeting software was developed by The Venue Network in Research Triangle Park, North Carolina, and became commercially available in early 2010. The VenueGen business application has been compared to Second Life's virtual meeting spaces. Its main web conferencing competitors wereWebEx, Fuze Meeting, and Dimdim.

Technology

VenueGen was software as a service (SaaS) that was built on a MMO engine and ran 3D graphics technology. It was a browser-based plug-in that was available as a download once logged on the VenueGen website. The software application ran on Windows XP, Windows Vista, Windows 7, and Mac OS X operating systems and was compatible with browsers Mozilla Firefox 2.0 or above and Microsoft Internet Explorer 6.0 or above.

Avatars The avatars in VenueGen were created using a licensed technology developed at the University of Southern California that converted a photo into a 3D model. The photo-generated 3D avatar face featured a set of morph targets that conveyed facial expressions. Facial expressions could be controlled by the user through preset buttons in-world. Prior to entering a meeting, users could upload images of their own faces to create their photo-realistic avatars and choose from a built-in selection of hairstyles, clothing and accessories to resemble themselves. During a virtual meeting, avatars made conversational gestures that were automatically driven by a user's own voice. Users also had the option to control the mood, body posture, and nonverbal language of their avatars to communicate as they would in a real meeting.

Venues VenueGen had 36 different virtual meeting spaces including a board room, executive office, lecture hall, theater, sailboat, campfire, coffee shop, amphitheater and talk show studio where users could conduct their online meetings. The largest virtual room could accommodate up to 50 guests, the smallest 2 guests.

Audio Users with a headset and a broadband connection could communicate through VoIP or dial-in from a phone line using one of VenueGen's designated conference phone numbers. Voices of participants were heard in-world through 3D positional sound audio that enabled users to locate and identify users speaking around the room.

Integrated Content Screen sharing and content sharing supported integration of word processing, spreadsheet, presentation and digital media files. Documents used during the meeting were displayed on a viewer within the virtual rooms. The viewer(s) could be viewable by anyone in the meeting, or just one person depending on the venue and viewer chosen. Each viewer could display several forms of content simultaneously, including documents, or streamed feeds such as a webcam or Desktop sharing session.

References

External links Official website VenueGen on YouTube

Worked examples

Example 1 — a first encounter with VenueGen

Start with the simplest possible case. Write down what VenueGen claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to VenueGen before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about VenueGen ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of VenueGen

In research
VenueGen appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses VenueGen in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
VenueGen is common in secondary-school and first-year university syllabi. It links to neighbouring topics Telecommuting, Teleconferencing, Videotelephony, so understanding it makes those chapters shorter.
In everyday life
Look for VenueGen outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study VenueGen in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what VenueGen means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain VenueGen out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is VenueGen in simple terms?

VenueGen was a browser-based web conferencing service created and marketed by The Venue Network. It was a 3D virtual meeting software that enables users to interact with each other using avatars.

Why does VenueGen matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study VenueGen?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on VenueGen.

Tags

  • Telecommuting
  • Teleconferencing
  • Videotelephony
  • Web conferencing

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