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Virtual reality applications

Virtual reality applications is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Virtual reality applications rather than just read about it. In short: There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engineering and robotics, entertainment, virtual communities, fine arts, heritage and archaeology, occupational safety, as we…

Virtual reality applications — main illustration
Virtual reality applications — illustration

Key takeaways

  • Virtual reality applications belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Virtual reality applications to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Virtual reality applications from memory before moving on to harder problems.

Reference excerpt

There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engineering and robotics, entertainment, virtual communities, fine arts, heritage and archaeology, occupational safety, as well as social science and psychology. Virtual Reality (VR) is revolutionizing industries by enabling immersive, interactive simulations that greatly improve the work of professionals in these industries. VR is changing how experts approach problems and come up with creative solutions in a variety of fields, including architecture and urban planning, where it helps visualize intricate structures and simulate entire cities, and healthcare and surgery, where it enhances accuracy and patient safety. As evidenced by successful collaborative operations using VR platforms, advancements in VR enable surgeons to train in risk-free environments and sketch out treatments customized for particular patients. VR applications promote technical proficiency, offer practical experience, and improve patient outcomes by decreasing errors and boosting productivity in medical education. Beyond healthcare, virtual reality (VR) plays a key role in improving education and training through realistic, interactive settings, designing safer workplaces, and producing calming nature experiences. These developments demonstrate VR's ability to revolutionize a variety of industries, but issues like affordability, usability, and realism still need to be addressed. VR also extends its impact into the marketing world, where immersive 3D experiences engage customers in unique ways that get them excited about products. Additionally, VR's role in mental health through therapies for PTSD and anxiety disorders demonstrates its psychological value.

Architecture and urban design One of the first recorded uses of virtual reality in architecture was in the late 1990s when the University of North Carolina virtually modeled Sitterman Hall, home of its computer science department. Designers wore a headset and used a hand controller to simulate moving around a virtual space. With an Autodesk Revit model, they could "walk through" a schematic. VR enables architects to better understand the details of a project, such as the transition of materials, sightlines, or visual displays of wall stress, wind loads, solar heat gain, or other engineering factors. The application of VR expanded from single buildings to city-scale environments during the late 1990s through digital city initiatives. For example, the "Helsinki Arena 2000" project, initiated in 1996, featured a 3D model of the city that served as a technical interface where citizens could communicate via two-way live video within the virtual space. Similarly, Digital City Kyoto (launched in 1998) served as an advanced testbed connecting physical urban environments with virtual spaces, utilizing its 3D virtual city for practical applications such as disaster evacuation simulations using autonomous agents. By 2010, VR programs had been developed for urban regeneration, planning and transportation projects. Entire cities were simulated in VR.

Industrial design Virtual reality and artificial intelligence are used by automotive firms like Porsche and BMW to optimize their production chains. Software developers are building VR solutions to skip redundant design workflow phases and meet end-user expectations faster and more accurately.

Restorative nature experiences

Studies on exposure to nature environments show how they are able to help individuals relax, recover attention capacity and cognitive function, reduce stress and stimulate positive moods. The Attention Restoration Theory and Stress Recovery Theory explain the mechanisms by which VR nature environments can lead to mental restoration. This is in contrast to urban environments that have shown to be less restorative. Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering, often developed using game engines like Unreal Engine or Unity. This is useful for users who cannot access certain areas, for example, senior citizens or residents of nursing homes who face physical restraints or complications. In 2016, the Southwest Florida Eagle Cam introduced a spherical webcam offering a live immersive virtual reality experience.

Healthcare and medicine VR is being applied to a wide range of medical areas, including medical education, training, surgery and diagnostic assistance for healthcare staff. For healthcare professionals, by exploring computer generated, three-dimensional (3D), multimedia sensory environments in real time, whether realistic or artificial, they can gain practical knowledge that can be used in clinical practice. For patients, VR can be utilised for surgery, rehabilitation and training to alleviate medical symptoms and cure diseases. VR began to appear in rehabilitation in the 2000s.

Training for healthcare professionals With the rise of COVID-19 in 2020, opportunities for clinical training and education were greatly reduced due to the lack of availability of clinical educators and the need to establish social distancing by avoiding in-person interaction. However, in recent years, there has been a resurge in funding, thus, many institutions have developed simulations to teach their medical students. Particularly in the field of diabetes, a study named DEVICE (Diabetes Emergencies: Virtual Interactive Clinical Education) allowed non-specialist clinics to undergo training so that they can better identify and treat diabetes patients.

… excerpt ends here. Continue reading the full article.

Illustrations

Virtual reality applications: NASA astronaut and Expedition 59 Flight Engineer Christina Koch wears a VR headset for the Vection study that is exploring how microgravity affects an astronaut's motion, orientation and distance perception in 2019
NASA astronaut and Expedition 59 Flight Engineer Christina Koch wears a VR headset for the Vection study that is exploring how microgravity affects an astronaut's motion, orientation and distance perception in 2019
Virtual reality applications: An example of a nature-oriented virtual environment made with real-time rendering engine Unity.
An example of a nature-oriented virtual environment made with real-time rendering engine Unity.
Virtual reality applications: The three tests tested in the 2022 study (from left to right) peg transfer, picking beans, and threading skill practice.
The three tests tested in the 2022 study (from left to right) peg transfer, picking beans, and threading skill practice.
Virtual reality applications: The virtual reality simulator from the 2022 study, depicting (from left to right) fixed point hemostasis, peg transfer, picking beams and colon resection
The virtual reality simulator from the 2022 study, depicting (from left to right) fixed point hemostasis, peg transfer, picking beams and colon resection
Virtual reality applications: Immersive VR environment, used to motivate senior citizens to exercise regularly, by driving along the path and exploring the nature surroundings.
Immersive VR environment, used to motivate senior citizens to exercise regularly, by driving along the path and exploring the nature surroundings.

Worked examples

Example 1 — a first encounter with Virtual reality applications

Start with the simplest possible case. Write down what Virtual reality applications claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Virtual reality applications before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Virtual reality applications ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Virtual reality applications

In research
Virtual reality applications appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Virtual reality applications in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Virtual reality applications is common in secondary-school and first-year university syllabi. It links to neighbouring topics Applications of computer vision, Virtual reality, so understanding it makes those chapters shorter.
In everyday life
Look for Virtual reality applications outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Virtual reality applications in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Virtual reality applications means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Virtual reality applications out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Virtual reality applications in simple terms?

There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engin…

Why does Virtual reality applications matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Virtual reality applications?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Virtual reality applications.

Tags

  • Applications of computer vision
  • Virtual reality

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