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Virtual surround

Virtual surround is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Virtual surround rather than just read about it. In short: Virtual surround is an audio system that attempts to create the perception that there are many more sources of sound than are actually present. In order to achieve this, it is necessary to devise some means of tricking the human auditory system into thinking that a sound is coming from somewhere that it is not.

Key takeaways

  • Virtual surround belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Virtual surround to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Virtual surround from memory before moving on to harder problems.

Reference excerpt

Virtual surround is an audio system that attempts to create the perception that there are many more sources of sound than are actually present. In order to achieve this, it is necessary to devise some means of tricking the human auditory system into thinking that a sound is coming from somewhere that it is not. Most recent examples of such systems are designed to simulate the true (physical) surround sound experience using one, two or three loudspeakers. Such systems are popular among consumers who want to enjoy the experience of surround sound without the large number of speakers that are traditionally required to do so.

Types A virtual surround system must provide a means for 2-dimensional imaging of sound, using some properties of the human auditory system. The way that the auditory system localises a sound source is a topic that is studied in the field of psychoacoustics. Thus, virtual surround systems use knowledge of psychoacoustics to "trick" the listener. There are several ways in which this has been attempted.

Using HRTFs Some methods use knowledge of head-related transfer function (HRTF). With an appropriate HRTF, the signals required at the eardrums for the listener to perceive sound from any direction can be calculated. These signals are then recreated at the eardrum using either headphones or a crosstalk calculation method. The disadvantage of this approach is that it is very difficult to get these systems to work for more than one listener at a time.

Using reflections Some virtual surround systems work by directing a strong beam of sound to reflect off the walls of a room so that the listener hears the reflection at a higher level than the sound directly from the loudspeaker. One example of this technology is a commercially available Digital Sound Projector by Cambridge Mechatronics (formerly 1 Ltd). It employs 40 micro drivers and 2 woofers as well as projection technology to control the direction of the sound. The micro drivers' sound is focused into groups of "beams" that reflect off the room's walls. The center channel's sound is projected directly to the listening position. Another example is S-Logic marketed by the German headphones manufacturer Ultrasone. With this technology (which may also be considered a hybrid of HRTF and reflection-based methods), decentralized transducer positioning is used to spread sound over the outer ear in an attempt to mimic sound heard over speakers. For virtual surround to be effective, the room should be both physically symmetrical about the perpendicular to the line between the speakers, and the absorbing characteristics of the left and right walls. An absorptive piece of furniture close to one speaker, and not matched on the other side, will cause the sound field to shift to the "live" side of the room. The resulting "sound stage" is affected by asymmetry.

Creating a diffuse source Perception of direction is greatly affected by the relative time that a sound arrives at each ear and any difference in the amplitude of a sound at each ear. It is possible to create a sound source having an output characteristic which is rapidly varying with direction and frequency of signal. These kinds of sources create sound fields that are rapidly variable around the listener's room. These are often referred to as diffuse sources, this is because their output resembles a diffuse sound field — a sound field where soundwaves are traveling in all directions with equal probability. In a diffuse field the sound at each of a listener's ears is so completely different that it is impossible for the brain to work out where the sound has come from. A diffuse source located in front of the listener will be hard to localize and can be used to carry the surround signals.

References

Worked examples

Example 1 — a first encounter with Virtual surround

Start with the simplest possible case. Write down what Virtual surround claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Virtual surround before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Virtual surround ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Virtual surround

In research
Virtual surround appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Virtual surround in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Virtual surround is common in secondary-school and first-year university syllabi. It links to neighbouring topics Audio effects, Audio enhancement, Surround sound, so understanding it makes those chapters shorter.
In everyday life
Look for Virtual surround outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Virtual surround in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Virtual surround means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Virtual surround out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Virtual surround in simple terms?

Virtual surround is an audio system that attempts to create the perception that there are many more sources of sound than are actually present. In order to achieve this, it is necessary to devise some means of tricking the human auditory system into thinking that a sound is coming from somewhere th…

Why does Virtual surround matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Virtual surround?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Virtual surround.

Tags

  • Audio effects
  • Audio enhancement
  • Surround sound

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