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Virtual acoustic space

Virtual acoustic space is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Virtual acoustic space rather than just read about it. In short: Virtual acoustic space (VAS), also known as virtual auditory space, is a technique in which sounds presented over headphones appear to originate from any desired direction in space. The illusion of a virtual sound source outside the listener's head is created.

Key takeaways

  • Virtual acoustic space belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Virtual acoustic space to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Virtual acoustic space from memory before moving on to harder problems.

Reference excerpt

Virtual acoustic space (VAS), also known as virtual auditory space, is a technique in which sounds presented over headphones appear to originate from any desired direction in space. The illusion of a virtual sound source outside the listener's head is created.

Sound localization cues generate an externalized percept When one listens to sounds over headphones (in what is known as the "closed field") the sound source appears to arise from center of the head. On the other hand, under normal, so-called free-field, listening conditions sounds are perceived as being externalized. The direction of a sound in space (see sound localization) is determined by the brain when it analyses the interaction of incoming sound with head and external ears. A sound arising to one side reaches the near ear before the far ear (creating an interaural time difference, ITD), and will also be louder at the near ear (creating an interaural level difference, ILD – also known as interaural intensity difference, IID). These binaural cues allow sounds to be lateralized. Although conventional stereo headphone signals make used of ILDs (not ITDs) the sound is not perceived as being externalized. The perception of an externalized sound source is due to the frequency and direction-dependent filtering of the pinna which makes up the external ear structure. Unlike ILDs and ITDs, these spectral localization cues are generated monaurally. The same sound presented from different directions will produce at the eardrum a different pattern of peaks and notches across frequency. The pattern of these monaural spectral cues is different for different listeners. Spectral cues are vital for making elevation judgments and distinguishing if a sound arose from in front or behind the listener. They are also vital for creating the illusion of an externalized sound source. Since only ILDs are present in stereo recordings, the lack of spectral cues means that the sound is not perceived as being externalized. The easiest way of re-creating this illusion is to make a recording using two microphones placed inside a dummy human head. Playing back the recording via headphones will create the illusion of an externalized sound source.

VAS creates the perception of an externalized sound source VAS emulates the dummy head technique via digital signal processing. The VAS technique involves two stages: estimating the transfer functions of the head from difference directions, and playing sounds through VAS filters with similar transfer functions.

The ILDs, ITDs, and spectral cues make up what is known as the head-related transfer function (HRTF) which defines how the head and outer ears filter incoming sound. The HRTF can be measured by placing miniature probe microphones into the subject's ears and recording the impulse responses to broad-band sounds presented from a range of directions in space. Since head size and outer ear shape vary between listeners a more accurate effect can be created by individualizing the VAS filters in this way. However, a foreign HRTF or an average HRTF taken over many listeners is still very effective. The bank of HRTF impulse responses are now be converted into a filter bank of some sort. Any desired sound can now be convolved with one of these filters and played to a listener over headphones. This creates the perception of an externalised sound source. This approach has obvious advantages over the "dummy head technique", most notably the fact that once the filter bank has been obtained it can be applied to any desired sound source.

Uses for VAS in science In addition to obvious uses in the home entertainment market, VAS has been used to study how the brain processes sound source location. For example, at the Oxford Auditory Neuroscience Lab scientists have presented VAS-filtered sounds whilst recording from neurons in the auditory cortex and mid-brain.

See also Sound localization acoustic space Auralization

References

Worked examples

Example 1 — a first encounter with Virtual acoustic space

Start with the simplest possible case. Write down what Virtual acoustic space claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Virtual acoustic space before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Virtual acoustic space ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Virtual acoustic space

In research
Virtual acoustic space appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Virtual acoustic space in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Virtual acoustic space is common in secondary-school and first-year university syllabi. It links to neighbouring topics Acoustics, Digital signal processing, Hearing, so understanding it makes those chapters shorter.
In everyday life
Look for Virtual acoustic space outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Virtual acoustic space in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Virtual acoustic space means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Virtual acoustic space out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Virtual acoustic space in simple terms?

Virtual acoustic space (VAS), also known as virtual auditory space, is a technique in which sounds presented over headphones appear to originate from any desired direction in space. The illusion of a virtual sound source outside the listener's head is created.

Why does Virtual acoustic space matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Virtual acoustic space?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Virtual acoustic space.

Tags

  • Acoustics
  • Digital signal processing
  • Hearing
  • Sound
  • Spatial cognition
  • Virtual reality

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