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WASP (cricket calculation tool)

WASP (cricket calculation tool) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand WASP (cricket calculation tool) rather than just read about it. In short: Winning and Score Predictor (WASP) is a calculation tool used in cricket to predict scores and possible results of a limited overs match, e.g. One Day International (ODI) and Twenty20 matches.

Key takeaways

  • WASP (cricket calculation tool) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect WASP (cricket calculation tool) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of WASP (cricket calculation tool) from memory before moving on to harder problems.

Reference excerpt

Winning and Score Predictor (WASP) is a calculation tool used in cricket to predict scores and possible results of a limited overs match, e.g. One Day International (ODI) and Twenty20 matches. The prediction is based upon factors like the ease of scoring on the day according to the pitch, weather and boundary size. For the team batting first, it gives the prediction of the final total. For the team batting second, it gives the probability of the chasing team winning, although it does not just take the match situation into equation. Predictions are based on the average team playing against the average team in those conditions. The models are based on a database of all non-shortened ODI and Twenty20 games played between top-eight countries since late 2006 (slightly further back for Twenty20 games). The batting-first model estimates the additional runs likely to be scored as a function of the number of balls and wickets remaining. The batting-second model estimates the probability of winning as a function of balls and wickets remaining, runs scored to date, and the target score. Projected score or required run-rate will not qualitatively show the real picture as they fail to take into the account the quality of the batting team and the quality of the bowling attack. WASP is a very good quantitative parameter.

History The WASP technique is a product of some extensive research from PhD graduate Dr Scott Brooker and his supervisor Dr Seamus Hogan at the University of Canterbury (UC) in Christchurch, New Zealand. They worked on this project for four years and started after they received a phone call from the university's economics department asking them to investigate alternatives to the Duckworth–Lewis method. WASP was first introduced to the public by Sky Sport New Zealand in November 2012 during Auckland's HRV Cup Twenty20 game against Wellington. Since 2018, the underlying WASP system has been owned by NV Play, a global cricket technology company based in New Zealand. NV Play have subsequently extended the WASP tool (in partnership with Dr Scott Brooker, one of the original WASP creators) to include the concept of pressure, and have developed a range of enhanced player contribution metrics to support high performance programmes. WASP is deeply embedded in NV Play Cricket, NV's flagship cricket technology platform, and is targeted toward high-end recreational and professional cricketers.

Theory The WASP system is grounded in the theory of dynamic programming. It looks at data from past matches and estimates the probability of runs and wickets in each game situation, and works backwards to calculate the total runs or probability of winning in any situation. This is how Dr Seamus Hogan – one of the creators of WASP – described the system: Let V(b,w) be the expected additional runs for the rest of the innings when b (legitimate) balls have been bowled and w wickets have been lost, and let r(b,w) and p(b,w) be, respectively, the estimated expected runs and the probability of a wicket on the next ball in that situation. We can then write,

V ( b , w ) = r ( b , w ) + p ( b , w ) V ( b + 1 , w + 1 ) + ( 1 − p ( b , w ) ) V ( b + 1 , w ) {\displaystyle V(b,w)=r(b,w)+p(b,w)V(b+1,w+1)+(1-p(b,w))V(b+1,w)}

Since V(b*,w)=0 where b* equals the maximum number of legitimate deliveries allowed in the innings (300 in a 50 over game), we can solve the model backwards. This means that the estimates for V(b,w) in rare situations depends only slightly on the estimated runs and probability of a wicket on that ball, and mostly on the values of V(b + 1,w) and V(b + 1,w + 1), which will be mostly determined by thick data points. The batting second model is a bit more complicated, but uses essentially the same logic.

Drawbacks If a batsman gets retired hurt, the model will not work well as it does not know the position in which the retired hurt batsman will come to bat again. This happened in a match between England and New Zealand, as injured Martin Guptill came to the crease again in the ninth position and gave a staggering performance which is unusual for a ninth position batsman and helped his team to win the match.

References

Worked examples

Example 1 — a first encounter with WASP (cricket calculation tool)

Start with the simplest possible case. Write down what WASP (cricket calculation tool) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to WASP (cricket calculation tool) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about WASP (cricket calculation tool) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of WASP (cricket calculation tool)

In research
WASP (cricket calculation tool) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses WASP (cricket calculation tool) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
WASP (cricket calculation tool) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Cricket terminology, Dynamic programming, Prediction, so understanding it makes those chapters shorter.
In everyday life
Look for WASP (cricket calculation tool) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study WASP (cricket calculation tool) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what WASP (cricket calculation tool) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain WASP (cricket calculation tool) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is WASP (cricket calculation tool) in simple terms?

Winning and Score Predictor (WASP) is a calculation tool used in cricket to predict scores and possible results of a limited overs match, e.g. One Day International (ODI) and Twenty20 matches.

Why does WASP (cricket calculation tool) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study WASP (cricket calculation tool)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on WASP (cricket calculation tool).

Tags

  • Cricket terminology
  • Dynamic programming
  • Prediction

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