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Visual workplace

Visual workplace is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Visual workplace rather than just read about it. In short: The visual workplace is a continuous improvement paradigm that is closely related to lean manufacturing, the Toyota Production System (TPS), and operational excellence yet offers its own comprehensive methodology that aims for significant financial and cultural improvement gains. Introduced by Gwendolyn Galsworth in her 1997 book Visual Systems, this system integrates and codifies the many iterations of visuality in…

Key takeaways

  • Visual workplace belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Visual workplace to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Visual workplace from memory before moving on to harder problems.

Reference excerpt

The visual workplace is a continuous improvement paradigm that is closely related to lean manufacturing, the Toyota Production System (TPS), and operational excellence yet offers its own comprehensive methodology that aims for significant financial and cultural improvement gains. Introduced by Gwendolyn Galsworth in her 1997 book Visual Systems, this system integrates and codifies the many iterations of visuality in the world of continuous improvement.

Brief history of visual information sharing Visual communication rests on the natural inclination of humans to use pictures, graphics, and other images to quickly and simply convey meaning and understand information. For instance, look at the practices and applications that civil engineers have developed to handle complex human interaction on our roads and highways, as well as the entire field of wayfinding in public spaces. The same logic eventually migrated into the workplace, notably in post-war Japan, and most saliently at Toyoda Motors where visual applications (visual devices) became a commonplace element in the Toyota Production System (TPS). Other leading companies in Japan, such as Canon and Okidata, adopted many of the same practices. However, while visibility was clearly a part of Japan's success solution, it was only noticed—or cited in the literature—as a generalized principle and not a codified system or a framework of thinking. For example, Robert W. Hall, in his 1983 book, Zero Inventories, states: "Establishing visibility of all forms of production problems is very important. ... The entire idea is instant communication." Specifically, Japan's JIT (just-in-time) manufacturing approach had an easy-to-understand visual interface: andon (stacked lights), kanban (pick-up tickets for control material quantity), color-coding (to make the match between items), scheduling boards for daily production, easy-to-read labels on shelving, and lines on the floor to trace out locations. Japanese master practitioners also noted that visual devices made it easy to see the difference between normal and abnormal: "... abnormal conditions and problems need to be obvious enough to catch people's attention. Because of the emphasis on visual methods for quick information transfer, the practice is called 'management by sight' or 'visual control'." Suzaki also compared the responsiveness of a well-tuned production system with the way the human body responds to stimuli and problems: "... Corrective action is taken right away, just as our muscles pull our hand away when we touch a hot plate." Michel Greif's book, The Visual Factory, adopted the name for the first time, though Greif's theme focused primarily on the ability of visual applications to increase the interest of hourly workers in their own performance and their participation in company improvement activities.

A codified system of visual functions Throughout this period (1983–1991), Gwendolyn Galsworth was head of training and development at Productivity Inc. in Cambridge, Massachusetts, a publishing, training, and consulting firm known for bringing the work of Japan's manufacturing leaders to the United States. Galsworth headed study missions to Japan and observed visuality in Japan first-hand. She also had the opportunity of working one-on-one with many of Japan's seminal thinkers, including Taiichi Ohno, Ryuji Fukuda, and Shigeo Shingo. Shingo personally tasked Galsworth with developing his mistake proofing/poka-yoke methodology for western companies. It was the synthesis of all these factors and influences that led Galsworth to develop and codify the many threads of visuality into a coherent methodology of the visual workplace, an overall operational strategy and philosophy geared to help organizations continually achieve their goals through visual devices and systems. Galsworth has authored books on workplace visuality and trained practitioners globally. The methodology incorporates continuous improvement principles, using visual systems to streamline operations and engage employees.

Basic principles While virtually all major improvement paradigms in use in the West incorporate some element of visuality, the entire codified set of visual principles and practices, from the foundation of 5S through to visual guarantees (poka-yoke), rests on this definition: "The visual workplace is a self-ordering, self-explaining, self-regulating, and self-improving work environment—where what is supposed to happen does happen, on time, every time, day or night—because of visual devices." A visual workplace is defined by devices designed to visually share information about organizational operations in order to make human and machine performance safer, more exact, more repeatable, and more reliable. The more the process becomes visual, the more production velocity increases. This is accomplished in parallel with generating new levels of employee engagement and contribution, which in turn lead to improved alignment within the enterprise and significant bottom line benefits. In an effective visual workplace, this level of information can be seen and understood without coaching, supervision or the need for an explanation—at best, without speaking a word. The key principle is to install vital information visually as close to the point of use as possible. When a step-by-step methodology is applied, the visual workplace targets the elimination of the seventh waste, motion, defined as moving without working. Originally implemented and refined in manufacturing settings, the concept of the visual workplace is now taking hold in such wide-ranging venues as libraries and hospitals.

References

Worked examples

Example 1 — a first encounter with Visual workplace

Start with the simplest possible case. Write down what Visual workplace claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Visual workplace before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Visual workplace ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Visual workplace

In research
Visual workplace appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Visual workplace in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Visual workplace is common in secondary-school and first-year university syllabi. It links to neighbouring topics Lean manufacturing, Visual arts, so understanding it makes those chapters shorter.
In everyday life
Look for Visual workplace outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Visual workplace in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Visual workplace means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Visual workplace out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Visual workplace in simple terms?

The visual workplace is a continuous improvement paradigm that is closely related to lean manufacturing, the Toyota Production System (TPS), and operational excellence yet offers its own comprehensive methodology that aims for significant financial and cultural improvement gains. Introduced by Gwen…

Why does Visual workplace matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Visual workplace?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Visual workplace.

Tags

  • Lean manufacturing
  • Visual arts

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