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Videotelephony

Videotelephony is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Videotelephony rather than just read about it. In short: Videotelephony, also known as video chat, videoconferencing, video calling, or telepresence, is the use of audio and video for simultaneous two-way communication. Videophones were standalone devices for video calling (compare Telephone).

Videotelephony — main illustration
Videotelephony — illustration

Key takeaways

  • Videotelephony belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Videotelephony to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Videotelephony from memory before moving on to harder problems.

Reference excerpt

Videotelephony, also known as video chat, videoconferencing, video calling, or telepresence, is the use of audio and video for simultaneous two-way communication. Videophones were standalone devices for video calling (compare Telephone). As smartphones and computers have become capable of video calling, the demand for a separate category of videophones has disappeared. Videoconferencing implies group communication and is used in telepresence, the goal of which is to create the illusion that remote participants are in the same room. The concept of videotelephony was conceived in the late 19th century, and versions were demonstrated to the public starting in the 1930s. In April, 1930, reporters gathered at AT&T corporate headquarters on Broadway in New York City for the first public demonstration of two-way video telephony. The event linked the headquarters building with a Bell laboratories building on West Street. Early demonstrations were installed at booths in post offices and shown at world expositions. AT&T demonstrated Picturephone at the 1964 World’s Fair in New York City. In 1970, AT&T launched Picturephone as the first commercial personal videotelephone system. In addition to videophones, there existed image phones which exchanged still images between units every few seconds over conventional telephone lines. The development of advanced video codecs, more powerful CPUs, and high-bandwidth Internet service in the early 2000s allowed the new category of smartphones to provide high-quality low-cost color service between users almost anywhere in the world, eliminating the videophone as a separate product concept. Applications of videotelephony include sign language transmission for deaf and speech-impaired people, distance education, telemedicine, and overcoming mobility issues. News media organizations have used videotelephony for broadcasting.

History

Origin The concept of videotelephony was first conceived in the late 1870s, both in the United States and in Europe, although the basic sciences to permit its very earliest trials would take nearly a half century to be discovered. The prerequisite knowledge arose from intensive research and experimentation in several telecommunication fields, notably electrical telegraphy, telephony, radio, and television.

Early systems Simple analog videophone communication could be established as early as the invention of the television. Such an antecedent usually consisted of two closed-circuit television systems connected via coax cable or radio. An example of that was the German Reich Postzentralamt (post office) videotelephone network serving Berlin and several German cities via coaxial cables between 1936 and 1940.

Gregorio Y. Zara, a Filipino scientist, invented the first videophone in 1954, which was patented in 1955 as a "photo phone signal separator network." He is recognized as the Father of Videoconferencing for his pioneering contribution to the development of videotelephony technology. The development of videotelephony as a subscription service started in the latter half of the 1920s in the United Kingdom and the United States, spurred notably by John Logie Baird and AT&T's Bell Labs. This occurred in part, at least with AT&T, to serve as an adjunct supplementing the use of the telephone. A number of organizations believed that videotelephony would be superior to plain voice communications. Attempts at using normal telephony networks to transmit slow-scan video, such as the first systems developed by AT&T Corporation, first researched in the 1950s, failed mostly due to the poor picture quality and the lack of efficient video compression techniques. During the first crewed space flights, NASA used two radio-frequency (UHF or VHF) video links, one in each direction. TV channels routinely use this type of videotelephony when reporting from distant locations. The news media were to become regular users of mobile links to satellites using specially equipped trucks, and much later via special satellite videophones in a briefcase. This technique was very expensive, though, and was not adopted for applications such as telemedicine, distance education, and business meetings. Decades of research and development culminated in the 1970 commercial launch of AT&T's Picturephone service, available in select cities. However, the system was a commercial failure, chiefly due to consumer apathy, high subscription costs, and lack of network effect—with only a few hundred Picturephones in the world, users had extremely few contacts they could actually call, and interoperability with other videophone systems would not exist for decades.

Digital In the 1980s, digital telephony transmission networks became possible, such as with ISDN networks. During this time, there was also research into other forms of digital video and audio communication. Many of these technologies, such as the Media space, are not as widely used today as videoconferencing but were still an important area of research. The first dedicated systems started to appear as ISDN networks were expanding throughout the world. One of the first commercial videoconferencing systems sold to companies came from PictureTel Corp., which had an initial public offering in November, 1984. In 1984, Concept Communication in the United States created a circuit board for standard personal computers that doubled the video frame rate of typical digital videotelephone systems from 15 to 30 frames per second, and reduced the cost from $100,000 to $12,000. The company also secured a patent for a codec for full-motion videoconferencing, first demonstrated at AT&T Bell Labs in 1986.

… excerpt ends here. Continue reading the full article.

Illustrations

Videotelephony: A telepresence system in 2007
A telepresence system in 2007
Videotelephony: Videotelephony predicted to be in use by 2000, as envisioned in 1910 (artist's conception)
Videotelephony predicted to be in use by 2000, as envisioned in 1910 (artist's conception)
Videotelephony: Videotelephone booth, 1930
Videotelephone booth, 1930
Videotelephony: Gregorio Y. Zara was a Filipino engineer and physicist best remembered for inventing the first two-way video telephone.
Gregorio Y. Zara was a Filipino engineer and physicist best remembered for inventing the first two-way video telephone.
Videotelephony: Multiple user videoconferencing first being demonstrated with Stanford Research Institute's NLS computer technology (1968)
Multiple user videoconferencing first being demonstrated with Stanford Research Institute's NLS computer technology (1968)

Worked examples

Example 1 — a first encounter with Videotelephony

Start with the simplest possible case. Write down what Videotelephony claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Videotelephony before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Videotelephony ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Videotelephony

In research
Videotelephony appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Videotelephony in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Videotelephony is common in secondary-school and first-year university syllabi. It links to neighbouring topics Assistive technology, Computing input devices, Film and video technology, so understanding it makes those chapters shorter.
In everyday life
Look for Videotelephony outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Videotelephony in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Videotelephony means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Videotelephony out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Videotelephony in simple terms?

Videotelephony, also known as video chat, videoconferencing, video calling, or telepresence, is the use of audio and video for simultaneous two-way communication. Videophones were standalone devices for video calling (compare Telephone).

Why does Videotelephony matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Videotelephony?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Videotelephony.

Tags

  • Assistive technology
  • Computing input devices
  • Film and video technology
  • Groupware
  • Health informatics
  • Science fiction themes
  • Smartphones
  • Telecommunication services
  • Teleconferencing
  • Video
  • Videotelephony

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