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Volume (video game)

Volume (video game) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Volume (video game) rather than just read about it. In short: Volume is a stealth and indie game by Mike Bithell Games. It was released for Microsoft Windows, OS X, and PlayStation 4 in August 2015, and the PlayStation Vita in January 2016.

Volume (video game) — main illustration
Volume (video game) — illustration

Key takeaways

  • Volume (video game) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Volume (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Volume (video game) from memory before moving on to harder problems.

Reference excerpt

Volume is a stealth and indie game by Mike Bithell Games. It was released for Microsoft Windows, OS X, and PlayStation 4 in August 2015, and the PlayStation Vita in January 2016. The game uses stealth mechanics inspired by Metal Gear Solid series, allowing the player to plan courses of action to work through levels without being detected by guards, dogs, and automated security turrets to reach specific objectives. In addition to the game's levels, Volume supports user-made levels that can be shared with others. The game presents a modern take on the Robin Hood legend, where a young thief discovers a plot for a military coup involving various heists, and uses a device called "Volume", with the assistance of its artificial intelligence to perform these heists in a virtual manner and broadcasting them to the world at large to make the coup known. The story is presented with the help of voice actors Charlotte McDonnell (formerly Charlie McDonnell), Danny Wallace, Dan Bull, James Stephanie Sterling, and Andy Serkis.

Plot Volume's story is based on a modern take of the Robin Hood legend. Robert Locksley (voiced by Charlotte McDonnell) is a petty thief that finds a device called "Volume", which allows the user to simulate heists that is part of a secret military coup attempt. The device has an artificial intelligence built into it named Alan (Danny Wallace) that acts as "the Microsoft Office paperclip as a military training program", according to Bithell, and guides Robert on how to use the device. Robert decides to use the device to broadcast the simulations of high-profile crimes across the Internet in the same manner as Let's Play videos. Locksley eventually faces off against Guy of Gisbourne (Andy Serkis), re-envisioned for the game as the CEO of a company that has taken over the country of England and runs the nation as a corporatocracy. It is hinted in-game that Volume is set in the same timeline as that of Thomas Was Alone, also developed by Mike Bithell, but set after the events of that game.

Gameplay

Volume's gameplay has been designed by Bithell similar to the stealth elements of the Metal Gear Solid series. The game is presented in a top-down third-person view of the Volume simulation, showing a floor layout, Robert's avatar, and several guards and other antagonists that patrol the area. Several different variety of guards exist, each of which have different patterns of movement and how they respond to seeing the player character; such guards include archers that have a long range of vision, rogues that can see in a full circle around them, dogs that work by sense of smell and track the player by proximity, and automated turrets that react much faster than other guards. When spotted, the player has a short amount of time to attempt to break the line of sight and take cover, otherwise the simulation will restart, either fully or at the most recent checkpoint that the player has crossed. Guards behave in established patterns, and the player can disrupt these by making noise, such as flushing a toilet, or purposely cross their line of sight to draw them away from a patrol route. The player is unable to kill these foes, but over the course of the story, gain an arsenal of tools to distract them and avoid detection; once the player has one or more such tools, they can create a loadout for their character to select which gadgets they wish to take into a level. The goal is to sneak through the level without being spotted to complete various heists. En route, the player needs to collect gems that are scattered through the level before the exit point will become available. Players can track global leaderboards based on how fast they completed a level, with the game allowing players to revisit earlier levels to improve their times. The game contains 100 story-based levels. Additionally, the game includes a level editor, allowing users to create their own simulated missions. Players are required to complete their own levels before uploading them to be shared with others.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Volume (video game)

Start with the simplest possible case. Write down what Volume (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Volume (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Volume (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Volume (video game)

In research
Volume (video game) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Volume (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Volume (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2015 video games, Cyberpunk video games, Fiction about augmented reality, so understanding it makes those chapters shorter.
In everyday life
Look for Volume (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Volume (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Volume (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Volume (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Volume (video game) in simple terms?

Volume is a stealth and indie game by Mike Bithell Games. It was released for Microsoft Windows, OS X, and PlayStation 4 in August 2015, and the PlayStation Vita in January 2016.

Why does Volume (video game) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Volume (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Volume (video game).

Tags

  • 2015 video games
  • Cyberpunk video games
  • Fiction about augmented reality
  • Fiction about corporate warfare
  • Fiction about robbery
  • Indie games
  • MacOS games
  • Mass media about Internet culture
  • Military science fiction video games
  • PlayStation 4 games
  • PlayStation Network games
  • PlayStation VR games

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